我的游戏中有一个生命栏,每当奴才不捕捉香蕉时,生命栏就会减少。它工作正常,但问题是生命条在接触地面之前会减少。我是否需要在地面添加另一个hitTest并将其放入&&声明? 主程序:
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.events.Event;
var leftKey:Boolean;
var rightKey:Boolean;
var upKey:Boolean;
var downKey:Boolean;
var jump:Boolean = false;
var xvelocity:int = 9;
var yvelocity:int = 3;
var gravity:Number = 7;
stage.addEventListener(Event.ENTER_FRAME, changeVelocity);
stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp);
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown);
function changeVelocity(evt:Event){
moveMinion();
yvelocity += gravity;
}
function moveMinion(){
if (leftKey == true){
sideMinion.x -= xvelocity;
sideMinion.left();
}
if (rightKey == true){
sideMinion.x += xvelocity;
sideMinion.right();
}
}
function checkKeyDown(e:KeyboardEvent){
if (e.keyCode == Keyboard.LEFT){
leftKey = true;
}
else if (e.keyCode == Keyboard.RIGHT){
rightKey = true;
}
}
function checkKeyUp(e:KeyboardEvent){
if (e.keyCode == Keyboard.LEFT){
leftKey = false;
}
else if (e.keyCode == Keyboard.RIGHT){
rightKey = false;
}
}
btnStart.addEventListener(MouseEvent.CLICK, makeItFall);
function makeItFall(e:MouseEvent){
var numBananas = 6;
var theBananas: Array = new Array();
theBananas = [];
for (var i = 0; i < numBananas; i++) {
var aBanana: banana = new banana();
theBananas.push(aBanana);
btnStart.visible=false;
aBanana.y=100;
theBananas[i].setSpot(Math.random()*450,Math.random()*200);
theBananas[i].setSpeed((Math.random()), 1);
stage.addChild(aBanana);
}
var health: Number= 100;
var healthPercent: Number= 1;
addEventListener(Event.ENTER_FRAME, pickUpBananas);
function pickUpBananas(event:Event){
for (var i:int = theBananas.length-1; i>-1; i--){
if (sideMinion.hitTestObject(theBananas[i])){
stage.removeChild(theBananas[i]);
theBananas.splice(i,1);
}
else if (sideMinion.hitTestObject(theBananas[i])==false){
health=health-10;
healthPercent=health/100;
trace(healthPercent);
life.scaleX= healthPercent;
}
}
}
}
stop();
香蕉班:
package {
import flash.display.MovieClip;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.Event;
public class banana extends MovieClip {
var velX: Number = 0;
var velY: Number = 0;
var falling: Boolean = false;
var gravity: Number = 2;
public function banana() {
var timing: Timer = new Timer(25, 0);
timing.addEventListener(TimerEvent.TIMER, moveMe);
timing.start();
}
private function moveMe(event: TimerEvent)
{
x += velX;
y += velY;
if (falling) velY += gravity;
/* trace("[BANANA] position:", x, y, "speed:", velX, velY);*/
}
public function setSpeed(dx,dy) {
velX = dx;
velY = dy;
}
public function setSpot(atX,atY){
this.x=atX;
this.y=atY;
}
public function makeItFall (){
falling=true;
}
}
}
答案 0 :(得分:1)
您的问题基本上在else
区块中。你说如果香蕉击中,做x,else
做y。那就是问题所在。您可以保留第一部分if banana hits the minion, do x
,然后添加if banana hits bottom do y
。
摆脱else
。
希望有道理。
编辑:
if (the banana is hitting the minion){
// add health or whatever
// remove banana from array
return;
}
if (the banana hits the floor){
// lose health or whatever
// remove banana from array
return;
}
return语句是这样的,如果你删除了一个香蕉,你就退出该函数而不是继续下一个if语句并检查已经删除的香蕉。