首先,我想说我是C#的新手,所以这个问题可能看起来完全偏离正轨。
我有一组名为ShapeType的枚举:
Cube, Sphere, Rectangle, Ellipse
从枚举中返回随机值的方法:
private static ShapeType GetRandomShape()
{
Array values = Enum.GetValues(typeof(ShapeType));
Random random = new Random();
ShapeType randomShape = (ShapeType)values.GetValue(random.Next(values.Length));
return randomShape;
}
每个枚举都有一个相应的具体类。我想知道的问题是你是否可以使用随机可枚举值randomShape来实例化一个类,有点像这样:
private static Shape GetRandomShape()
{
Array values = Enum.GetValues(typeof(ShapeType));
Random random = new Random();
ShapeType randomShape = (ShapeType)values.GetValue(random.Next(values.Length));
Shape shape = new randomShape(); // *Here use the randomShape-variable as type*
return shape;
}
这可能还是只是一厢情愿的想法?
答案 0 :(得分:3)
您可以使用字典为枚举的每个值检索 factory 函数:
static readonly Dictionary<ShapeType, Func<Shape>> _factoryLookup = new Dictionary<ShapeType, Func<Shape>>
{
[ShapeType.Cube] = () => new Cube(),
[ShapeType.Ellipse] = () => new Ellipse(),
[ShapeType.Rectangle] = () => new Rectangle(),
[ShapeType.Sphere] = () => new Sphere(),
};
static readonly Random random = new Random();
private static Shape GetRandomShape()
{
Array values = Enum.GetValues(typeof(ShapeType));
ShapeType randomShape = (ShapeType)values.GetValue(random.Next(values.Length));
Func<Shape> factory = _factoryLookup[randomShape];
Shape shape = factory();
return shape;
}
答案 1 :(得分:2)
您需要使用factory method pattern:
public class Shape {}
public class Cube : Shape {}
public class Sphere : Shape {}
public class Rectangle : Shape {}
public class Ellipse : Shape {}
public Shape randomShape(ShapeType shapeType)
{
switch(shapeType)
{
case ShapeType.Cube:
return new Cube();
...
}
}
答案 2 :(得分:1)
创建一个以enumvalue为键的词典,并输入值。
Dictionary<ShapeType, Type> dic = new Dictionary<ShapeType, Type>();
dic.Add(ShapeType.Cube, typeof(Cube));
// ...
private static Shape GetRandomShape()
{
Array values = Enum.GetValues(typeof(ShapeType));
Random random = new Random();
ShapeType randomShape = (ShapeType)values.GetValue(random.Next(values.Length));
Shape shape = Activator.CreateInstance(dic[randomShape]); // *Here use the randomShape-variable as type*
return shape;
}
答案 3 :(得分:0)
而不是
enum ShapeType { Cube, Sphere, Rectangle, Ellipse }
您可以使用类似
的内容abstract class Figure
{
protected int id;
public static implicit operator int(Figure figure) => figure.id;
public static implicit operator Figure(int value) => Figures().First(figure => figure.id == value);
protected Figure(int id)
{
this.id = id;
}
public static Cube Cube { get; } = new Cube(1);
public static Sphere Sphere { get; } = new Sphere(2);
public static IEnumerable<Figure> Figures()
{
yield return Cube;
yield return Sphere;
}
public override string ToString() => this.GetType().ToString();
}
class Cube : Figure
{
public Cube(int id) : base(id) { }
}
class Sphere : Figure
{
public Sphere(int id) : base(id) { }
}
这会让你做类似的事情:
Console.WriteLine((object)(Figure)1); // Cube
Console.WriteLine((object)(Figure)2); // Sphere
我在很多地方使用这种方法而不是enum
,这通常是不够的(因为它需要保存额外的信息而不仅仅是名称和int
)。