我的想法来自一个拥有一系列玩家的组件,随机选择一个并放入另一个组件列表组件。就像在gif中一样:
但是,如同在gif中所示,群组的组成部分没有维持前一个玩家而且我被困在这里。
以下是代码:
render() {
const Groups = [
{index:"A", groupName: "Group A", headPlayer: "Gaspar", team: "Arsenal"},
{index:"B", groupName: "Group B", headPlayer: "Gonza", team: "Barcelona"},
{index:"C", groupName: "Group C", headPlayer: "Beto", team: "Juventus"},
{index:"D", groupName: "Group D", headPlayer: "Agustin", team: "Borussia"}
]
if(this.props.newPlayer.randomPlayer !== undefined) {
var newPlayer = this.props.newPlayer
const player = {groupName: "Group 1", headPlayer: newPlayer.randomPlayer, team: "Random Team"}
Groups[this.props.newPlayer.randomGroup].newPlayer = player;
}
const GroupsRender = Groups.map((group, i) => <Group key={i} group={group} /> );
return (
<div>
<h1>Groups</h1>
<div class="container">
{GroupsRender}
</div>
</div>
);
}
render() {
const { group } = this.props;
var trRow;
if (group.newPlayer) {
trRow = <tr><td>{group.newPlayer.headPlayer}</td><td>{group.newPlayer.team}</td></tr>
}
return (
<div>
<div class="col-xs-6">
<h5>{group.groupName}</h5>
<table class="table table-striped">
<thead>
<tr>
<th>Firstname</th>
<th>Team</th>
</tr>
</thead>
<tbody>
<tr class="success">
<td>{group.headPlayer}</td>
<td>{group.team}</td>
</tr>
{trRow}
</tbody>
</table>
</div>
</div>
);
}
有什么想法吗?没有还原剂或助焊剂可以做到这一点吗?
谢谢!