我的服务器有问题。他无法向客户发送基本信息。 我认为问题出在客户端,因为他无法接收已发送的消息,但我不知道如何解决这个问题:/
我的服务器:
int server(){
int lis_soc,s,r;
struct sockaddr_un ad;
char buffer[MAXSIZE];
lis_soc=socket(AF_UNIX,SOCK_STREAM,0);
memset(&ad,0,sizeof(ad));
ad.sun_family=AF_UNIX;
strcpy(ad.sun_path,"./sock");
unlink("./sock");
bind(lis_soc,(struct sockaddr *) &ad,sizeof(ad));
listen(lis_soc,10);
s=accept(lis_soc,0,0);
while(strcmp(buffer,"halt")!=0 && strcmp(buffer,"quit")!=0){
char *pch=(char *)malloc(MAXSIZE);
bzero(buffer,MAXSIZE);
r=read(s,buffer,sizeof(buffer));
strcpy(pch,buffer);
strtok(pch," ");
if(strcmp(buffer,"help")==0) get_help(s); //this is the funcion for print from server
else if(strcmp(buffer,"info")==0) get_info();
else if(strcmp(buffer,"run")==0) run();
else if(strcmp(pch,"ls")==0){
if(strcmp(buffer,"ls")==0) ls(".",NULL);
else while ((pch = strtok (NULL, " ")) != NULL) {ls(pch,NULL);}
}
else system(buffer);
}
close(s);
printf("SERVER END OF CONNECTION\n");
return 0;
}
我的客户:
int client(){
int s,r;
char buffer[MAXSIZE];
char output[]="client: Enter data for server: ";
struct sockaddr_un ad;
s=socket(AF_UNIX,SOCK_STREAM,0);
memset(&ad,0,sizeof(ad));
ad.sun_family=AF_UNIX;
strcpy(ad.sun_path,"./sock");
connect(s,(struct sockaddr *) &ad,sizeof(ad));
while(strcmp(buffer,"halt")!=0 && strcmp(buffer,"quit")!=0){
bzero(buffer,MAXSIZE);
write(1,output,strlen(output));
r=read(0,buffer,sizeof(buffer));
buffer[r-1]='\0';
write(s,buffer,strlen(buffer));
}
close(s);
printf("CLIENT END OF CONNECTION\n");
return 0;
}
从服务器调用函数get_help():
void get_help(int lis_soc){
char buffer[]="Ahoj client";
write(lis_soc,&buffer,strlen(buffer));
}
在我的功能调用后得到帮助没有打印出来。为什么呢?
答案 0 :(得分:0)
您的客户端代码不会读取它从服务器获取的消息。
我编译并执行了你的代码,以仔细检查这是否是问题。
只需在客户端的while循环结束时添加read(s, ...);
调用:
while(strcmp(buffer,"halt")!=0 && strcmp(buffer,"quit")!=0){
bzero(buffer,MAXSIZE);
write(1,output,strlen(output));
r=read(0,buffer,sizeof(buffer));
buffer[r-1]='\0';
write(s,buffer,strlen(buffer));
read(s, buffer, sizeof(buffer));
printf("Answer from server: %s\n",buffer);
}