我正在创建两个程序文件(一个客户端一个服务器)。
每个文件都有一个线程(一个用于服务器的线程,一个用于客户端的线程)
在运行时,应该只有一个服务器,并且应该有多个和/或可能无限数量的客户端同时连接到服务器)
为了让多个客户端运行,用户打开多个命令提示符/ mac终端窗口(每个窗口是一个客户端)(一个窗口是服务器,因此它至少需要运行两个窗口)
连接客户端后,它可以向服务器发送消息(utf-8字符串)。它还将从服务器接收从其他连接的客户端发送的所有消息(它不会接收从自身发送的消息)。
线程/数组索引超出范围错误(eclipse)中的异常屏幕截图:
Socket Exception错误(服务器)的屏幕截图:
客户端错误的屏幕截图:
服务器代码(ChatServer.java):
import java.io.*;
import java.net.*;
import java.util.*;
import static java.nio.charset.StandardCharsets.*;
public class ChatServer
{
ChatServer chatserver = new ChatServer();
private static Socket socket;
public static void main(String args[])
{
Thread ChatServer1 = new Thread ()
{
public void run ()
{
System.out.println("Server thread is now running");
try
{
int port_number1 = 0;
int numberOfClients = 0;
boolean KeepRunning = true;
if(args.length>0)
{
port_number1 = Integer.valueOf(args[0]);
}
System.out.println("Waiting for connections on port " + port_number1);
try
{
ServerSocket serverSocket = new ServerSocket(port_number1);
socket = serverSocket.accept();
}
catch (IOException e)
{
e.printStackTrace();
}
System.out.println( "Listening for connections on port: " + ( port_number1 ) );
while(KeepRunning)
{
//create a list of clients
ArrayList<String> ListOfClients = new ArrayList<String>();
//connect to client
// socket = serverSocket.accept();
//add new client to the list, is this the right way to add a new client? or should it be in a for loop or something?
ListOfClients.add("new client");
numberOfClients += 1;
System.out.println("A client has connected. Waiting for message...");
ListOfClients.add("new client" + numberOfClients);
//reading encoded utf-8 message from client, decoding from utf-8 format
String MessageFromClientEncodedUTF8 = "";
BufferedReader BufReader1 = new BufferedReader(new InputStreamReader(socket.getInputStream(), "UTF-8"));
String MessageFromClientDecodedFromUTF8 = BufReader1.readLine();
byte[] bytes = MessageFromClientEncodedUTF8.getBytes("UTF-8");
String MessageFromClientDecodedUTF8 = new String(bytes, "UTF-8");
//relaying message to every other client besides the one it was from
for (int i = 0; i < ListOfClients.size(); i++)
{
if(ListOfClients.get(i)!="new client")
{
String newmessage = null;
String returnMessage = newmessage;
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(returnMessage + "\n");
System.out.println("Message sent to client: "+returnMessage);
bw.flush();
}
}
}
}
catch (IOException e)
{
e.printStackTrace();
}
finally
{
try
{
if (socket != null)
{
socket.close ();
}
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
};
ChatServer1.start();
}
}
ChatClient.java代码:
import java.io.*;
import java.net.*;
import java.util.*;
import static java.nio.charset.StandardCharsets.*;
public class ChatClient
{
static int numberOfClients = 0;
public static void main(String args[])
{
ChatClient chatclient = new ChatClient();
//If I wanted to create multiple clients, would this code go here? OR should the new thread creation be outside the while(true) loop?
while (true)
{
String host = "localhost";
int numberOfClients = 0;
Thread ChatClient1 = new Thread ()
{
public void run()
{
try
{
//Client begins, gets port number, listens, connects, prints out messages from other clients
int port = 0;
int port_1number1 = 0;
int numberofmessages = 0;
String[] messagessentbyotherclients = null;
System.out.println("Try block begins..");
System.out.println("Chat client is running");
String port_number1= args[0];
System.out.println("Port number is: " + port_number1);
if(args.length>0)
{
port = Integer.valueOf(port_number1);
}
System.out.println("Listening for connections..");
System.out.println( "Listening on port: " + port_number1 );
boolean KeepRunning = true;
while(KeepRunning)
{
for(int i = 0; i < numberOfClients; i++)
{
System.out.println(messagessentbyotherclients);
}
try
{
Socket clientSocket = new Socket("localhost", port);
InetAddress inetlocalhost = InetAddress.getByName("localhost");
SocketAddress localhost = new InetSocketAddress(inetlocalhost, port);
clientSocket.connect(localhost, port);
System.out.println("Client has connected");
//client creates new message from standard input
OutputStream os = clientSocket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
}
catch (IOException e)
{
e.printStackTrace();
}
//creating message to send from standard input
String newmessage = "";
try
{
// input the message from standard input encoded in UTF-8 string format
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
String line = "";
System.out.println( "Standard input (press enter then control D when finished): " );
while( (line= input.readLine()) != null )
{
newmessage += line + " ";
input=null;
}
}
catch ( Exception e )
{
System.out.println( e.getMessage() );
}
//Sending the message to server
String sendMessage = newmessage;
try
{
Socket clientSocket = new Socket("localhost", port);
SocketAddress localhost = null;
clientSocket.connect(localhost, port);
OutputStream os = clientSocket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(sendMessage + "\n");
bw.flush();
}
catch (IOException e)
{
e.printStackTrace();
}
System.out.println("Message sent to server: "+sendMessage);
}
}
finally
{
}
}
};
ChatClient1.start();
}
}
}
我的问题是:我应该如何解决所有三个错误(似乎我改变了代码的一部分,然后其他错误将仍然存在或因此而被解决,但我可能是错的)?我还想知道是否有办法在服务器代码中列出arraylist中的客户端数量,这样当客户端关闭他们的窗口时,我可以通过从列表中删除它来保持服务器。