Swift - 启动屏幕SIGABRT错误

时间:2017-05-01 01:54:00

标签: ios swift xcode swift3 runtime-error

这是一个真正的快速问题,我正在使用我当前的快速项目。实质上;我正在尝试实施一系列教程,为我的应用程序提供动画启动屏幕;但是使用下面的代码我得到一个错误"线程1:信号SIGABRT"我似乎无法找出根本原因。我关注的示例项目是使用tableview,因为主要的主屏幕是我们项目之间的唯一区别;但我无法在代码中找到证明我的错误的理由。错误位于以下某处,因为我的viewController的剩余部分已留空以尝试找到问题的根源。

这是错误所在的应用委托文件  导入UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


        func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
            // Override point for customization after application launch.

            self.window = UIWindow(frame: UIScreen.main.bounds)
            self.window!.backgroundColor = UIColor(red: 241/255, green: 196/255, blue: 15/255, alpha: 1)
            self.window!.makeKeyAndVisible()

            // rootViewController from StoryBoard
            let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
            let navigationController = mainStoryboard.instantiateViewController(withIdentifier: "navigationController")
            self.window!.rootViewController = navigationController

            // logo mask
            navigationController.view.layer.mask = CALayer()
            navigationController.view.layer.mask!.contents = UIImage(named: "logo.png")!.cgImage
            navigationController.view.layer.mask!.bounds = CGRect(x: 0, y: 0, width: 60, height: 60)
            navigationController.view.layer.mask!.anchorPoint = CGPoint(x: 0.5, y: 0.5)
            navigationController.view.layer.mask!.position = CGPoint(x: navigationController.view.frame.width / 2, y: navigationController.view.frame.height / 2)

            // logo mask background view
            let maskBgView = UIView(frame: navigationController.view.frame)
            maskBgView.backgroundColor = UIColor.white
            navigationController.view.addSubview(maskBgView)
            navigationController.view.bringSubview(toFront: maskBgView)

            // logo mask animation
            let transformAnimation = CAKeyframeAnimation(keyPath: "bounds")
            transformAnimation.delegate = self as? CAAnimationDelegate
            transformAnimation.duration = 1
            transformAnimation.beginTime = CACurrentMediaTime() + 1 //add delay of 1 second
            let initalBounds = NSValue(cgRect: (navigationController.view.layer.mask!.bounds))
            let secondBounds = NSValue(cgRect: CGRect(x: 0, y: 0, width: 50, height: 50))
            let finalBounds = NSValue(cgRect: CGRect(x: 0, y: 0, width: 2000, height: 2000))
            transformAnimation.values = [initalBounds, secondBounds, finalBounds]
            transformAnimation.keyTimes = [0, 0.5, 1]
            transformAnimation.timingFunctions = [CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut), CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)]
            transformAnimation.isRemovedOnCompletion = false
            transformAnimation.fillMode = kCAFillModeForwards
            navigationController.view.layer.mask!.add(transformAnimation, forKey: "maskAnimation")

            // logo mask background view animation
            UIView.animate(withDuration: 0.1,
                           delay: 1.35,
                           options: UIViewAnimationOptions.curveEaseIn,
                           animations: {
                            maskBgView.alpha = 0.0
            },
                           completion: { finished in
                            maskBgView.removeFromSuperview()
            })

            // root view animation
            UIView.animate(withDuration: 0.25,
                           delay: 1.3,
                           options: UIViewAnimationOptions(),
                           animations: {
                            self.window!.rootViewController!.view.transform = CGAffineTransform(scaleX: 1.05, y: 1.05)
            },
                           completion: { finished in
                            UIView.animate(withDuration: 0.3,
                                           delay: 0.0,
                                           options: UIViewAnimationOptions(),
                                           animations: {
                                            self.window!.rootViewController!.view.transform = CGAffineTransform.identity
                            },
                                           completion: nil
                            )
            })

            return true

    }



    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


}

1 个答案:

答案 0 :(得分:1)

您的应用程序可能会在两个地方崩溃。

第一次崩溃的可能性与从UIViewController实例化Storyboard有关。您可以尝试使用空白UIViewController

,而不是从Storyboard实例化
let navigationController = UIViewController()
self.window!.rootViewController = navigationController

如果它没有崩溃,那么您的Main.storyboard会出现一些问题。

可能导致崩溃的第二个地方:

navigationController.view.layer.mask!.contents = UIImage(named: "logo.png")!.cgImage

请确保您的图片正常并且它存在于项目中。

此外,您可能希望重新考虑解除可选值展开的方法。使用:

navigationController.view.layer.mask?.contents = UIImage(named: "logo.png")?.cgImage

而不是:

navigationController.view.layer.mask!.contents = UIImage(named: "logo.png")!.cgImage

修改

我发现了你的异常:

  

' NSInvalidArgumentException',原因:'故事板()不包含带有标识符的视图控制器' navigationController''

请确保为Storyboard ID正确指定navigationController

enter image description here

如果您需要提示如何捕获异常,请在评论中提问。