我一直在尝试编写我的第一个JavaScript游戏。我花了很多时间试图让它尽可能好。游戏到了(我希望)完全正常运行的地步。我唯一的问题是,我不知道如何在游戏开始时添加一个起始屏幕。我想添加一个新游戏按钮,也许还有一个Credit按钮。任何人都可以帮我吗? 谢谢大家!
const canvas = document.getElementById('tetris');
const context = canvas.getContext('2d');
context.scale(20, 20);
function arenaSweep() {
let rowCount = 1;
outer: for (let y = arena.length -1; y > 0; --y) {
for (let x = 0; x < arena[y].length; ++x) {
if (arena[y][x] === 0) {
continue outer;
}
}
const row = arena.splice(y, 1)[0].fill(0);
arena.unshift(row);
++y;
player.score += rowCount * 10;
rowCount *= 2;
}
}
function collide(arena, player) {
const m = player.matrix;
const o = player.pos;
for (let y = 0; y < m.length; ++y) {
for (let x = 0; x < m[y].length; ++x) {
if (m[y][x] !== 0 &&
(arena[y + o.y] &&
arena[y + o.y][x + o.x]) !== 0) {
return true;
}
}
}
return false;
}
function createMatrix(w, h) {
const matrix = [];
while (h--) {
matrix.push(new Array(w).fill(0));
}
return matrix;
}
function createPiece(type)
{
if (type === 'I') {
return [
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
];
} else if (type === 'L') {
return [
[0, 2, 0],
[0, 2, 0],
[0, 2, 2],
];
} else if (type === 'J') {
return [
[0, 3, 0],
[0, 3, 0],
[3, 3, 0],
];
} else if (type === 'O') {
return [
[4, 4],
[4, 4],
];
} else if (type === 'Z') {
return [
[5, 5, 0],
[0, 5, 5],
[0, 0, 0],
];
} else if (type === 'S') {
return [
[0, 6, 6],
[6, 6, 0],
[0, 0, 0],
];
} else if (type === 'T') {
return [
[0, 7, 0],
[7, 7, 7],
[0, 0, 0],
];
}
}
function drawMatrix(matrix, offset) {
matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
context.fillStyle = colors[value];
context.fillRect(x + offset.x,
y + offset.y,
1, 1);
}
});
});
}
function draw() {
context.fillStyle = '#000';
context.fillRect(0, 0, canvas.width, canvas.height);
drawMatrix(arena, {x: 0, y: 0});
drawMatrix(player.matrix, player.pos);
}
function merge(arena, player) {
player.matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
arena[y + player.pos.y][x + player.pos.x] = value;
}
});
});
}
function rotate(matrix, dir) {
for (let y = 0; y < matrix.length; ++y) {
for (let x = 0; x < y; ++x) {
[
matrix[x][y],
matrix[y][x],
] = [
matrix[y][x],
matrix[x][y],
];
}
}
if (dir > 0) {
matrix.forEach(row => row.reverse());
} else {
matrix.reverse();
}
}
function playerDrop() {
player.pos.y++;
if (collide(arena, player)) {
player.pos.y--;
merge(arena, player);
playerReset();
arenaSweep();
updateScore();
}
dropCounter = 0;
}
function playerMove(offset) {
player.pos.x += offset;
if (collide(arena, player)) {
player.pos.x -= offset;
}
}
function playerReset() {
const pieces = 'TJLOSZI';
player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]);
player.pos.y = 0;
player.pos.x = (arena[0].length / 2 | 0) -
(player.matrix[0].length / 2 | 0);
if (collide(arena, player)) {
arena.forEach(row => row.fill(0));
player.score = 0;
updateScore();
}
}
function playerRotate(dir) {
const pos = player.pos.x;
let offset = 1;
rotate(player.matrix, dir);
while (collide(arena, player)) {
player.pos.x += offset;
offset = -(offset + (offset > 0 ? 1 : -1));
if (offset > player.matrix[0].length) {
rotate(player.matrix, -dir);
player.pos.x = pos;
return;
}
}
}
let dropCounter = 0;
let dropInterval = 1000;
let lastTime = 0;
function update(time = 0) {
const deltaTime = time - lastTime;
dropCounter += deltaTime;
if (dropCounter > dropInterval) {
playerDrop();
}
lastTime = time;
draw();
requestAnimationFrame(update);
}
function updateScore() {
document.getElementById('score').innerText = player.score;
}
document.addEventListener('keydown', event => {
if (event.keyCode === 37) {
playerMove(-1);
} else if (event.keyCode === 39) {
playerMove(1);
} else if (event.keyCode === 40) {
playerDrop();
} else if (event.keyCode === 81) {
playerRotate(-1);
} else if (event.keyCode === 87) {
playerRotate(1);
}
});
const colors = [
null,
'#FF0D72',
'#0DC2FF',
'#0DFF72',
'#F538FF',
'#FF8E0D',
'#FFE138',
'#3877FF',
];
const arena = createMatrix(12, 20);
const player = {
pos: {x: 0, y: 0},
matrix: null,
score: 0,
};
playerReset();
updateScore();
update();
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<html>
<head>
<title>Tetris</title>
<style>
body {
background: #202028;
color: #fff;
font-family: sans-serif;
font-size: 2em;
text-align: center;
}
canvas {
border: solid .2em #fff;
height: 90vh;
}
</style>
</head>
<body>
<div id="score"></div>
<canvas id="tetris" width="240" height="400" />
<script src="tetris.js"></script>
</body>
</html>
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答案 0 :(得分:1)
这是我的想法,我希望它有所帮助。请运行代码段。
const canvas = document.getElementById('tetris');
const context = canvas.getContext('2d');
context.scale(20, 20);
function arenaSweep() {
let rowCount = 1;
outer: for (let y = arena.length -1; y > 0; --y) {
for (let x = 0; x < arena[y].length; ++x) {
if (arena[y][x] === 0) {
continue outer;
}
}
const row = arena.splice(y, 1)[0].fill(0);
arena.unshift(row);
++y;
player.score += rowCount * 10;
rowCount *= 2;
}
}
function collide(arena, player) {
const m = player.matrix;
const o = player.pos;
for (let y = 0; y < m.length; ++y) {
for (let x = 0; x < m[y].length; ++x) {
if (m[y][x] !== 0 &&
(arena[y + o.y] &&
arena[y + o.y][x + o.x]) !== 0) {
return true;
}
}
}
return false;
}
function createMatrix(w, h) {
const matrix = [];
while (h--) {
matrix.push(new Array(w).fill(0));
}
return matrix;
}
function createPiece(type)
{
if (type === 'I') {
return [
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
[0, 1, 0, 0],
];
} else if (type === 'L') {
return [
[0, 2, 0],
[0, 2, 0],
[0, 2, 2],
];
} else if (type === 'J') {
return [
[0, 3, 0],
[0, 3, 0],
[3, 3, 0],
];
} else if (type === 'O') {
return [
[4, 4],
[4, 4],
];
} else if (type === 'Z') {
return [
[5, 5, 0],
[0, 5, 5],
[0, 0, 0],
];
} else if (type === 'S') {
return [
[0, 6, 6],
[6, 6, 0],
[0, 0, 0],
];
} else if (type === 'T') {
return [
[0, 7, 0],
[7, 7, 7],
[0, 0, 0],
];
}
}
function drawMatrix(matrix, offset) {
matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
context.fillStyle = colors[value];
context.fillRect(x + offset.x,
y + offset.y,
1, 1);
}
});
});
}
function draw() {
context.fillStyle = '#000';
context.fillRect(0, 0, canvas.width, canvas.height);
drawMatrix(arena, {x: 0, y: 0});
drawMatrix(player.matrix, player.pos);
}
function merge(arena, player) {
player.matrix.forEach((row, y) => {
row.forEach((value, x) => {
if (value !== 0) {
arena[y + player.pos.y][x + player.pos.x] = value;
}
});
});
}
function rotate(matrix, dir) {
for (let y = 0; y < matrix.length; ++y) {
for (let x = 0; x < y; ++x) {
[
matrix[x][y],
matrix[y][x],
] = [
matrix[y][x],
matrix[x][y],
];
}
}
if (dir > 0) {
matrix.forEach(row => row.reverse());
} else {
matrix.reverse();
}
}
function playerDrop() {
player.pos.y++;
if (collide(arena, player)) {
player.pos.y--;
merge(arena, player);
playerReset();
arenaSweep();
updateScore();
}
dropCounter = 0;
}
function playerMove(offset) {
player.pos.x += offset;
if (collide(arena, player)) {
player.pos.x -= offset;
}
}
function playerReset() {
const pieces = 'TJLOSZI';
player.matrix = createPiece(pieces[pieces.length * Math.random() | 0]);
player.pos.y = 0;
player.pos.x = (arena[0].length / 2 | 0) -
(player.matrix[0].length / 2 | 0);
if (collide(arena, player)) {
arena.forEach(row => row.fill(0));
player.score = 0;
updateScore();
}
}
function playerRotate(dir) {
const pos = player.pos.x;
let offset = 1;
rotate(player.matrix, dir);
while (collide(arena, player)) {
player.pos.x += offset;
offset = -(offset + (offset > 0 ? 1 : -1));
if (offset > player.matrix[0].length) {
rotate(player.matrix, -dir);
player.pos.x = pos;
return;
}
}
}
let dropCounter = 0;
let dropInterval = 1000;
let lastTime = 0;
function update(time = 0) {
const deltaTime = time - lastTime;
dropCounter += deltaTime;
if (dropCounter > dropInterval) {
playerDrop();
}
lastTime = time;
draw();
requestAnimationFrame(update);
}
function updateScore() {
document.getElementById('score').innerText = player.score;
}
document.addEventListener('keydown', event => {
if (event.keyCode === 37) {
playerMove(-1);
} else if (event.keyCode === 39) {
playerMove(1);
} else if (event.keyCode === 40) {
playerDrop();
} else if (event.keyCode === 81) {
playerRotate(-1);
} else if (event.keyCode === 87) {
playerRotate(1);
}
});
const colors = [
null,
'#FF0D72',
'#0DC2FF',
'#0DFF72',
'#F538FF',
'#FF8E0D',
'#FFE138',
'#3877FF',
];
const arena = createMatrix(12, 20);
const player = {
pos: {x: 0, y: 0},
matrix: null,
score: 0,
};
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<html>
<head>
<title>Tetris</title>
<style>
body {
background: #202028;
color: #fff;
font-family: sans-serif;
font-size: 2em;
text-align: center;
}
canvas {
border: solid .2em #fff;
height: 90vh;
}
#main{
display: none;
}
#newGame, #creditBtn, #backBtn{
text-align: center;
vertical-align: middle;
border: 2px solid goldenrod;
border-radius: 7px;
background-color: gold;
color: orangeRed;
font-size: 32px;
font-weight: bold;
font-family: "Courier New";
width: 5em;
margin: 5px auto;
}
#theHead{
margin: auto;
color: orange;
font-size: 2em;
font-family: "Courier New";
}
#credits{
margin: auto;
color: orange;
font-size: 1em;
font-family: "Courier New";
display: none;
background-color: inherit;
}
#backBtn{
display: none;
}
</style>
</head>
<body>
<div id="theHead">Welcome to Tetris!</div>
<div id="newGame" onclick="runGame()" onmouseover="this.style.backgroundColor = 'goldenrod'" onmouseout="this.style.backgroundColor = 'gold'">New Game</div>
<div id="creditBtn" onmouseover="this.style.backgroundColor = 'goldenrod'" onmouseout="this.style.backgroundColor = 'gold'" onclick="showCredits()">Credits</div>
<div id="credits">Tetris: Made by Maya</div>
<div id="backBtn" onmouseover="this.style.backgroundColor = 'goldenrod'" onmouseout="this.style.backgroundColor = 'gold'" onclick="goBack()">Back</div>
<div id="main">
<div id="score"></div>
<canvas id="tetris" width="240" height="400" />
</div>
<script src="tetris.js"></script>
<script>
var runGame = function(){
document.getElementById("newGame").style.display = "none";
document.getElementById("theHead").style.display = "none";
document.getElementById("credits").style.display = "none";
document.getElementById("main").style.display = "block";
document.getElementById("creditBtn").style.display = "none";
playerReset();
updateScore();
update();
};
var showCredits = function(){
document.getElementById("theHead").style.display = "none";
document.getElementById("creditBtn").style.display = "none";
document.getElementById("newGame").style.display = "none";
document.getElementById("credits").style.display = "block";
document.getElementById("backBtn").style.display = "block";
};
var goBack = function(){
document.getElementById("backBtn").style.display = "none";
document.getElementById("credits").style.display = "none";
document.getElementById("theHead").style.display = "block";
document.getElementById("newGame").style.display = "block";
document.getElementById("creditBtn").style.display = "block";
};
</script>
</body>
<html>
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