我实现了一个自定义的UIView类来实现一种空中飞人;以下代码我用来实现这个类:
import UIKit
import ChameleonFramework
class PolygonalView: UIView
{
override init(frame: CGRect)
{
super.init(frame: frame)
}
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else { return }
context.beginPath()
context.move(to: CGPoint(x: rect.minX, y: rect.minY))
context.addLine(to: CGPoint(x: rect.minX, y: rect.maxY))
context.addLine(to: CGPoint(x: rect.maxX, y: 171))
context.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
context.closePath()
context.setFillColor(FlatSkyBlue().cgColor)
context.fillPath()
}
}
然后在我的UIViewController中创建了我的视图:
let pol = PolygonalView(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width, height: 196))
pol.backgroundColor = UIColor.clear
self.view.addSubview(pol)
我实现了我的目标,是的!但是出现了一个问题:如果我设置了一个渐变,这个渐变覆盖了视图的所有矩形框。 以下代码和图片...
let gradientColor = CAGradientLayer()
gradientColor.frame = pol.bounds
gradientColor.colors = [FlatSkyBlue().cgColor, FlatSkyBlueDark().cgColor, FlatBlue().cgColor]
gradientColor.startPoint = CGPoint(x: 0, y: 0)
gradientColor.endPoint = CGPoint(x: 1, y: 1)
pol.layer.addSublayer(gradientColor)
任何使渐变适应我的View真实形状的解决方案?
答案 0 :(得分:2)
将gradientColor
图层的mask
属性设置为CAShapeLayer()
,其中包含填充黑色的正确形状
let mask = CAShapeLayer()
mask.frame = // to whatever size it should be
mask.path = yourShapeBezierHERE.cgPath
mask.fillColor = UIColor.black.cgColor
gradientColor.mask = mask