我有一个角度函数,根据我的控制器中的函数在DOM中呈现我需要在计时器中递增。可以这样做吗?我还想在一个页面上独立工作的几个计时器。我怎么能这样做呢?
var app = angular.module('timer', []);
app.controller('MainCtrl', function($scope, $timeout) {
$scope.behaviors = {
"num": "1",
"minutes": "30",
"seconds": "15"
}, {
"num": "2",
"minutes": "10",
"seconds": "3"
}, {
"num": "3",
"minutes": "5",
"seconds": "43"
};
$scope.secondsX = function(behavior) {
return 0;
};
$scope.minutesX = function(behavior) {
return 0;
};
$scope.start = function(behavior) {
durationTimer();
};
function durationTimer() {
dtimeoutId = $timeout(function() {
dupdateTime();
durationTimer();
}, 1000);
}
function dupdateTime() {
$scope.secondsX = function() {
return $scope.seconds++;
}
if ($scope.seconds === 60) {
$scope.secondsX = function() {
return 0;
}
$scope.minutesX = function() {
return $scope.minutes++;
}
}
}
});

<!DOCTYPE html>
<html ng-app="timer">
<head>
<meta charset="utf-8" />
<title>Timer</title>
<script>document.write('<base href="' + document.location + '" />');</script>
<script data-require="angular.js@1.0.x" src="https://code.angularjs.org/latest/angular.min.js" data-semver="4.0.0"></script>
<script src="app.js"></script>
</head>
<body ng-controller="MainCtrl">
<div ng-repeat="behavior in behaviors">
<span ng-model="minutes">{{minutesX(behavior)}}</span>
<span ng-model="seconds">{{secondsX(behavior)}}</span>
<button ng-click="start(behavior)">Start</button>
</div>
</body>
</html>
&#13;
答案 0 :(得分:1)
我刚刚纠正了代码似乎按预期工作。 Working code
您需要为每个循环分隔控制器范围。请参阅第<div ng-controller="MainCtrl" ng-repeat="behavior in behaviors">
行。
<!DOCTYPE html>
<html ng-app="timer">
<head>
<meta charset="utf-8" />
<title>Timer</title>
<script>document.write('<base href="' + document.location + '" />');</script>
<script data-require="angular.js@1.0.x" src="https://code.angularjs.org/latest/angular.min.js" data-semver="4.0.0"></script>
<script src="app.js"></script>
</head>
<body ng-controller="MainCtrl">
<div ng-controller="MainCtrl" ng-repeat="behavior in behaviors">
<span ng-model="minutes">{{minutesX(behavior.minutes)}}</span>
<span ng-model="seconds">{{secondsX(behavior.seconds)}}</span>
<button ng-click="start(behavior)">Start</button>
</div>
<script>
var app = angular.module('timer', []);
app.controller('MainCtrl', function($scope, $timeout) {
$scope.behaviors = [{
"num": "1",
"minutes": "30",
"seconds": "15"
}, {
"num": "2",
"minutes": "10",
"seconds": "3"
}, {
"num": "3",
"minutes": "5",
"seconds": "43"
}];
$scope.secondsX = function(behavior) {
return behavior = 0;
};
$scope.minutesX = function(behavior) {
return behavior = 0;
};
$scope.seconds = 0;
$scope.minutes = 0;
$scope.start = function(behavior) {
//console.log('timer start ='+behavior.seconds);
durationTimer(behavior);
};
function durationTimer(behavior) {
dtimeoutId = $timeout(function() {
$scope.seconds++;
if ($scope.seconds === 60) {
$scope.seconds = 0
$scope.minutes++;
}
dupdateTime(behavior);
durationTimer(behavior);
}, 1000);
}
function dupdateTime(behavior) {
console.log('current time = '+$scope.seconds)
$scope.secondsX = function() {
return behavior.seconds = $scope.seconds;
}
$scope.minutesX = function() {
return behavior.minute = $scope.minutes;
}
}
});
</script>
</body>
</html>
答案 1 :(得分:0)
好的,所以这里有一些东西: 为什么将$ scope.secondsX定义为函数两次并且这里是键,因为它定义了两次一次递增一些$ scope var而另一次没有做任何事情,但是第一个声明对行为没有任何作用,这意味着函数将没做什么。使用++在行为上定义一次函数。