enum state{
state_Mmenu, // State 0
state_settingmenu, // State 1
state_gamemenu, // State 2
state_savegamemenu, // State 3
state_loadgamemenu, // State 4;
state_Exit, // State 5;
state_other
};
state stateMmenu();
state statesettingmenu(string, string);
state stategamemenu();
state statesavegamemenu(string, string, string, ofstream&);
state stateloadgamemenu(string, string, string, ifstream&);
state stateExit();
int main()
{
state curr=state_other;
string filename= "PlayerOne.jak";
string fname="Player";
string lname="One";
ifstream inFS;
ofstream outFS;
while(curr != state_Exit)
{
switch(curr)
{
case state_Mmenu:
curr = stateMmenu();
break;
case state_settingmenu:
curr = statesettingmenu(fname, lname);
break;
case state_gamemenu:
curr = stategamemenu();
break;
case state_savegamemenu:
curr = statesavegamemenu(fname, lname, filename, outFS);
break;
case state_loadgamemenu:
curr = stateloadgamemenu(fname, lname, filename, inFS);
break;
default:
cout << "Don't Tip the Vending Machine"<<endl;
curr = state_Mmenu;
break;
}
}
return 0;
}
state statesavegamemenu(string fname, string lname, string filename,
ofstream outFS)
{
state next=state_savegamemenu;
int choice4=0;
cout<<" -Save Game Menu-----------------"<<endl;
cout<<"1. File Name - "<<filename<<endl;
cout<<"2. Save" <<endl;
cout<<"3. Game Menu" <<endl;
cout<<"----------------------------"<<endl;
do
{
cout << "Choice? "<< endl;
cin >> choice4;
cin.clear();
cin.ignore(10000,'\n');
} while(!cin.good());
switch(choice4)
{
case 1:
{
cout<<"What would you like to save this file as? ";
cin>>filename;
cout<<endl;
next = state_savegamemenu;
}
break;
case 2:
{
outFS.open(filename.c_str());
if(!outFS.is_open())
{
next = state_savegamemenu;
break;
}
else
{
outFS<<fname<<endl;
outFS<<lname<<endl;
}
outFS.close();
next = state_savegamemenu;
}
break;
case 3:
next = state_gamemenu;
break;
default:
cout << "Bad Input!"<<endl;
next = state_savegamemenu;
break;
}
cout <<endl;
return next;
}
state stateloadgamemenu(string fname, string lname, string filename,
ifstream inFS)
{
state next=state_loadgamemenu;
int choice5=0;
cout<<" -Save Game Menu-----------------"<<endl;
cout<<"1. File Name - "<<filename<<endl;
cout<<"2. Load" <<endl;
cout<<"3. Main Menu" <<endl;
cout<<"----------------------------"<<endl;
string filecontent;
do
{
cout << "Choice? "<< endl;
cin >> choice5;
cin.clear();
cin.ignore(10000,'\n');
} while(!cin.good());
switch(choice5)
{
case 1:
{
cout<<"What file would you like to load? ";
cin>>filename;
cout<<endl;
next = state_loadgamemenu;
}
break;
case 2:
{
inFS.open(filename.c_str());
if(!inFS.is_open())
{
next = state_savegamemenu;
break;
}
else
{
while(!inFS.eof())
{
inFS >> filecontent;
if(inFS.good())
{
cout << filecontent << endl;
}
}
}
inFS.close();
next = state_loadgamemenu;
}
break;
case 3:
next = state_Mmenu;
break;
default:
cout << "Bad Input!"<<endl;
next = state_loadgamemenu;
break;
}
cout <<endl;
return next;
}
所以我的问题是在代码中我试图用来自用户的cin
覆盖文件名。问题是,当我刷新状态机时,文件名不会被覆盖,它仍然是我在int main()中命名的“playerone.jak”。如果有人知道为什么会这样,那将非常感激。
答案 0 :(得分:0)
此功能
matched: 3 active includes:
- iostream
- fstream
- boost/spirit/home/x3.hpp
应该是
state stateloadgamemenu(string fname, string lname, string filename,
ifstream inFS)
原因是当您在C ++中传递字符串或任何对象时,它会通过值传递,这意味着被调用函数内的任何更改都不会保存到原始变量中。
通过引用传递它意味着同一个对象将从被调用函数返回给调用者。
您可以查看此问题以获取更多详细信息 Pass by Reference / Value in C++