我想知道是否有一种简单的方法可以做到这一点。我正在尝试从武器组合框中删除项目(成功),然后将数组添加到组合框中,就像它第一次实例化时一样。我不想只创建和复制一个新的,因为已经设置了喜欢的身体约束。这是代码......
import org.apache.commons.lang3.ArrayUtils;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.border.Border;
public class TestGui extends JFrame {
private final String[] guiCharSelDefault = {"--- Select Character ---"};
private final String[] characters = {"charOne", "charTwo", "charThree", "charFour"};
private final String[] GuiCharSel = (String[]) ArrayUtils.addAll(guiCharSelDefault, characters);
private final String[] weapon = {"Weapon"};
private final String[][] allWeapons = {
{
"weakWeaponOne", "strongWeaponOne", "shortWeaponOne", "longWeaponOne"
},
{
"weakWeaponTwo", "strongWeaponTwo", "shortWeaponTwo", "longWeaponTwo"
},
{
"weakWeaponThree", "strongWeaponThree", "shortWeaponThree", "longWeaponThree"
},
{
"weakWeaponFour", "strongWeaponFour", "shortWeaponFour", "longWeaponFour"
}
};
private JComboBox charCombo = new JComboBox(GuiCharSel);
private JComboBox weaponsCombo = new JComboBox(weapon);
private JPanel centerFrame = createCenterFrame();
//**************************************************************************************
private GridBagConstraints setGbc(int gridx, int gridy, int ipadx, int ipady, String anchorLocation, double weightx, double weighty, Insets insets){
GridBagConstraints gbc = new GridBagConstraints();
if (anchorLocation.toUpperCase().equals("NORTHWEST")){
gbc.anchor = GridBagConstraints.NORTHWEST;
} else if (anchorLocation.toUpperCase().equals("NORTH")){
gbc.anchor = GridBagConstraints.NORTH;
} else if (anchorLocation.toUpperCase().equals("NORTHEAST")){
gbc.anchor = GridBagConstraints.NORTHEAST;
} else if (anchorLocation.toUpperCase().equals("WEST")){
gbc.anchor = GridBagConstraints.WEST;
} else if (anchorLocation.toUpperCase().equals("EAST")){
gbc.anchor = GridBagConstraints.EAST;
} else if (anchorLocation.toUpperCase().equals("SOUTHWEST")){
gbc.anchor = GridBagConstraints.SOUTHWEST;
} else if (anchorLocation.toUpperCase().equals("SOUTH")){
gbc.anchor = GridBagConstraints.SOUTH;
} else if (anchorLocation.toUpperCase().equals("SOUTHEAST")){
gbc.anchor = GridBagConstraints.SOUTHEAST;
} else {
gbc.anchor = GridBagConstraints.CENTER;
}
gbc.gridx = gridx;
gbc.gridy = gridy;
gbc.ipadx = ipadx;
gbc.ipady = ipady;
gbc.weightx = weightx;
gbc.weighty = weighty;
gbc.insets = insets;
return gbc;
}
private Insets setInsets(int top, int left, int bottom, int right){
Insets insets = new Insets(top,left,bottom,right);
return insets;
}
//**************************************************************************************
private JPanel createCenterFrame(){
JPanel pnl = new JPanel();
Border raisedBevel = BorderFactory.createRaisedBevelBorder();
Border loweredBevel = BorderFactory.createLoweredBevelBorder();
Border compound = BorderFactory.createCompoundBorder(raisedBevel, loweredBevel);
pnl.setBorder(compound);
charCombo.addActionListener(
new ActionListener() {
public void actionPerformed(ActionEvent e) {
String charName = ((JComboBox)(e.getSource())).getSelectedItem().toString();
if (charName.equals("charOne")){
weaponsCombo.removeAllItems();
weaponsCombo.addItem(allWeapons[1]); // <---- Help Please!!!
}
}
}
);
pnl.add(charCombo, setGbc(0,0, 0, 0, "NORTHWEST", 0, 0, setInsets(0, 10, 0, 0)));
pnl.add(weaponsCombo, setGbc(0,0, 0, 0, "NORTHWEST", 0, 0, setInsets(0, 10, 0, 0)));
return pnl;
}
TestGui(){
add(centerFrame, BorderLayout.CENTER);
setSize(800,600);
setVisible(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
//**************************************************************************************
public static void main(String[] args) {
new TestGui();
}
}
第95行(// <---- Help Please!!!
)是我想知道是否有一种简单的方法可以做到这一点。问题是当你在gui上的角色组合框中选择“charOne”时,你会看到一个奇怪的语言字符串而不是武器组合框中的4个武器列表。
答案 0 :(得分:2)
简单的解决方案就是替换ComboBoxModel
...
if (charName.equals("charOne")) {
DefaultComboBoxModel<String> model = new DefaultComboBoxModel<>(allWeapons[1]);
weaponsCombo.setModel(model);
}
有关详细信息,请参阅How to Use Combo Boxes