我试图生成一小段代码,为我构建一个SVG饼图,如下所示:
# piechart-svg.rb:
BEGIN {
@colors = []
both = %w(coral grey green salmon blue seagreen slategrey cyan)
darks = %w(magenta red olivegreen orange turquoise goldenrod khaki orchid slateblue violet)
lights = %w(steelblue yellow skyblue pink goldenrodyellow)
@colors << both.map {|c| [c, "light#{c}", "dark#{c}"] }
@colors << darks.map {|c| [c, "dark#{c}"] }
@colors << lights.map {|c| [c, "light#{c}"] }
@colors.flatten!
@radius = 100.0
@prevcoord = "#{@radius},0"
puts <<-EOF
<?xml version="1.0" standalone="no" ?>
<svg xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="xMinYMin"
viewBox="-#{@radius},-#{@radius} #{@radius*2},#{@radius*2}">
<defs>
<style>
.wedge { stroke: darkgrey; stroke-linejoin: round; fill-opacity: .2; }
</style>
</defs>
EOF
}
ARGV.each_with_index do |percent,index|
print " <path class=\"wedge\" fill=\"#{@colors[index]}\" d=\""
angle_as_degrees = percent.to_f / 100 * 360
x = Math::cos(angle_as_degrees * 180 / Math::PI) * @radius
y = Math::sin(angle_as_degrees * 180 / Math::PI) * @radius
print "M#{@prevcoord} A#{@radius},#{@radius} 0 0,1 #{x},#{y} L0,0 Z\" />\n"
@prevcoord = "#{x},#{y}"
end
END { puts " <circle fill=\"none\" stroke=\"black\" r=\"#{@radius}\" />
</svg>" }
麻烦的是,如果我喂它,比如50%(ruby piechart-svg.rb 50
),产生的楔形不到圆的一半。我不明白为什么。
答案 0 :(得分:1)
你的学位到弧度向后转换。应该是:
x = Math::cos(angle_as_degrees * Math::PI / 180) * @radius
y = Math::sin(angle_as_degrees * Math::PI / 180) * @radius
请注意,如果任何切片大于50%,您仍然会遇到问题,但这与此问题是分开的。 :)