C ++ struct / union成为C#struct

时间:2017-04-28 09:36:31

标签: c# c++ struct uwp unions

如何将此struct / union从C ++代码转换为我的C#-UWP代码?重要的是,逻辑和引用不会改变,因为必须将此结构发送到服务器。

与本文(Convert C++ struct to C#

的区别
  • 我的struct中有非原始数据类型(作为另一个struct和long [])
  • 我的结构中有工会
hf_price

_HEADER_TYPE是一个枚举:

typedef struct _HEADER
{
    _HEADER_TYPE HeaderType;
    ULONG cc;

    union
    {
        struct 
        {
            LONG Protocol;

            _TYPE CType;

            _INFO InfoDesired;  // -> that's another struct

            LONG ResolutionX[MAX_]; // -> how do i initialize an array in c# with maximum size ? 
            LONG ResolutionY[MAX_];
        } Identification;

        struct 
        {
            LONG Width;           
            _TYPE Type;
            _INFO Info; // -> that's another struct
        } Buffer;
    } u;
} _HEADER, *_HEADER;

_INFO是一个结构:

public enum _HEADER_TYPE
        {
            _HEADER_TYPE_IDENTIFICATION,
            _HEADER_TYPE_PING
        }

TJ是一个枚举:

public struct _INFO

    {
        public TJ S;
        public long Q;

        public long R1;   
    }

_TYPE是一个枚举:

public enum TJSAMP
{
       _44,
       _42            
}

到目前为止我尝试过的(C#代码):

public enum _TYPE
{
      _OFF
      _ON
}

这与上面的c ++结构完全相同吗?

1 个答案:

答案 0 :(得分:0)

这是我得到的,假设一个打包的布局(情况并非总是这样,你需要检查你的C ++代码):

public class Program
{
    public static void Main()
    {
        Console.WriteLine($"sizeof(_INFO): {Marshal.SizeOf(typeof(_INFO))}");
        Console.WriteLine($"sizeof(Identification): {Marshal.SizeOf(typeof(Identification))}");
        Console.WriteLine($"sizeof(Buffer): {Marshal.SizeOf(typeof(Buffer))}");
        Console.WriteLine($"sizeof(_HEADER): {Marshal.SizeOf(typeof(_HEADER))}");
        Console.WriteLine();

        Console.WriteLine("To prove that it behaves union-like:");
        var header = new _HEADER();
        header.Identification.Protocol = 5;
        Console.WriteLine($"header.Identification.Protocol: {header.Identification.Protocol}");
        Console.WriteLine($"header.Buffer.Width: {header.Buffer.Width}");
    }

    public const int MAX_ = 10;
}

public enum TJ { _44, _42 }

public enum _TYPE { _OFF, _ON }

public enum _HEADER_TYPE { _HEADER_TYPE_IDENTIFICATION, _HEADER_TYPE_PING }

[StructLayout(LayoutKind.Explicit, Pack=4, Size=20)]
public struct _INFO
{
    [FieldOffset(0)] public TJ S;
    [FieldOffset(4)] public long Q;
    [FieldOffset(12)] public long R1;   
}

[StructLayout(LayoutKind.Explicit, Pack=4, Size=32+2*8*Program.MAX_)]
public struct Identification
{
    [FieldOffset(0)] public long Protocol;
    [FieldOffset(8)] public _TYPE CType;
    [FieldOffset(12)] public _INFO InfoDesired;

    [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = Program.MAX_)]
    [FieldOffset(32)] public long[] ResolutionX;

    [MarshalAsAttribute(UnmanagedType.ByValArray, SizeConst = Program.MAX_)]
    [FieldOffset(32 + Program.MAX_ * 8)] public long[] ResolutionY;
}

[StructLayout(LayoutKind.Explicit, Pack=4, Size=32)]
public struct Buffer
{
    [FieldOffset(0)] public long Width;
    [FieldOffset(4)] public _TYPE Type;
    [FieldOffset(12)] public _INFO Info;
}

[StructLayout(LayoutKind.Explicit, Pack=4, Size=204)]
public struct _HEADER
{
    // First slot (4 bytes)
    [FieldOffset(0)] public _HEADER_TYPE HeaderType;

    // Second slot (8 bytes)
    [FieldOffset(4)] public ulong cc;

    // The next 2 structs share the third slot (204 bytes)
    [FieldOffset(12)] public Identification Identification;
    [FieldOffset(12)] public Buffer Buffer;
}

输出:

sizeof(_INFO): 20
sizeof(Identification): 192
sizeof(Buffer): 32
sizeof(_HEADER): 204

To prove that it behaves union-like:
header.Identification.Protocol: 5
header.Buffer.Width: 5

值得注意的是:

  • enum基本上是int,因此它使用4个字节;
  • a long使用8个字节;
  • FieldOffset的参数以字节为单位;
  • 您需要让{C}代码与C#代码保持同步{。}}。