我是WPF的新手,我正在尝试创建一个应用程序,我将在一个选项卡中绘制一个地球,并在第二个选项卡中显示一个平面地图。我能够在测试应用程序中绘制全局图,代码如下:
Select JTS.JobType, count(*) as count
from (
SELECT 1 as JT
UNION ALL
SELECT 2 as JT
UNION ALL
SELECT 3 as JT
UNION ALL
SELECT 4 as JT
) AS JTS
LEFT JOIN PrintJobs AS P with (nolock) ON P.JobType = JTS.JT
AND convert(datetime, P.TimeSubmitted) > cast(CAST(dateadd(dd, -1,GETDATE()) as date) as datetime) + CAST('17:30:00.000' as time)
group by P.JobType
我使用此处给出的代码从this link提取的球形代码:
<Window x:Class="SphereTutorial.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:SphereTutorial"
xmlns:earth="clr-namespace:SphereTutorial.Globe"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.Resources>
<earth:SphereMeshGenerator x:Key="SphereGeometrySource1"/>
<MeshGeometry3D x:Key="SphereGeometry1"
Positions="{Binding Source={StaticResource
SphereGeometrySource1}, Path=Geometry.Positions}"
TriangleIndices="{Binding Source={StaticResource
SphereGeometrySource1}, Path=Geometry.TriangleIndices}"
TextureCoordinates="{Binding Source={StaticResource SphereGeometrySource1}, Path=Geometry.TextureCoordinates}"/>
</Grid.Resources>
<Grid.Background>
Black
</Grid.Background>
<Viewport3D x:Name="mainScene3D">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="mainCam" LookDirection="-1,0,0" Position="5,0,0" UpDirection="0,1,0"/>
</Viewport3D.Camera>
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<AmbientLight Color="White"/>
<GeometryModel3D Geometry="{StaticResource SphereGeometry1}">
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="H:\C#\SphereTutorial\SphereTutorial\Images\Earth.jpg"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
</Grid>
</Window>
我能够验证它是否适用于此方法;然而,当我在我的应用程序中实现相同的逻辑时,事情就崩溃了。出于某种原因,它开始仅在边缘上渲染图像。我有一种感觉,它可能与在DockPanel中有关?虽然2D图像在其DockPanel中工作正常。以下代码不起作用:
namespace VenProp.Sphere3D
{
class SphereMeshGenerator
{
private int _slices = 100;
private int _stacks = 50;
private Point3D _center = new Point3D();
private double _radius = 1;
public int Slices
{
get { return _slices; }
set { _slices = value; }
}
public int Stacks
{
get { return _stacks; }
set { _stacks = value; }
}
public Point3D Center
{
get { return _center; }
set { _center = value; }
}
public double Radius
{
get { return _radius; }
set { _radius = value; }
}
public MeshGeometry3D Geometry
{
get
{
return CalculateMesh();
}
}
private MeshGeometry3D CalculateMesh()
{
MeshGeometry3D mesh = new MeshGeometry3D();
for (int stack = 0; stack <= Stacks; stack++)
{
double phi = Math.PI / 2 - stack * Math.PI / Stacks;
double y = _radius * Math.Sin(phi);
double scale = -_radius * Math.Cos(phi);
for (int slice = 0; slice <= Slices; slice++)
{
double theta = slice * 2 * Math.PI / Slices;
double x = scale * Math.Sin(theta);
double z = scale * Math.Cos(theta);
Vector3D normal = new Vector3D(x, y, z);
mesh.Normals.Add(normal);
mesh.Positions.Add(normal + Center);
mesh.TextureCoordinates.Add(new Point((double)slice / Slices, (double)stack / Stacks));
}
}
for (int stack = 0; stack <= Stacks; stack++)
{
int top = (stack + 0) * (Slices + 1);
int bot = (stack + 1) * (Slices + 1);
for (int slice = 0; slice < Slices; slice++)
{
if (stack != 0)
{
mesh.TriangleIndices.Add(top + slice);
mesh.TriangleIndices.Add(bot + slice);
mesh.TriangleIndices.Add(top + slice + 1);
}
if (stack != Stacks - 1)
{
mesh.TriangleIndices.Add(top + slice + 1);
mesh.TriangleIndices.Add(bot + slice);
mesh.TriangleIndices.Add(bot + slice + 1);
}
}
}
return mesh;
}
}
}
出于测试目的,如果使用SolidColorBrush替换ImageBrush,将会发生相同的效果。
有人知道发生了什么吗?另外,我是Stack Overflow的新手,所以如果我能做些什么来让我的问题更清楚,请告诉我。感谢您提前提供任何帮助!
答案 0 :(得分:1)
请务必检查输出窗口是否存在绑定错误,如下所示:
System.Windows.Data错误:40:BindingExpression路径错误:'TriangleIndicies'属性找不到'object'''MeshGeometry3D'(HashCode = 33785274)'。 BindingExpression:路径= Geometry.TriangleIndicies; DataItem ='SphereMeshGenerator'(HashCode = 18281552); target元素是'MeshGeometry3D'(HashCode = 34085817); target属性是'TriangleIndices'(类型'Int32Collection')
从 TriangleIndicies 更改为 TriangleIndices 后,它运作正常: