我在这里多次移动图像找到了一个很好的答案:
https://stackoverflow.com/a/21534549/5485718
这对我想要在我的计划中实现的目标非常有帮助,但我还需要一件事。火球存储在列表中,当我们按空格键时它们被绘制。我想随机生成它们。有没有简单的方法呢?
主题代码:
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.util.*;
import java.util.List;
import java.util.logging.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.Timer;
public class WannaBeStreetFighter extends JPanel {
private static final int D_W = 700;
private static final int D_H = 250;
private static final int X_INC = 10;
List<Fireball> fireBalls;
BufferedImage ryu;
BufferedImage fireball;
BufferedImage background;
public WannaBeStreetFighter() {
try {
ryu = ImageIO.read(new URL("http://www.sirlin.net/storage/street_fighter/ryu_hadoken_pose.png?__SQUARESPACE_CACHEVERSION=1226531909576"));
background = ImageIO.read(new URL("http://fightingstreet.com/folders/variousinfofolder/ehondasbath/hondasfz3stage.gif"));
fireball = ImageIO.read(new URL("http://farm6.staticflickr.com/5480/12297371495_ec19ded155_o.png"));
} catch (IOException ex) {
Logger.getLogger(WannaBeStreetFighter.class.getName()).log(Level.SEVERE, null, ex);
}
fireBalls = new LinkedList<>();
Timer timer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
Iterator<Fireball> it = fireBalls.iterator();
while (it.hasNext()) {
Fireball ball = it.next();
if (ball.x > D_W) {
it.remove();
System.out.println(fireBalls.size());
} else {
ball.x += X_INC;
repaint();
}
}
}
});
timer.start();
InputMap inputMap = getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
inputMap.put(KeyStroke.getKeyStroke("SPACE"), "hadouken");
getActionMap().put("hadouken", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
fireBalls.add(new Fireball(fireball));
}
});
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(background, 0, 0, D_W, D_H, this);
g.drawImage(ryu, 50, 125, 150, 115, this);
for (Fireball ball : fireBalls) {
ball.drawFireball(g);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(D_W, D_H);
}
private class Fireball {
Image fireball;
int x = 150;
int y = 125;
public Fireball(Image image) {
fireball = image;
}
public void drawFireball(Graphics g) {
g.drawImage(fireball, x, y, 75, 50, null);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame("Best Street Fighter ever");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new WannaBeStreetFighter());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}
答案 0 :(得分:3)
以下是一种随机创建球的方法:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class WannaBeStreetFighter extends JPanel {
private static final int D_W = 700, D_H = 250, X_INC = 10;
private final List<Fireball> fireBalls;
private BufferedImage ryu, background;
private final Random rand = new Random();
public WannaBeStreetFighter() {
try {
//fighter image
ryu = ImageIO.read(new URL("https://static1.squarespace.com/static/50f14d35e4b0d70ab5fc4f24/t/53f3260de4b0a13f9746a07c/1408443920310/ryu_hadoken_pose.png"));
background = ImageIO.read(new URL("http://fightingstreet.com/folders/variousinfofolder/ehondasbath/hondasfz3stage.gif"));
} catch (IOException ex) { ex.printStackTrace(); }
fireBalls = new LinkedList<>();
Timer timer = new Timer(40, e -> {
Iterator<Fireball> it = fireBalls.iterator();
while (it.hasNext()) {
Fireball ball = it.next();
if (ball.x > D_W) {
it.remove();
} else {
ball.x += X_INC;
repaint();
}
}
addBalls();
});
timer.start();
}
private void addBalls() {
if(rand.nextInt(100) > 5) return; //reduce the frequency of adding balls
fireBalls.add(new Fireball());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(background, 0, 0, D_W, D_H, this);
g.drawImage(ryu, 50, 125, 150, 115, this);
for (Fireball ball : fireBalls) {
ball.drawFireball(g);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(D_W, D_H);
}
private class Fireball {
private final Image fireball;
private int x = 180;
private final int y = 140;
private static final int SIZE =25;
public Fireball() {
fireball = getBall();
}
public void drawFireball(Graphics g) {
g.drawImage(fireball, x, y, 25, 25, null);
}
private BufferedImage getBall() {
BufferedImage img = new BufferedImage(SIZE , SIZE,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(Color.RED);
g2.fillOval(1, 1, SIZE - 2, SIZE - 2);
g2.dispose();
return img;
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame("Best Street Fighter ever");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new WannaBeStreetFighter());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
}