JavaFX:用于十六进制编码内容的自定义TextArea

时间:2017-04-21 09:28:00

标签: java javafx textarea

我目前正在尝试在JavaFX中创建一个自定义TextArea,以便输入十六进制编码的内容。主要限制因素是:

  1. 该文字链接到Property<byte[]>,其中包含字符串的二进制等效项(例如"ff"存储为{0xff}
  2. 唯一有效的字符是十六进制数字(0123456789abcdef)。仅出于演示原因,大写字母数字会变为小写字母(例如1Bd5显示为1bd5)。
  3. 该区域以两个字符为单位显示十六进制字符串。
  4. 第三个要求是我找到了大部分问题。到目前为止,我所做的是向区域的changeListener添加textProperty,以便每次更改字段上的文本时,都会保留格式。代码如下所示:

    textProperty().addListener(new ChangeListener<String>() {
        @Override
        public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) {
            String correctedNewValue = validated(newValue);
            if (!correctedNewValue .equals(newValue)) 
                textProperty().setValue(correctedNewValue);
        }
    });
    

    validated(String)返回满足组件格式要求的String。插入新字符时,这就像魅力一样:强制执行规则并保留格式,而无需用户手动键入空格。但是,当删除内容并尝试自动删除空格时,会产生一个令人讨厌的异常:

    Exception in thread "JavaFX Application Thread" java.lang.IndexOutOfBoundsException
        at javafx.scene.control.TextArea$TextAreaContent.insert(TextArea.java:136)
        at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:1204)
        at javafx.scene.control.TextInputControl.updateContent(TextInputControl.java:556)
        at javafx.scene.control.TextInputControl.replaceText(TextInputControl.java:548)   
        at javafx.scene.control.TextInputControl.deleteText(TextInputControl.java:496)
        at javafx.scene.control.TextInputControl.deletePreviousChar(TextInputControl.java:899)
        at com.sun.javafx.scene.control.skin.TextAreaSkin.deleteChar(TextAreaSkin.java:1351)
        at com.sun.javafx.scene.control.behavior.TextAreaBehavior.deleteChar(TextAreaBehavior.java:274)
        at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.deletePreviousChar(TextInputControlBehavior.java:311)
        at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callAction(TextInputControlBehavior.java:143)
        at com.sun.javafx.scene.control.behavior.TextAreaBehavior.callAction(TextAreaBehavior.java:259)
        at com.sun.javafx.scene.control.behavior.BehaviorBase.callActionForEvent(BehaviorBase.java:218)
        at com.sun.javafx.scene.control.behavior.TextInputControlBehavior.callActionForEvent(TextInputControlBehavior.java:127)
        at com.sun.javafx.scene.control.behavior.BehaviorBase.lambda$new$74(BehaviorBase.java:135)
        at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
        at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
        at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
        at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
        at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
        at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
        at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
        at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
        at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
        at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
        at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
        at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
        at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
        at javafx.event.Event.fireEvent(Event.java:198)
        at javafx.scene.Scene$KeyHandler.process(Scene.java:3964)
        at javafx.scene.Scene$KeyHandler.access$1800(Scene.java:3910)
        at javafx.scene.Scene.impl_processKeyEvent(Scene.java:2040)
        at javafx.scene.Scene$ScenePeerListener.keyEvent(Scene.java:2501)
        at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:217)
        at com.sun.javafx.tk.quantum.GlassViewEventHandler$KeyEventNotification.run(GlassViewEventHandler.java:149)
        at java.security.AccessController.doPrivileged(Native Method)
        at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleKeyEvent$353(GlassViewEventHandler.java:248)
        at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
        at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleKeyEvent(GlassViewEventHandler.java:247)
        at com.sun.glass.ui.View.handleKeyEvent(View.java:546)
        at com.sun.glass.ui.View.notifyKey(View.java:966)
        at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
        at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
        at java.lang.Thread.run(Thread.java:745)
    

    到目前为止我所看到的是,不应该在侦听器中更改属性来检测同一属性的更改,并且某些来源建议使用Platform.runLater。然而,这是非常不稳定的(插入符号改变位置 - 通常是场的开头 - 有时焦点会丢失)。

    我的问题是:这个六角形场的最佳方法是什么?如何正确更新textProperty? (我也愿意使用现有组件,但由于我没有找到它,我想我可以尝试自己构建它。)

1 个答案:

答案 0 :(得分:2)

您可以使用TextFormatter删除拖尾空格。基本上,您检查更改是否为删除,如果生成的文本以空格结尾,您也可以调整删除的开始以删除此空白。

         UnaryOperator<TextFormatter.Change> filter = new UnaryOperator<TextFormatter.Change>() {

            @Override
            public TextFormatter.Change apply(TextFormatter.Change c) {

                if (c.isDeleted()) {
                    if (c.getControlNewText()
                         .endsWith(" ")) {
                        c.setRange(c.getRangeStart() - 1, c.getRangeEnd());
                    }
                }
                if (c.isAdded()) {
                }
                if (c.isReplaced()) {
                }
                return c;
            }
        };

        yourTextField.setTextFormatter(new TextFormatter<>(filter));