我已经为测验应用程序编写了下面的代码,但我仍然坚持找到一种方法来将所选单选按钮与正确的ans进行比较,并且还将过渡延迟到下一个问题,以便直观地显示所做的选择。尝试使用switch语句和_counter变量但导致错误
The following NoSuchMethodError was thrown while handling a gesture:
I/flutter (28574): The method '[]' was called on null.
我不太熟悉,无法理解错误可能引用的位置/内容或该方法可能出错的地方(switch语句)。任何更正/方向/提示将不胜感激。感谢。
import 'dart:async';
import 'package:flutter/material.dart';
Map<String, Map<String, String>> questionBank = {
"1": {
"question": "What is the capital of Canada?",
"ans1": "Toronto",
"ans2": "Montreal",
"ans3": "Ottawa",
"ans4": "Vancouver",
"coAns": "Ottawa"
},
"2": {
"question": "What is the capital of the United States of America?",
"ans1": "New York",
"ans2": "California",
"ans3": "Texas",
"ans4": "Washington DC",
"coAns": "Washington DC"
},
"3": {
"question": "What is the capital of Nigeria?",
"ans1": "Abuja",
"ans2": "Lagos",
"ans3": "Port Harcourt",
"ans4": "Makurdi",
"coAns": "Abuja"
},
"4": {
"question": "What is the capital of England?",
"ans1": "Britain",
"ans2": "Scotland",
"ans3": "London",
"ans4": "Edinburgh",
"coAns": "London"
},
"5": {
"question": "What is the capital of China?",
"ans1": "Beijing",
"ans2": "Shanghai",
"ans3": "Tianjin",
"ans4": "Taiwan",
"coAns": "Beijing"
},
};
void main() {
runApp(new _questionDisplay());
}
class _questionDisplay extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(home: new QuestDis());
}
}
class QuestDis extends StatefulWidget {
QuestDis({Key key}) : super(key: key);
@override
_QuestDisState createState() => new _QuestDisState();
}
class _QuestDisState extends State<QuestDis> {
@override
var _counter = 1;
var bkgrdColor = Colors.blue[50];
int radioValue = 0;
int ans1Value = 1;
int ans2Value = 2;
int ans3Value = 3;
int ans4Value = 4;
void handleRadioValueChanged(int value) {
setState(() {
radioValue = value;
/*
switch (radioValue) {
case 1:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans1Value])
? Colors.green[50]
: Colors.red[50];
break;
case 2:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans2Value])
? Colors.green[50]
: Colors.red[50];
break;
case 3:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans3Value])
? Colors.green[50]
: Colors.red[50];
break;
case 4:
bkgrdColor = (questionBank[_counter]["coAns"] ==
questionBank[_counter][ans4Value])
? Colors.green[50]
: Colors.red[50];
break;
}
*/
_counter++;
radioValue = 0;
});
}
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
leading: new IconButton(icon: new Icon(Icons.menu), onPressed: null),
title: new Text('quizApp'),
),
body: new Container(
child: new Column(
children: [
new Expanded(
child: new Container(
child: new Column(
children: [
new Expanded(
child: new Container(
child: new Card(
color: bkgrdColor,
child: new Row(
children: <Widget>[
new Text(
"${questionBank[_counter.toString()]["question"]}"),
],
),
),
),
),
new Expanded(
child: new Container(
child: new Card(
child: new Column(
children: [
new Row(
children: <Widget>[
new Radio<int>(
value: ans1Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans1"]}")
],
),
new Divider(),
new Row(
children: <Widget>[
new Radio<int>(
value: ans2Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans2"]}")
],
),
new Divider(),
new Row(
children: <Widget>[
new Radio<int>(
value: ans3Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans3"]}")
],
),
new Divider(),
new Row(
children: <Widget>[
new Radio<int>(
value: ans4Value,
groupValue: radioValue,
onChanged: handleRadioValueChanged),
new Text(
"${questionBank[_counter.toString()]["ans4"]}")
],
),
],
),
),
),
),
],
),
),
),
],
),
),
);
}
}
答案 0 :(得分:3)
如果我是你,我实际上会创建一个问题对象(不要认为这是理所当然的,我很快就会在我的ipad上写出来,所以语法可能没有点......):
class Question {
String question;
List<String> answers;
String correctAnswer;
Question(question, answers, correctAnswer);
}
现在您可以使用该对象创建问题列表:
List<Question> questions = [
new Question("What is 2+2", ["2", "3", "4"], "4"),
// create as many questions as you want
];
你可以保持你的计数器变量,并实际将其用作索引。
假设您设法获得用户在名为selectedAnswer的字符串中选择的答案。在你的setState()中我会做这样的事情:
if (chosenAnswer == questions[_counter].correctAnswer){
// answer was correct
} else {
// answer is false
}
// and dont forget to increment your counter
_counter++;
为了显示用户的问题和答案,您可以再次使用计数器变量作为索引,并访问列表中存储的Question对象中的每个可能答案。
希望我能帮助一下