目前我已经能够使用鼠标移动精灵,但我仍然坚持让它使用键盘移动
缩短客户端代码:
var Client = {};
Client.socket = io.connect();
Client.sendClick = function(x,y){
Client.socket.emit('click',{x:x,y:y});
};
Client.socket.on('move',function(data){
Game.movePlayer(data.id,data.x,data.y);
});
缩短服务器代码:
socket.on('click',function(data){
console.log('click to '+data.x+', '+data.y);
socket.player.x = data.x;
socket.player.y = data.y;
io.emit('move',socket.player);
});
我在这些方面尝试了一些东西
Client.sendKey = function(data){
switch(data.keyCode)
{
case 40:
Client.socket.emit('movement', data.y - 10);
break;
case 38:
Client.socket.emit('movement', data.y + 10);
break;
case 37:
Client.socket.emit('movement', data.x - 10);
break;
case 39:
Client.socket.emit('movement', data.x + 10);
break;
}
});
答案 0 :(得分:0)
这将是如何在游戏循环场景中处理键码的示例,如果您不将其用作游戏的一部分,也可以是可塑的。我也假设你使用JavaScript,但如果我错了,我会删除这个答案。
//keys array
var keys = [];
//Bind document event listeners
document.addEventListener('keyup', keyUp);
document.addEventListener('keydown', keyDown);
function moveClient(KeyCodeArr) {
//if a key code is true then it means the key has been pressed.
if (KeyCodeArr[40]) {
Client.socket.emit('movement', data.y - 10);
}
if (KeyCodeArr[38]) {
Client.socket.emit('movement', data.y + 10);
}
if (KeyCodeArr[37]) {
Client.socket.emit('movement', data.x - 10);
}
if (KeyCodeArr[39]) {
Client.socket.emit('movement', data.x + 10);
}
}
/**
* These two events handle
*/
//key down event for use with listener
function keyDown(event) {
keys[event.keyCode] = true;
}
//key up event for use with event listener
function keyUp(event) {
keys[event.keyCode] = false;
}
//main in this example would be a game loop.
function main() {
moveClient();
}