我上课来操纵图像,有表面"在SRCALPHA模式下具有pygame表面的变量。如何设置额外的alpha?。
我的代码是:
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
import Image
import os
class ImageManipulation:
def loadPicture(self, imagePath):
# http://stackoverflow.com/questions/38665920/convert-pil-image-into-pygame-surface-image
# http://stackoverflow.com/questions/29662908/how-do-i-blit-an-image-to-a-surface-in-pygame-thats-the-same-size-as-a-rectangl
# http://stackoverflow.com/questions/28005641/how-to-add-a-background-image-into-pygame
image = Image.open(imagePath)
mode = image.mode
size = image.size
data = image.tobytes()
py_image = pygame.image.fromstring(data, size, mode)
self.width = py_image.get_rect()[2]
self.height = py_image.get_rect()[3]
surface = pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32)
surface = surface.convert_alpha()
surface.blit(py_image, py_image.get_rect())
self.surface = surface
def setAlpha(self, opacity):
# howto made this?
使用self.set_alpha(opacity)
不起作用时,使用transform()函数混合图层时会产生填充背景但不保留透明背景。
我已经加载了一个带有完全透明部分的按钮,需要将50%的不透明度设置为所有按钮并保留背景透明度。示例:http://www.clipartbest.com/cliparts/eTM/y5L/eTMy5LzAc.png
答案 0 :(得分:0)
我找到了使用特殊标志的解决方案:
def styleSetAlpha(self, opacity):
alpha_img = pygame.Surface((self.width, self.height), pygame.SRCALPHA)
alpha_img.fill((255, 255, 255, opacity))
self.surface.blit(alpha_img, (0, 0), special_flags=pygame.BLEND_RGBA_MULT)