我最近使用Volley库实现了单例模式。我在谷歌的开发者培训页面上提到了this实施:
public class MySingleton {
private static MySingleton mInstance;
private RequestQueue mRequestQueue;
private ImageLoader mImageLoader;
private static Context mCtx;
private MySingleton(Context context) {
mCtx = context;
mRequestQueue = getRequestQueue();
mImageLoader = new ImageLoader(mRequestQueue,
new ImageLoader.ImageCache() {
private final LruCache<String, Bitmap>
cache = new LruCache<String, Bitmap>(20);
@Override
public Bitmap getBitmap(String url) {
return cache.get(url);
}
@Override
public void putBitmap(String url, Bitmap bitmap) {
cache.put(url, bitmap);
}
});
}
public static synchronized MySingleton getInstance(Context context) {
if (mInstance == null) {
mInstance = new MySingleton(context);
}
return mInstance;
}
public RequestQueue getRequestQueue() {
if (mRequestQueue == null) {
// getApplicationContext() is key, it keeps you from leaking the
// Activity or BroadcastReceiver if someone passes one in.
mRequestQueue = Volley.newRequestQueue(mCtx.getApplicationContext());
}
return mRequestQueue;
}
public <T> void addToRequestQueue(Request<T> req) {
getRequestQueue().add(req);
}
public ImageLoader getImageLoader() {
return mImageLoader;
}
}
如果有人将上述单身实例化为
RequestQueue queue = MySingleton.getInstance(this).
getRequestQueue();
它会导致mCtx
泄漏,因为它被声明为静态。
他们不应该只将Singleton的实现更改为:
public class MySingleton {
private static MySingleton mInstance;
private RequestQueue mRequestQueue;
private ImageLoader mImageLoader;
private static Context mCtx;
private MySingleton(Context context) {
mCtx = context;
mRequestQueue = getRequestQueue();
mImageLoader = new ImageLoader(mRequestQueue,
new ImageLoader.ImageCache() {
private final LruCache<String, Bitmap>
cache = new LruCache<String, Bitmap>(20);
@Override
public Bitmap getBitmap(String url) {
return cache.get(url);
}
@Override
public void putBitmap(String url, Bitmap bitmap) {
cache.put(url, bitmap);
}
});
}
public static synchronized MySingleton getInstance(Context context) {
if (mInstance == null) {
mInstance = new MySingleton(context.getApplicationContext()); // <--Already using application context
}
return mInstance;
}
public RequestQueue getRequestQueue() {
if (mRequestQueue == null) {
// getApplicationContext() is key, it keeps you from leaking the
// Activity or BroadcastReceiver if someone passes one in.
mRequestQueue = Volley.newRequestQueue(mCtx);
}
return mRequestQueue;
}
public <T> void addToRequestQueue(Request<T> req) {
getRequestQueue().add(req);
}
public ImageLoader getImageLoader() {
return mImageLoader;
}
}
我已将mInstance = new MySingleton(context);
更改为mInstance = new MySingleton(context.getApplicationContext());
我的问题是:为什么要让用户发送应用程序上下文?为什么不在这堂课内保护?有什么想法吗?
答案 0 :(得分:0)
重要的是使用APPLICATION上下文创建它:
RequestQueue queue = MySingleton.getInstance(this.getApplicationContext()).
getRequestQueue();
由于Application上下文存在于应用程序生命周期的整个时间,因此不会导致内存泄漏。
答案 1 :(得分:0)
你可以使用应用程序上下文,但除此之外没有什么可做的,请记住只要app正在运行就存在Context
..所以你真的不能泄漏上下文。您可以尝试从您的应用中的ApplicationController
获取上下文,但它仍然与上下文完全相同:
private MySingleton() {
mCtx = ApplicationController.getContext();
mRequestQueue = getRequestQueue();
...
并在应用 class
中定义getContext()
,如下所示:
public class ApplicationController extends Application {
public static Context getContext(){
return mContext;
}
...