假设我有5个点,其中p0和p4固定为值0.0和4.0:
0 | 1.0 | 2.0 | 3.0 | 4
中间的点可以改变,但是一旦移动它们就必须拉伸其他点。
因此,对于stretch
“向右”,它必须enlarge
移动点周围的prev值,press
移动点和最后一点之间的下一个值,保持每个点之间的比例。
我写了这个code,它将3°点移动到原始2.5
x位置的2.0
:
const int numPoints = 5;
double points[numPoints] = { 0.0, 1.0, 2.0, 3.0, 4.0 };
int stretchedPoint = 2;
double prevX = points[stretchedPoint];
points[stretchedPoint] = 2.5;
std::cout<< points[0];
for (int prevPoint = 1; prevPoint < numPoints - 1; prevPoint++) {
// prev points
if (prevPoint < stretchedPoint) {
double ratio = points[stretchedPoint] / prevX;
points[prevPoint] *= ratio;
// next points
} else if (prevPoint > stretchedPoint) {
double ratio = (points[numPoints - 1] - prevX) / (points[numPoints - 1] - points[stretchedPoint]);
points[prevPoint] *= ratio;
}
std::cout << " | " << points[prevPoint];
}
std::cout << " | " << points[numPoints - 1];
这给了我正确的结果为上一点:
0 | 1.25 | 2.5 | 0.76 | 4
但是当我尝试对下一个点应用“same-wrapped-math”时,我会得到一个非比例缩放,这会产生奇怪的结果(4
?)
任何人都可以帮助我吗?
答案 0 :(得分:1)
你忘记了非零起点
points[prevPoint] = points[stretchedPoint] + ratio * (points[prevPoint] - prevX)
请注意,如果起始值非零,则应对previos点应用相同的逻辑
通常,要对初始X0..X1
间隔和最终X0new..X1ne
w间隔应用线性插值,必须使用
(Xnew - X0new) / (X1new - X0new) = (X - X0) / (X1 - X0)
so
XNew = X0new + (X1new - X0new) * (X - X0) / (X1 - X0)
答案 1 :(得分:1)
你在点的左侧做了什么(哪个有效)可以这样重写:
// double ratio = (points[stretchedPoint] - 0) / (prevX - 0);
// points[prevPoint] = 0 + ratio * (points[prevPoint] - 0);
要在右侧完全实现双重,它应该是:
} else if (prevPoint > stretchedPoint) {
double ratio = (points[numPoints - 1] - points[stretchedPoint]) /
(points[numPoints - 1] - prevX);
points[prevPoint] = points[numPoints - 1] -
ratio * (points[numPoints-1] - points[prevPoint]);
}