我刚刚开始学习C语言,而且我正试图处理Windows套接字。
问题是服务器只能接受和发送一次消息。 我使用了调试模式,看到工作从服务器部分停止在select()中。它在客户端似乎很好(但我不确定)并且在我的代码中看不到问题。但我有这样的结果。怎么了?
我注意到我的tv.tv_sec没有定义,我在选择之前就做了,没有任何改变。
只是为了确定:因为我需要接收和发送消息,所以我不需要在accept()中写入描述符,对吗?
客户端使用CreateThread函数,我尝试发送消息。发送在main()
中的while(1)循环中服务器部分:
self.popupConstraintX.constant = x
self.popupConstraintY.constant = y
NSAnimationContext.runAnimationGroup({context in
context.duration = 0.25
context.allowsImplicitAnimation = true
self.graphPopup.alphaValue = 1.0
self.view.layoutSubtreeIfNeeded()
}, completionHandler:nil)
客户端部分(它使用位于代码末尾的CreateThread函数):
int main(int argc, char* argv[])
{
/* definitions, WSAStartup(), socket(), bind(), listen()
Listening socket is a returned value of listen() function*/
FD_ZERO(&readSet);
FD_ZERO(&writeSet);
while (1)
{
// SELECT (LISTENING SOCKET)
FD_ZERO(&readSet);
FD_SET(listeningSocket, &readSet);
tv.tv_sec = 5;
printf("Listening: Read FD: %d; Write FD : %d;\n", FD_ISSET(listeningSocket, &readSet), FD_ISSET(listeningSocket, &writeSet));
if ((retVal = select(listeningSocket + 1, &readSet, NULL, NULL, 0)) == SOCKET_ERROR)
{
printf("Select error ");
break;
}
else if (retVal == 0)
{
printf(". . .\n");
continue;
}
else
{
// READ SD
if ((FD_ISSET(listeningSocket, &readSet)) != SOCKET_ERROR)
{
if ((newSocketDescriptor = accept(listeningSocket, (struct sockaddr *)&clientAddr, &clientAddrSize)) == SOCKET_ERROR)
{
printf("Accept error ");
break;
}
FD_ZERO(&readSet);
FD_SET(newSocketDescriptor, &readSet);
HOSTENT *hst = gethostbyaddr((const char *)&serverAddr.sin_addr.s_addr, 4, AF_INET);
printf("Welcome %s (%s:%d) new connected\n", hst->h_name, inet_ntoa(clientAddr.sin_addr), ntohs(clientAddr.sin_port));
printf("Read FD: %d; Write FD : %d;\n", FD_ISSET(newSocketDescriptor, &readSet), FD_ISSET(newSocketDescriptor, &writeSet));
// READ
if (FD_ISSET(newSocketDescriptor, &readSet) != 0)
{
if ((numBytes = recv(newSocketDescriptor, &bufferData[0], sizeof(bufferData), 0)) == SOCKET_ERROR)
{
printf("Recv failed \n");
freeSocketInformation(newSocketDescriptor);
break;
}
bufferData[numBytes] = '\0';
printf("Client -> Server: %s\n", &bufferData[0]);
}
// WRITE
FD_ZERO(&writeSet);
FD_SET(newSocketDescriptor, &writeSet);
printf("Read FD: %d; Write FD : %d;\n", FD_ISSET(newSocketDescriptor, &readSet), FD_ISSET(newSocketDescriptor, &writeSet));
if (FD_ISSET(newSocketDescriptor, &writeSet) != 0)
{
//fgets(&bufferData[0], sizeof(bufferData), stdin);
if (send(newSocketDescriptor, &bufferData[0], strlen(&bufferData[0]), 0) == SOCKET_ERROR)
{
printf("Send error ");
freeSocketInformation(newSocketDescriptor);
break;
}
bufferData[numBytes] = '\0';
printf("Server -> Client: %s\n", &bufferData[0]);
}
printf("Read FD: %d; Write FD : %d;\n", FD_ISSET(newSocketDescriptor, &readSet), FD_ISSET(newSocketDescriptor, &writeSet));
FD_SET(newSocketDescriptor, &readSet);
}
}
}
//FD_CLR(listeningSocket, &readSet);
closesocket(newSocketDescriptor);
} while (FALSE);
printf("- Error code: %d\n", WSAGetLastError());
closesocket(listeningSocket);
WSACleanup();
return 0;
}
答案 0 :(得分:0)
嗯,我自己解决了。条件
if ((FD_ISSET(listeningSocket, &readSet)) != 0)
一直工作(1)循环,它应该在accept()函数之后完成。 另外,我在readSet的FD_SET之后的while(1)的开头添加了这些行:
if (newSocketDescriptor)
{
FD_SET(newSocketDescriptor, &readSet);
}
聊天开始有效,但有很多工作要做:)