当我使用MapController.setZoom(x)时,例如,从5级到15级缩放,缩放的执行速度非常快,并且通常不会加载新级别的地图图块。
这对用户来说看起来不太好。任何地图构建功能都可以将此更改为更慢的缩放,以便在达到15级之前可以加载或至少几乎加载切片?
祝你好运
P
答案 0 :(得分:8)
更简单的方法是利用MapController.zoomIn()方法,该方法提供一些简单的动画来缩放步骤级别。
以下是一些代码:
// a Quick runnable to zoom in
int zoomLevel = mapView.getZoomLevel();
int targetZoomLevel = 18;
long delay = 0;
while (zoomLevel++ < targetZoomLevel) {
handler.postDelayed(new Runnable() {
@Override
public void run() {
mapController.zoomIn();
}
}, delay);
delay += 350; // Change this to whatever is good on the device
}
它的作用是创建一系列延迟的runnables,每一个都将在前一个之后350ms调用zoomIn()。
这假设您有一个Handler附加到主UI线程称为'handler'
: - )
答案 1 :(得分:0)
没有简单的方法可以做到这一点。但是,我可以帮助你。
首先,这是我的一个个人实用工具类的免费礼物, Tween.java :
import android.os.Handler;
public class Tween {
public static interface TweenCallback {
public void onTick(float time, long duration);
public void onFinished();
}
long start;
long duration;
Handler handler;
TweenCallback callback;
public Tween(TweenCallback callback) {
handler = new Handler();
this.callback = callback;
}
public void start(final int duration) {
start = android.os.SystemClock.uptimeMillis();
this.duration = duration;
tickRunnable.run();
}
public void stop() {
handler.removeCallbacks(tickRunnable);
}
Runnable tickRunnable= new Runnable() {
public void run() {
long now = android.os.SystemClock.uptimeMillis();
float time = now - start;
boolean finished = (time >= duration);
if (finished) {
time = duration;
}
callback.onTick(time, duration);
if (!finished) {
handler.post(tickRunnable);
}
else {
callback.onFinished();
}
}
};
//
// Tweening functions. The 4 parameters are :
//
// t - time, ranges from 0 to d
// b - begin, i.e. the initial value for the quantity being changed over time
// c - change, the amount b will be changed by at the end
// d - duration, of the transition, normally in milliseconds.
//
// All were adapted from http://jstween.sourceforge.net/Tween.js
//
public static float strongEaseInOut(float t, float b, float c, float d) {
t/=d/2;
if (t < 1) return c/2*t*t*t*t*t + b;
return c/2*((t-=2)*t*t*t*t + 2) + b;
}
public static float regularEaseIn(float t, float b, float c, float d) {
return c*(t/=d)*t + b;
}
public static float strongEaseIn(float t, float b, float c, float d) {
return c*(t/=d)*t*t*t*t + b;
}
}
我建议你做的是将MapController.zoomToSpan()
与Tween结合使用...这里有一些完全未经测试的代码应该可以使用,也许只需要一两个调整,你只需将它传递给目标lat&amp; Lon spans。 :
public void slowZoom(int latE6spanTarget, int lonE6spanTarget) {
final float initialLatE6span = mapView.getLatitudeSpan();
final float initialLonE6span = mapView.getLongitudeSpan();
final float latSpanChange = (float)(latE6spanTarget - initialLatE6span);
final float lonSpanChange = (float)(lonE6spanTarget - initialLonE6span);
Tween tween = new Tween(new Tween.TweenCallback() {
public void onTick(float time, long duration) {
float latSpan = Tween.strongEaseIn(time, initialLatE6span, latSpanChange, duration);
float lonSpan = Tween.strongEaseIn(time, initialLonE6span, lonSpanChange, duration);
mapView.getController().zoomToSpan((int)latSpan, (int)lonSpan);
}
public void onFinished() {
}
});
tween.start(5000);
}