所以我在python中制作一个游戏,当我拍摄我的飞行物体时它会爆炸,但是在它爆炸后不再有物体掉下来。我需要知道如何解决这个问题,以便物体能够不断地射击并摧毁。这是我的代码:
SPEED = 3
#set initial location of image
image_x = random.randrange(0, 480)
image_y = -50
image_y = image_y + SPEED
if image_y > 640:
image_x = random.randrange(0, 480)
image_y = -25
def __init__(self, x = 40, y = 40, speed = 2, odds_change = 200):
""" Initialize the Fly object. """
super(Fly, self).__init__( image = Fly.image,
y = y, x = random.randrange(0, 480),
dy = speed,
dx = speed)
self.bottom = 0
self.odds_change = odds_change
self.time_til_drop = 500
def update(self):
""" Determine if direction needs to be reversed."""
if self.left < 0 or self.right > games.screen.width:
self.dx = -self.dx
elif random.randrange(self.odds_change) == 0:
self.dx = -self.dx
self.check_drop()
def check_drop(self):
""" Decrease countdown or drop fly and reset countdown. """
if self.time_til_drop > 0:
self.time_til_drop -= 1
else:
self.time_til_drop = 500
new_fly = Fly(x = self.x)
games.screen.add(new_fly)
#set buffer to approx 30% of fly height regardless of fly speed
self.time_til_drop = int(new_fly.height * 1000 / Fly.SPEED) + 1000
def die(self):
"""Destroy Fly."""
#If fly is destroyed, then continue playing
self.destroy()
答案 0 :(得分:0)
你实际上并没有使用课程,你只是在编写函数。