我想实例化四个新的游戏对象。我想分配从Web服务器接收的四种材料。现在,我可以创建四种材料并将图像存储到它们中。但是,我无法改变这四种游戏对象材料。例如,我想改变第一个gameobject材料是image0,然后第二个gameobject是image1,依此类推。有人可以帮帮我吗?这是我的代码:
public int k = 0;
public string filename;
public string url;
public string path;
public GameObject newpaper;
public Material material;
public GameObject newObject ;
[MenuItem("GameObject/Create Material")]
void Start () {
StartCoroutine (LoadImage ());
}
void Update () {
GetComponent<Renderer> ().material = material;
}
IEnumerator LoadImage(){
for (int i = 0; i < 4; i++) {
Instantiate (newpaper);
filename = "image" + k.ToString () + ".png";
Debug.Log (k);
url = "https://wwwfoodparadisehk.000webhostapp.com/" + filename;
WWW www = new WWW (url);
yield return www;
path = "Assets/MyMaterial" + k.ToString () + ".mat";
k = k + 1;
material = new Material (Shader.Find ("Sprites/Default"));
AssetDatabase.CreateAsset (material, path);
Debug.Log (AssetDatabase.GetAssetPath (material));
material.mainTexture = www.texture;
//GetComponent<Renderer> ().material = material;
yield return 0;
}
}