我想使用D3.js将GeoJSON文件中的点叠加到我的火星底图的表面上,类似于Mike Bostock使用MultiLineString所做的,以及匹配旋转角度和速度:
https://bl.ocks.org/mbostock/2b85250396c17a79155302f91ec21224
我是Three.js的新手,但一直在学习D3.js,所以我不确定如何将两者混合在一起。任何帮助将不胜感激。
var renderer, scene, camera;
var control;
var stats;
var cameraControl;
var radius = 15;
// Initialize the scene, camera and objects.
function init() {
// To display anything, you need 3 things: (1) Scene, (2) Camera, (3) Renderer
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0x000000, 1.0);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapEnabled = true;
// Mars needs (1) geometry, (2) material, (3) mesh
var sphereGeometry = new THREE.SphereGeometry(15, 60, 60);
var sphereMaterial = createMarsMaterial();
var marsMesh = new THREE.Mesh(sphereGeometry, sphereMaterial);
marsMesh.name = 'mars';
scene.add(marsMesh);
// position and point the camera to the center of the scene
camera.position.x = 25;
camera.position.y = 26;
camera.position.z = 23;
camera.lookAt(scene.position);
// add controls
cameraControl = new THREE.OrbitControls(camera);
// setup the control object for the control gui
control = new function () {
this.rotationSpeed = 0.001;
};
// add extras
addControlGui(control);
addStatsObject();
// add the output of the renderer to the html element
document.body.appendChild(renderer.domElement);
// start animating
render();
}
function createMarsMaterial() {
// 4096 is the maximum width for maps
var marsTexture = THREE.ImageUtils;
marsTexture.crossOrigin = "";
marsTexture = THREE.ImageUtils.loadTexture("https://tatornator12.github.io/classes/final-project/Using_Three_-_D3/mars.jpg");
var marsMaterial = new THREE.MeshBasicMaterial();
marsMaterial.map = marsTexture;
return marsMaterial;
}
function addControlGui(controlObject) {
var gui = new dat.GUI();
gui.add(controlObject, 'rotationSpeed', -0.01, 0.01);
}
function addStatsObject() {
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0px';
stats.domElement.style.top = '0px';
document.body.appendChild(stats.domElement);
}
function render() {
stats.update();
cameraControl.update();
scene.getObjectByName('mars').rotation.y += control.rotationSpeed;
renderer.render(scene, camera);
requestAnimationFrame(render);
}
function handleResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.onload = init;
window.addEventListener('resize', handleResize, false);
d3.json("https://tatornator12.github.io/classes/final-project/Mars_LandingSites.json", function(error, topology) {
if (error) throw error;
scene.add(graticule = wireframe(graticule10(), new THREE.LineBasicMaterial({color: 0xaaaaaa})));
scene.add(mesh = wireframe(topojson.mesh(topology, topology.features), new THREE.LineBasicMaterial({color: 0xff0000})));
d3.timer(function(t) {
graticule.rotation.x = mesh.rotation.x = Math.sin(t / 11000) * Math.PI / 3 - Math.PI / 2;
graticule.rotation.z = mesh.rotation.z = t / 10000;
renderer.render(scene, camera);
});
});
// Converts a point [longitude, latitude] in degrees to a THREE.Vector3.
function vertex(point) {
var lambda = point[0] * Math.PI / 180,
phi = point[1] * Math.PI / 180,
cosPhi = Math.cos(phi);
return new THREE.Vector3(
radius * cosPhi * Math.cos(lambda),
radius * cosPhi * Math.sin(lambda),
radius * Math.sin(phi)
);
}
// Converts a GeoJSON MultiLineString in spherical coordinates to a THREE.LineSegments.
function wireframe(multilinestring, material) {
var geometry = new THREE.Geometry;
multilinestring.coordinates.forEach(function(line) {
d3.pairs(line.map(vertex), function(a, b) {
geometry.vertices.push(a, b);
});
});
return new THREE.LineSegments(geometry, material);
}
// See https://github.com/d3/d3-geo/issues/95
function graticule10() {
var epsilon = 1e-6,
x1 = 180, x0 = -x1, y1 = 80, y0 = -y1, dx = 10, dy = 10,
X1 = 180, X0 = -X1, Y1 = 90, Y0 = -Y1, DX = 90, DY = 360,
x = graticuleX(y0, y1, 2.5), y = graticuleY(x0, x1, 2.5),
X = graticuleX(Y0, Y1, 2.5), Y = graticuleY(X0, X1, 2.5);
function graticuleX(y0, y1, dy) {
var y = d3.range(y0, y1 - epsilon, dy).concat(y1);
return function(x) { return y.map(function(y) { return [x, y]; }); };
}
function graticuleY(x0, x1, dx) {
var x = d3.range(x0, x1 - epsilon, dx).concat(x1);
return function(y) { return x.map(function(x) { return [x, y]; }); };
}
return {
type: "MultiPoint",
coordinates: d3.range(Math.ceil(X0 / DX) * DX, X1, DX).map(X)
.concat(d3.range(Math.ceil(Y0 / DY) * DY, Y1, DY).map(Y))
.concat(d3.range(Math.ceil(x0 / dx) * dx, x1, dx).filter(function(x) { return Math.abs(x % DX) > epsilon; }).map(x))
.concat(d3.range(Math.ceil(y0 / dy) * dy, y1 + epsilon, dy).filter(function(y) { return Math.abs(y % DY) > epsilon; }).map(y))
};
}
body {
/* set margin to 0 and overflow to hidden, to go fullscreen */
margin: 0;
overflow: hidden;
}
<script src="https://d3js.org/d3.v4.min.js"></script>
<script src="https://d3js.org/topojson.v2.min.js"></script>
<script src="https://tatornator12.github.io/classes/final-project/Using_Three_-_D3/three.js"></script>
<script src="https://tatornator12.github.io/classes/final-project/Using_Three_-_D3/OrbitControls.js"></script>
<script src="https://tatornator12.github.io/classes/final-project/Using_Three_-_D3/dat.gui.min.js"></script>
<script src="https://tatornator12.github.io/classes/final-project/Using_Three_-_D3/stats.min.js"></script>