子串中java中的中间字符

时间:2017-04-29 19:36:46

标签: java substring

我想将值“o to p”子串到两个字符串变量中,如此

def process_events(self):
    button = pygame.mouse.get_pressed()
    mouse_pos = pygame.mouse.get_pos()

    for control_id in reversed(self.__z_order):
        state = self.__control_list[control_id]['state']

        if state in ('deleted', 'disabled') or not self.__control_list[control_id]['draw']:
            continue

        if self.__control_list[control_id]['rect'].collidepoint(mouse_pos):
            # left mouse is pressed
            if button[0]:
                # current state of this control is hot and left mouse is pressed on it
                if state == 'hot':
                    for x in self.__z_order[0:control_id - 1]:
                        if self.__control_list[x]['state'] == 'pressed':
                            self.__control_list[x]['state'] = 'normal'
                    can_change = True
                    for x in self.__z_order[control_id + 1:]:
                        if self.__control_list[x]['state'] == 'pressed':
                            can_change = False
                            break
                    # change the state to pressed
                    if can_change:
                        self.__control_list[control_id]['state'] = 'pressed'
                        self.__control_list[control_id]['mouse_pos_lclick'] = None
                        self.__control_list[control_id]['mouse_pos_ldown'] = mouse_pos
                        if self.__control_list[control_id]['on_hover_called']:
                            self.__draw_tip = None

                        if (time.clock() - self.__control_list[control_id][
                            'dbl_timer'] >= self.__dbl_click_delay) and \
                                (time.clock() - self.__control_list[control_id]['timer'] <= self.__dbl_click_speed):
                            if self.__event_mode:
                                if self.__control_list[control_id]['on_dbl_lclick']:
                                    self.__control_list[control_id]['on_dbl_lclick']()
                            else:
                                self.__messages.append(self.Message(control_id, PGC_LBUTTONDBLCLK))
                                # print('Double click', self.__control_list[control_id]['text'])
                            self.__control_list[control_id]['dbl_timer'] = time.clock()
                            self.__control_list[control_id]['timer'] = -1
                        break
    # go through the controls from top to bottom first
    for control_id in reversed(self.__z_order):
        state = self.__control_list[control_id]['state']

        if state in ('deleted', 'disabled') or not self.__control_list[control_id]['draw']:
            continue

        # check if the mouse is over this control
        if self.__control_list[control_id]['rect'].collidepoint(mouse_pos):
            # left mouse is not down
            if not button[0]:
                # state is currently pressed
                if state == 'pressed':
                    # check if there's a timer initiated for this control
                    # this prevents 2 clicks + a double click message
                    if self.__control_list[control_id]['timer'] >= 0:
                        self.__control_list[control_id]['dbl_timer'] = -1
                        self.__control_list[control_id]['timer'] = time.clock()
                        # if the event mode
                        if self.__event_mode:
                            # call the function if there is one
                            if self.__control_list[control_id]['on_lclick']:
                                self.__control_list[control_id]['on_lclick']()
                        else:
                            # post the message to the messages queue
                            self.__messages.append(self.Message(control_id, PGC_LBUTTONUP))
                            # print('Click', self.__control_list[control_id]['text'])
                    # the timer is < 0 (should be -1), double click just happened
                    else:
                        # reset the timer to 0 so clicking can happen again
                        self.__control_list[control_id]['timer'] = 0
                    # go through all of the ids below this control
                    for x in self.__z_order[0:control_id - 1]:
                        # set all the hot controls to normal
                        if self.__control_list[x]['state'] == 'hot':
                            self.__control_list[x]['state'] = 'normal'
                    can_change = True
                    # go through all the controls on top of this control
                    for x in self.__z_order[control_id + 1:]:
                        # something else is on top of this and it's already hot, can't change this control
                        if self.__control_list[x]['state'] == 'hot':
                            can_change = False
                            break
                    if can_change:
                        self.__control_list[control_id]['state'] = 'hot'
                        self.__control_list[control_id]['mouse_pos_lclick'] = mouse_pos
                        self.__control_list[control_id]['mouse_pos_ldown'] = None

                # state is not currently hot (but we're hovering over this control)
                elif state != 'hot':
                    # check for any other contorls
                    for x in self.__z_order[0:control_id - 1]:
                        if self.__control_list[x]['state'] == 'hot':
                            self.__control_list[x]['state'] = 'normal'
                    can_change = True
                    for x in self.__z_order[control_id + 1:]:
                        if self.__control_list[x]['state'] == 'hot':
                            can_change = False
                            break
                    # change the state to hot
                    if can_change:
                        self.__control_list[control_id]['state'] = 'hot'
                        self.__control_list[control_id]['mouse_pos_hover'] = mouse_pos
                        # used to start a tooltip (needs work)
                        self.__control_list[control_id]['mouse_pos_rect'] = pygame.Rect(mouse_pos[0] - 7,
                                                                                        mouse_pos[1] - 7,
                                                                                        mouse_pos[0] + 7,
                                                                                        mouse_pos[1] + 7)
                # state is currently 'hot'
                else:
                    # timer for on_hover hasn't been initialized
                    if self.__control_list[control_id]['timer_on_hover'] == 0:
                        self.__control_list[control_id]['timer_on_hover'] = time.clock()
                    # mouse is in the area
                    if self.__control_list[control_id]['mouse_pos_rect'].collidepoint(mouse_pos):
                        # if the on_hover hasn't been triggered and there is a timer for the on_hover
                        if not self.__control_list[control_id]['on_hover_called'] and self.__control_list[control_id]['timer_on_hover']:
                            # if the mouse has been in the hover area for 1.5 seconds or more
                            if time.clock() - self.__control_list[control_id]['timer_on_hover'] >= 1.5:
                                # trigger the hover
                                self.__control_list[control_id]['on_hover_called'] = True
                                # on_hover is a function call, call the function
                                if self.__control_list[control_id]['on_hover']['type'] == 'function':
                                    self.__control_list[control_id]['on_hover']['func'](self.__control_list[control_id]['on_hover']['args'])
                                # on_hover is a tip, set the self.__draw_tip variable to the tip we need
                                else:
                                    self.__draw_tip = self.__control_list[control_id]['on_hover'].copy()
                                    self.__draw_tip['rect'].x = mouse_pos[0]
                                    self.__draw_tip['rect'].y = mouse_pos[1]

        # mouse is not in the control rect and the state is not currently normal
        elif state != 'normal':
            # set it to normal
            self.__control_list[control_id]['state'] = 'normal'
            # clear the on_hover stuff
            if self.__control_list[control_id]['on_hover_called']:
                self.__control_list[control_id]['on_hover_called'] = False
                self.__draw_tip = None
            if self.__control_list[control_id]['timer_on_hover']:
                self.__control_list[control_id]['timer_on_hover'] = 0

我试图对此代码进行子串,但它似乎不起作用。

o
p

这会返回“to p”

3 个答案:

答案 0 :(得分:4)

试试这个:

String[] output = "o to p".split(" to ");
String var1 = output[0]; // "o"
String var2 = output[1]; // "p"

答案 1 :(得分:1)

如果你想在没有split的情况下这样做(这更容易,但无论如何):

int pos = rt.indexOf(" to ");
String var1 = rt.substring(0, pos);
String var2 = rt.substring(pos + " to ".length());

您缺少的是indexOf返回搜索字符串 start 的位置;如果你想要它后面的内容,你需要增加索引的长度。

答案 2 :(得分:0)

       String arr[] = rt.split("to");
        //arr[0] is the 1st part and arr[1] second.