我正在使用canvas java来擦除toplayer以显示图像的其余部分......
我想像http://rifke.co.uk/一样创建一个(脉冲)渐变,但直到现在我只有一个硬圈。
有没有人帮我制作这个(脉动)渐变圆? 我的代码如下所示。
(function() {
// Creates a new canvas element and appends it as a child
// to the parent element, and returns the reference to
// the newly created canvas element
function createCanvas(parent, width, height) {
var canvas = {};
canvas.node = document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.width = width || 100;
canvas.node.height = height || 100;
parent.appendChild(canvas.node);
return canvas;
}
function init(container, width, height, fillColor) {
var canvas = createCanvas(container, width, height);
var ctx = canvas.context;
// define a custom fillCircle method
ctx.fillCircle = function(x, y, radius, fillColor) {
this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();
};
ctx.clearTo = function(fillColor) {
ctx.fillStyle = fillColor;
ctx.fillRect(0, 0, width, height);
};
ctx.clearTo(fillColor || "#ddd");
// bind mouse events
canvas.node.onmousemove = function(e) {
if (!canvas.isDrawing) {
return;
}
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 55; // or whatever
var fillColor = '#ff0000';
ctx.globalCompositeOperation = 'destination-out';
ctx.fillCircle(x, y, radius, fillColor);
};
canvas.node.onmouseenter = function(e) {
canvas.isDrawing = true;
};
}
var container = document.getElementById('canvas');
init(container, 3020, 3000, '#f8fa58');
})();

body { margin: 0px;
background:black;}
#canvas {
z-index: -1;
width: 100vw;
height: 100vh;
overflow:hidden;
background: url(http://newscenario.net/bodyholes/files/works/Edward_Shenk.jpg) no-repeat center center fixed;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}

<div id="canvas"></div>
&#13;
答案 0 :(得分:2)
尝试以下方法:
(function() {
// Creates a new canvas element and appends it as a child
// to the parent element, and returns the reference to
// the newly created canvas element
function createCanvas(parent, width, height) {
var canvas = {};
canvas.node = document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.width = width || 100;
canvas.node.height = height || 100;
parent.appendChild(canvas.node);
return canvas;
}
function init(container, width, height, fillColor) {
var canvas = createCanvas(container, width, height);
var ctx = canvas.context;
// define a custom fillCircle method
ctx.fillCircle = function(x, y, radius, fillColor) {
/*this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();*/
var radgrad = ctx.createRadialGradient(x,y,0,x,y,radius);
radgrad.addColorStop(0, 'rgba(255,0,0,1)');
radgrad.addColorStop(0.5, 'rgba(228,0,0,.9)');
radgrad.addColorStop(1, 'rgba(228,0,0,0)');
// draw shape
ctx.fillStyle = radgrad;
ctx.fillRect(x-radius,y-radius,x+radius,y+radius);
};
ctx.clearTo = function(fillColor) {
ctx.fillStyle = fillColor;
ctx.fillRect(0, 0, width, height);
};
ctx.clearTo(fillColor || "#ddd");
// bind mouse events
canvas.node.onmousemove = function(e) {
if (!canvas.isDrawing) {
return;
}
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 55; // or whatever
var fillColor = '#ff0000';
ctx.globalCompositeOperation = 'destination-out';
ctx.fillCircle(x, y, radius, fillColor);
};
canvas.node.onmouseenter = function(e) {
canvas.isDrawing = true;
};
}
var container = document.getElementById('canvas');
init(container, 3020, 3000, '#f8fa58');
})();
&#13;
body { margin: 0px;
background:black;}
#canvas {
z-index: -1;
width: 100vw;
height: 100vh;
overflow:hidden;
background: url(http://i.imgur.com/UhAODHB.gif) no-repeat center center fixed;
-webkit-background-size: cover;
-moz-background-size: cover;
-o-background-size: cover;
background-size: cover;
}
&#13;
<div id="canvas"></div>
&#13;