我发现要从HTML画布中获取base64数据,您必须执行canvas.toDataURL();
。这个的问题是,当它给你base64时,它被缩放到通用的300 x 150画布大小,但实际画布是600 x 100.有没有办法将图像拉伸为600 x 100,或者要在base64中导出它吗?提前谢谢!
答案 0 :(得分:0)
我在CSS中定义的宽度和高度不是HTML,因此文档没有记录宽度和高度。 以下是更新后的代码:
<body>
<script>
var granmoe = 0;
var hai = 5;
var runnin = 0;
while(runnin != hai){
var can = document.createElement("canvas");
can.id = "canvasite"
can.style = "width: 150px; height: 100px; display:none;"
document.body.appendChild(can);
c = document.getElementById('canvasite'),
ctx = c.getContext('2d');
var x = 0
if(runnin == 0){
var endheight = c.height/2
}
var y = endheight;
var widd = 0
while(widd != c.width){
ctx.fillStyle = "rgba("+0+","+255+","+0+","+(255/255)+")";
ctx.fillRect( x, y, 1, 1 );
var ychan = Math.floor((Math.random() * 6) + 1);
if(ychan == 1){
var y=y+2
}else if(ychan == 2){
var y=y+1
}else if(ychan == 3){
var y=y-1
}else if(ychan == 4){
var y=y-2
}else{
var y=y
}
var hig = y
while(hig != c.height){
ctx.fillStyle = "rgba("+0+","+255+","+0+","+(255/255)+")";
ctx.fillRect( x, hig, 1, 1 );
var hig = hig+1
}
var widd = widd+1
var x=x+1
}
{
var endheight = y
var runnin = runnin+1
document.getElementById('canvasite').setAttribute('id','nAn')
var imgm = document.createElement("img");
imgm.src = c.toDataURL();
imgm.id = "imageitem"
imgm.style = "display:none;"
document.body.appendChild(imgm)
var xid = granmoe*(300*(1/hai));
if(granmoe == 0){
var cansfoo = document.createElement("canvas")
cansfoo.id = "fullimage";
cansfoo.style = 'width: '+(hai*150)+'px; height: 100px; display:none;'
document.body.appendChild(cansfoo);
}
var ci=document.getElementById("fullimage");
var ctxi=ci.getContext("2d");
var imd=document.getElementById("imageitem");
ctxi.drawImage(imd,xid,0,(300*(1/hai)),180);
//end
var granmoe=granmoe+1
document.getElementById("imageitem").setAttribute('id','non');
}
}
var base64 = ci.toDataURL();
var bass = document.createElement("img");
bass.src = base64
bass.id = "resiz"
bass.style = "display:none;"
document.body.appendChild(bass);
{
var resize = document.createElement("canvas")
resize.id = "resize";
resize.width = (hai*150);
resize.height = 100;
resize.style = 'display:none;'
document.body.appendChild(resize);
var re=document.getElementById("resize");
var res=re.getContext("2d");
var imag=document.getElementById("resiz");
res.drawImage(imag,0,50,(hai*150),50);
document.write(resize.toDataURL());
}
</script>
</body>
&#13;