我在XY平面上有2D网格。我有以下脚本将相机移动到平面上,相机从(0,0,-10)开始。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragMap : MonoBehaviour {
private float dist;
private Vector3 MouseStart;
private Vector3 derp;
void Start () {
dist = transform.position.z; // Distance camera is above map
}
void Update () {
if (Input.GetMouseButtonDown (2)) {
MouseStart = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
MouseStart = Camera.main.ScreenToWorldPoint (MouseStart);
MouseStart.z = transform.position.z;
}
else if (Input.GetMouseButton (2)) {
var MouseMove = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
MouseMove = Camera.main.ScreenToWorldPoint (MouseMove);
MouseMove.z = transform.position.z;
transform.position = transform.position - (MouseMove - MouseStart);
}
}
}
但我不能为我的生活找出要改变的内容,这样如果我将鼠标向右拖动,相机会向左移动,反之亦然。同样,如果我向上拖动鼠标,我想将相机向下移动,反之亦然。救命!
感谢您的回复。
-DrOmega。
答案 0 :(得分:1)
你需要否定MouseMove向量的x才能翻转x移动:
MouseMove = new Vector3(-MouseMove.x, MouseMove.y, MouseMove.z);
答案 1 :(得分:1)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DragMap : MonoBehaviour {
private float dist;
private Vector3 MouseStart;
private Vector3 derp;
void Start () {
dist = transform.position.z; // Distance camera is above map
}
void Update () {
if (Input.GetMouseButtonDown (2)) {
MouseStart = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
MouseStart = Camera.main.ScreenToWorldPoint (MouseStart);
MouseStart.z = transform.position.z;
}
else if (Input.GetMouseButton (2)) {
var MouseMove = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
MouseMove = Camera.main.ScreenToWorldPoint (MouseMove);
MouseMove.z = transform.position.z;
transform.position = transform.position - (MouseMove - MouseStart);
}
}
}
这里有一个简单的解决方法。如果要同时翻转x和y,请将“-(MouseMove-MouseStart)”替换为“ +(MouseMove-MouseStart)”