我已经搜索了一个音高检测程序,但没有给我提供我需要的指导。我正在尝试使用pitch.js,但我无法将麦克风缓冲区放入程序中。
我正在尝试创建一个程序,该程序使用歌手的音高在屏幕上上下移动对象。为此,我需要连续(或每250ms左右)音高检测程序并访问麦克风。 我正在尝试使用“pitch.js”,但我无法将麦克风缓冲区变为“pitch.input”
/* Copy samples to the internal buffer */
pitch.input(inputBuffer);
我使用的代码是:
var audioContext = new AudioContext();
console.log("audio is starting up ...");
var BUFF_SIZE = 16384;
var audioInput = null,
microphone_stream = null,
gain_node = null,
script_processor_node = null,
script_processor_node = null,
analyserNode = null;
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia ||
navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia ||
navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({ audio: true },
function (stream) {
start_microphone(stream);
},
function (e) {
alert('Error capturing audio.');
}
);
} else { alert('getUserMedia not supported in this browser.'); }
function start_microphone(stream) {
gain_node = audioContext.createGain();
gain_node.connect(audioContext.destination);
microphone_stream = audioContext.createMediaStreamSource(stream);
microphone_stream.connect(gain_node);
// --- enable volume control for output speakers
document.getElementById('volume').addEventListener('change', function ()
{
var curr_volume = this.value;
gain_node.gain.value = curr_volume;
console.log("curr_volume ", curr_volume);
});
script_processor_node = audioContext.createScriptProcessor(2048, 1, 1);
script_processor_node.connect(gain_node);
function setPitch() {
var pitch = new PitchAnalyzer(4100);
/* Copy samples to the internal buffer */
//This is where I have been having the problem.
pitch.input(????);
/* Process the current input in the internal buffer */
pitch.process();
var tone = pitch.findTone();
if (tone === null) {
console.log('No tone found!');
} else {
console.log('Found a tone, frequency:', tone.freq, 'volume:',
tone.db);
}
}
</script>
</body>
</html>