我需要调整由THREE.CylinderGeometry创建的圆锥体的大小。 我需要让它更长,朝着负z轴增长的方向,而我发现方向是负面的和正面的。
我知道原因是锥体的刻度轴被放入其中,所以任何人都可以告诉我如何在三个中更改网格的刻度轴?
答案 0 :(得分:0)
//CYLINDER
var cyl_material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
var cyl_width = 1;
var cyl_height = 5;
// THREE.CylinderGeometry(bottomRadius, topRadius, height, segmentsRadius,
segmentsHeight, openEnded )
var cylGeometry = new THREE.CylinderGeometry(cyl_width, cyl_width, cyl_height, 20, 1, false);
// translate the cylinder geometry so that the desired point within the
geometry is now at the origin
cylGeometry.applyMatrix( new THREE.Matrix4().makeTranslation( 0, cyl_height/2, 0 ) );
var cylinder = new THREE.Mesh(cylGeometry, cyl_material);
scene.add( cylinder );