我使用WPF将文本渲染到位图。我想关闭抗锯齿,我的意思是我希望像素为白色或黑色。但是文字仍然是模糊的,有些像素甚至是灰色的。
这是我的代码。可能不需要某些行。
RenderTargetBitmap bm = new RenderTargetBitmap(bitmapWidth, bitmapHeight, dpiX, dpiY, PixelFormats.Pbgra32);
DrawingVisual drawing_visual = new DrawingVisual();
RenderOptions.SetEdgeMode(drawing_visual, EdgeMode.Unspecified);
RenderOptions.SetBitmapScalingMode(drawing_visual, BitmapScalingMode.Linear);
RenderOptions.SetEdgeMode(bm, EdgeMode.Unspecified);
RenderOptions.SetBitmapScalingMode(bm, BitmapScalingMode.Linear);
DrawingContext drawing_context = drawing_visual.RenderOpen();
FormattedText ft = new FormattedText("my text", CultureInfo.InvariantCulture, System.Windows.FlowDirection.LeftToRight, typeface, fontSize, Brushes.Black);
drawing_context.DrawText(ft, new Point(0, 0));
drawing_context.Close();
bm.Render(drawing_visual);
呈现图片
要检查解决方案,您可以从GitHub下载源代码:
https://github.com/qub1n/Font-rendering.git
答案 0 :(得分:1)
这里重要的概念是TextRenderingMode。这是合乎逻辑的,因为您不需要消除锯齿的文本,您必须将TextRenderingMode设置为Aliased。困难在于把它放在哪里......
我建议你创建一个DrawingImage,就像这样,作为起始对象(用它作为画布源,而不是位图):
public static DrawingImage CreateImage(int heightPixel, Typeface typeface, double fontSize, string text)
{
var group = new DrawingGroup();
using (var context = group.Open())
{
var ft = new FormattedText(text, CultureInfo.InvariantCulture, FlowDirection.LeftToRight, typeface, fontSize, Brushes.Black, null,
TextFormattingMode.Display); // this is the important line here!
context.DrawText(ft, new Point(0, 0));
}
return new DrawingImage(group);
}
请注意设置为TextFormattingMode的重要Display值。如果你不这样做并保持默认值(Ideal),那么你仍然会有抗锯齿。
现在,要在显示器上进行渲染,您必须在Visual元素上使用TextRenderingMode,因此在您的示例中,在canvas元素上:
<controls:ImageCanvas ... TextOptions.TextRenderingMode="Aliased" ... />
并且为了在位图上渲染,你必须创建一个中间Visual,这里是一个Image对象,所以你可以在其上应用TextRenderingMode:
public static void SaveToFile(string filePath, DrawingImage drawing)
{
var image = new Image { Source = drawing };
image.Arrange(new Rect(new Size(drawing.Width, drawing.Height)));
// this is the important line here!
TextOptions.SetTextRenderingMode(image, TextRenderingMode.Aliased);
// note if you use a different DPI than the screen (96 here), you still will have anti-aliasing
// as the system is pretty automatic anyway
var bitmap = new RenderTargetBitmap((int)drawing.Width, (int)drawing.Height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(image);
using (var fileStream = new FileStream(filePath, FileMode.Create))
{
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
encoder.Save(fileStream);
}
}
答案 1 :(得分:0)
事实证明,在 TextOptions.SetTextRenderingMode()
上设置 drawinVisual
不起作用。已接受的答案在生成的位图中仍然存在锯齿问题(使用 TextFormattingMode.Display
更好,但仍不能完全消除锯齿)。
对我有用的是在绘图视觉上设置内部属性:
var visual = new DrawingVisual();
var property = typeof(Visual).GetProperty("VisualTextRenderingMode",
BindingFlags.NonPublic | BindingFlags.Instance);
property.SetValue(visual, TextRenderingMode.Aliased);