我遇到了这个错误,我无法弄清楚我的代码有什么问题。这是控制台窗口所说的内容,但之前的代码很好,我添加的新内容与它所说的代码无关。有谁能理解什么是错的? 这是Xcode告诉我的:
由于未捕获的异常而终止应用 'NSInvalidArgumentException',原因:'试图添加一个SKNode 已经有一个父:name:'(null)' 纹理:['气球'(100 x 91)]位置:{ - 144,600} 比例:{1.00,1.00}大小:{100,91}锚:{0.5,0.5}旋转:0.00'
另外,我的代码:
private var label : SKLabelNode?
private var spinnyNode : SKShapeNode?
var flyingPig:SKSpriteNode!
var water = SKSpriteNode()
var scoreLabel :SKLabelNode!
var totalTime = 0
{
didSet{
scoreLabel.text = "Score: \(totalTime) km"
}
}
struct PhysicsCategories{
static let pig : UInt32 = 0b1
static let aFish : UInt32 = 0b100
}
var timer : Timer!
var timing : Timer!
var fish = ["bluedy","lantern","balloon","Knife"]
var lives:[SKSpriteNode]!
override func didMove(to view: SKView) {
self.physicsWorld.contactDelegate = self
water = SKSpriteNode(imageNamed: "water")
water.position = CGPoint(x: 0,y:0)
water.physicsBody = SKPhysicsBody(rectangleOf: water.size)
water.physicsBody?.affectedByGravity = false
water.physicsBody?.isDynamic = false
self.addChild(water)
flyingPig = SKSpriteNode(imageNamed:"FlyingPig")
flyingPig.position = CGPoint(x:0,y:0)
flyingPig.physicsBody = SKPhysicsBody(rectangleOf: flyingPig.size)
flyingPig.physicsBody!.affectedByGravity=false
flyingPig.physicsBody!.categoryBitMask = PhysicsCategories.pig
flyingPig.physicsBody!.contactTestBitMask = PhysicsCategories.aFish
self.addChild(flyingPig)
self.physicsWorld.gravity = CGVector(dx:0,dy:0)
self.physicsWorld.contactDelegate = self
scoreLabel = SKLabelNode(text:"Score: 0")
scoreLabel.position = CGPoint(x:-290,y:600)
scoreLabel.fontName = "PartyLetPlain"
scoreLabel.fontSize = 44
self.addChild(scoreLabel)
timer = Timer.scheduledTimer(timeInterval:1,target:self,selector:#selector(addFish),userInfo:nil,repeats:true)
timing = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(tick), userInfo: nil, repeats: true)
addLives()
}
func addLives()
{
lives = [SKSpriteNode()]
for live in 1...3{
let liveNode = SKSpriteNode(imageNamed:"FlyingPig2")
liveNode.position = CGPoint(x:350-CGFloat(4-live)*liveNode.size.width,y:610)
self.addChild(liveNode)
lives.append(liveNode)
}
}
func addFish()
{
fish = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: fish) as![String]
let aFish = SKSpriteNode(imageNamed: fish[0])
let fishPosition = GKRandomDistribution(lowestValue:-300, highestValue:300)
let position = CGFloat(fishPosition.nextInt())
aFish.position=CGPoint(x:position,y:600)
aFish.physicsBody = SKPhysicsBody(rectangleOf: aFish.size)
aFish.physicsBody!.affectedByGravity = false
aFish.physicsBody?.isDynamic=true
aFish.physicsBody!.categoryBitMask = PhysicsCategories.aFish
aFish.physicsBody!.contactTestBitMask = PhysicsCategories.pig
self.addChild(aFish)
let nemo = SKSpriteNode(imageNamed: "nemo")
let nemoPosition = GKRandomDistribution(lowestValue:-300, highestValue:300)
let nposition = CGFloat(nemoPosition.nextInt())
nemo.position=CGPoint(x:nposition,y:600)
nemo.physicsBody = SKPhysicsBody(rectangleOf: aFish.size)
nemo.physicsBody!.affectedByGravity = false
nemo.physicsBody?.isDynamic=true
self.addChild(aFish)
self.addChild(nemo)
let animationDuration:TimeInterval = 4
var actionArray = [SKAction]()
actionArray.append(SKAction.move(to:CGPoint(x:position,y:-800),duration:animationDuration))
aFish.run(SKAction.sequence(actionArray))
}
func didBegin(_ contact: SKPhysicsContact) {
var body1 = SKPhysicsBody()
var body2 = SKPhysicsBody()
if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask{
body1 = contact.bodyA
body2 = contact.bodyB
}
else{
body1 = contact.bodyB
body2 = contact.bodyA
}
if body1.categoryBitMask == PhysicsCategories.pig && body2.categoryBitMask==PhysicsCategories.aFish
{
body2.node?.removeFromParent()
}
}
答案 0 :(得分:0)
您要添加一个孩子两次
self.addChild(aFish)
....
self.addChild(aFish)
self.addChild(nemo)
只需删除一个电话就可以了。