我正在尝试使用Jquery创建游戏但是在尝试使网页响应时我遇到了问题。问题是我无法让我的游戏板"spelplan"
响应,我知道发生这种情况的原因是因为我的脚本部分连接到游戏板的“宽度”所以当我删除“width”并将其替换为<div id="spelplan" class="col-6 col-m-6">
这些部分完全搞砸了。所以我需要帮助的是我如何使我的游戏板"spelplan"
响应,我真的很感激我能得到的任何帮助。
function updateClock() {
var currentTime = new Date();
var currentHours = currentTime.getHours();
var currentMinutes = currentTime.getMinutes();
var currentSeconds = currentTime.getSeconds();
currentMinutes = (currentMinutes < 10 ? "0" : "") + currentMinutes;
currentSeconds = (currentSeconds < 10 ? "0" : "") + currentSeconds;
var timeOfDay = (currentHours < 12) ? "AM" : "PM";
currentHours = (currentHours > 12) ? currentHours - 12 : currentHours;
currentHours = (currentHours == 0) ? 12 : currentHours;
var currentTimeString = currentHours + ":" + currentMinutes + ":" + currentSeconds + " " + timeOfDay;
document.getElementById("clock").firstChild.nodeValue = currentTimeString;
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
background-color: black;
}
header {
position: absolute;
top: 50px;
color: white;
text-align: center;
}
#clock {
font-size: 25px;
position: absolute;
color: white;
}
#rand_pos {
position: absolute;
top: 20%;
left: 30%;
z-index: 10;
}
.player {
background-color: red;
height: 50px;
width: 50px;
position: absolute;
top: 100px;
left: 100px;
z-index: 100;
}
p {
position: relative;
left: 10px;
color: white;
}
#spelplan {
position: relative;
left: 35%;
top: 200px;
height: 600px;
width: 600px;
background-color: blue;
border-style: double;
border-radius: 40px;
}
.rand {
background-color: green;
height: 15px;
width: 15px;
position: absolute;
left: 30%;
top: 150px;
z-index: 3;
}
.new_pos {
background: #ccc;
border: 1px solid #000;
padding: 5px;
box-shadow: 0 0 20px #555;
-webkit-transition: all .2s ease-in;
transition: all .2s ease-in;
}
.new_pos:hover {
background: #bbb;
box-shadow: 0 0 20px #222;
}
.new_pos:active {
box-shadow: 0 0 20px #000;
background: #aaa;
}
*:focus {
outline: none;
}
.new_pos {
position: fixed;
left: 0;
bottom: 0;
cursor: pointer;
}
#footer {
position: absolute;
top: 80vh;
color: white;
text-align: center;
}
/* For mobile phones: */
[class*="col-"] {
width: 100%;
}
@media only screen and (min-width: 600px) {
/* For tablets: */
.col-m-1 {
width: 8.33%;
}
.col-m-2 {
width: 16.66%;
}
.col-m-3 {
width: 25%;
}
.col-m-4 {
width: 33.33%;
}
.col-m-5 {
width: 41.66%;
}
.col-m-6 {
width: 50%;
}
.col-m-7 {
width: 58.33%;
}
.col-m-8 {
width: 66.66%;
}
.col-m-9 {
width: 75%;
}
.col-m-10 {
width: 83.33%;
}
.col-m-11 {
width: 91.66%;
}
.col-m-12 {
width: 100%;
}
img {
width: 80%;
height: auto;
}
}
@media only screen and (min-width: 768px) {
/* For desktop: */
.col-1 {
width: 8.33%;
}
.col-2 {
width: 16.66%;
}
.col-3 {
width: 25%;
}
.col-4 {
width: 33.33%;
}
.col-5 {
width: 41.66%;
}
.col-6 {
width: 50%;
}
.col-7 {
width: 58.33%;
}
.col-8 {
width: 66.66%;
}
.col-9 {
width: 75%;
}
.col-10 {
width: 83.33%;
}
.col-11 {
width: 91.66%;
}
.col-12 {
width: 100%;
}
img {
width: 100%;
height: auto;
}
}
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="style20.css">
<script type='text/javascript' src='eventjavascript6.js'></script>
<title>Jquery spel</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script>
<script>
$(document).ready(function() {
var sprites = [];
var enemies = [];
var game = $("#spelplan");
var score = 0;
var el_score = $("#score")
function SCORE(pts) {
score += pts
el_score.text(score);
}
function RND(min, max) {
return parseInt(Math.random() * (max - min) + min);
}
var sprite = function(id, x, y, w, h, _class, view, collisionDetect, options) {
this.view = view;
this.id = id
this.x = x + "px";
this.y = y + "px";
this.width = w;
this.height = h;
this.options = options;
this.el = $("<div id='" + this.id + "' class='" + _class + "'></div>").css('left', this.x).css('top', this.y);
view.append(this.el);
this.x = function() {
return this.el.position().left;
}
this.y = function() {
return this.el.position().top;
}
this.up = function() {
if (this.y() > 0) {
this.el.animate({
top: '-=25px'
}, 0);
if (collisionDetect) collisionDetect(this);
}
};
this.down = function() {
if (this.y() < this.view.height() - this.height) {
this.el.animate({
top: '+=25px'
}, 0);
if (collisionDetect) collisionDetect(this);
}
};
this.left = function() {
if (this.x() > 0) {
this.el.animate({
left: '-=25px'
}, 0);
if (collisionDetect) collisionDetect(this);
}
};
this.right = function() {
if (this.x() + this.width < this.view.width()) {
this.el.animate({
left: '+=25px'
}, 0);
if (collisionDetect) collisionDetect(this);
}
this.destroy = function() {
this.el.remove();
for (var i = 0; i < sprites.length; i++) {
if (data[i].id == this.id) {
sprites.splice(i, 1);
break;
}
}
}
};
this.getPos = function() {
var pos, width, height;
pos = this.el.position();
width = this.el.width();
height = this.el.height();
return [
[pos.left, pos.left + width],
[pos.top, pos.top + height]
];
};
this.comparePos = function(p1, p2) {
var r1, r2;
r1 = p1[0] < p2[0] ? p1 : p2;
r2 = p1[0] < p2[0] ? p2 : p1;
return r1[1] > r2[0] || r1[0] === r2[0];
};
this.collidesWith = function(sprite) {
if (sprite.destroyed === true) return;
var pos1 = this.getPos(),
pos2 = sprite.getPos();
return this.comparePos(pos1[0], pos2[0]) && this.comparePos(pos1[1], pos2[1]);
};
if (this.options && this.options.init) this.options.init(this);
sprites.push(this);
};
function spawnrand() {
if (sprites.length > 100) return
var points = [50, 100, 200, 300, 400, 500];
var spelplanWidth = game.width();
var spelplanHeight = game.height();
var randPosY = Math.floor((Math.random() * spelplanHeight));
var randPosX = Math.floor((Math.random() * spelplanWidth));
var enemy = new sprite("enemy" + sprites.length + 1, randPosY, randPosX, 15, 15, "rand", game, null, {
PTS: points[RND(0, 5)],
init: function(sprite) {
sprite.selfDestruct = setTimeout(function() {
sprite.el.fadeOut(1000, function() {});
}, 5000);
}
});
enemies.push(enemy);
}
SCORE(0);
var player = new sprite("box1", 200, 200, 50, 50, "player", game,
function(sprite) {
sprites.forEach(function(sprite) {
if (sprite.id !== "box1" && player.collidesWith(sprite)) {
sprite.destroyed = true;
clearTimeout(sprite.selfDestruct);
sprite.el.fadeOut(100, function() {});
SCORE(sprite.options.PTS);
}
})
});
setInterval(spawnrand, 250);
$(document).keydown(function(e) {
if (e.keyCode == 37) {
player.left();
} else if (e.keyCode == 39) {
player.right();
} else if (e.keyCode == 38) {
player.up();
} else if (e.keyCode == 40) {
player.down();
}
});
});
</script>
</head>
<body onload="updateClock(); setInterval('updateClock()', 1000 )">
<span id="clock"> </span>
<header class="col-12 col-m-12">
<h1>Samla så mycket poäng du hinner genom att ta de gröna bollarna innan de försvinner</h1>
</header>
<div id="spelplan" class="col-6 col-m-6">
<div>
<p>Score:<span id="score"></span></p>
</div>
</div>
<section id="footer" class="col-12 col-m-12">
<h1>Använd piltangenterna för att styra den röda kuben </h1>
</section>
</body>
</html>
所以我需要帮助的是让游戏主板"spelplan"
响应,感谢任何帮助!