我正在尝试在JavaScript中编写3秒倒计时功能。倒计时的开始是由服务器设置的,所以我有setInterval函数调用ajax函数,该函数在服务器上运行脚本以查看它是否准备好开始倒计时。如果设置了倒计时,则返回的数据是倒计时已准备好并将以指定的毫秒数开始。
我有以下功能,如果我单步执行,我可以逐步看到屏幕更新。但是,当我只是运行脚本时,它会批量更新所有内容。我不明白为什么?
$.ajax({
url : "/check_countdown/", // the endpoint
type : "GET", // http method
data : { info : info }, // data sent with the post request
// handle a successful response
success : function(json) {
console.log(json);
if (json.ready == 'True') {
// if we have a start_time then we get ready for the count down
console.log("Countdown ready to start!"); // sanity check
// stop pinging the server
clearInterval(countdownInterval);
// clear screen
$('#holdingImage').hide();
// show countdown block
$('#countdownText').show();
startTime = new Date().getTime() + json.milliseconds;
nowTime = new Date().getTime();
console.log("Every ", nowTime, startTime);
while (nowTime < startTime) {
nowTime = new Date().getTime();
}
$('#countdownText').html("<h1>Three</h1>");
startTime = startTime + 1000;
console.log("Second ", nowTime, startTime);
while (nowTime < startTime) {
nowTime = new Date().getTime();
}
$('#countdownText').html("<h1>Two</h1>");
startTime = startTime + 1000;
console.log("Counts ", nowTime, startTime);
while (nowTime < startTime) {
nowTime = new Date().getTime();
}
$('#countdownText').html("<h1>One</h1>");
} else {
console.log("Countdown NOT ready to start!"); // another sanity check
}
},
// handle a non-successful response
error : function(xhr,errmsg,err) {
$('#results').html("<div class='alert-box alert radius' data-alert>Oops! We have encountered an error: "+errmsg+
" <a href='#' class='close'>×</a></div>"); // add the error to the dom
console.log(xhr.status + ": " + xhr.responseText); // provide a bit more info about the error to the console
}
});
我认为更新之间的第二个(1000毫秒)应该足够了吗?
答案 0 :(得分:0)
$.ajax({
url : "/check_countdown/", // the endpoint
type : "GET", // http method
data : { info : info }, // data sent with the post request
async: false, //<---- Add this
....
仅添加(async:false)
答案 1 :(得分:0)
这是我提出的解决方案。我不相信它的功效,但是......
我将成功功能更改为:
success : function(json) {
console.log(json);
if (json.ready == 'True') {
// if we have a start_time then we get ready for the count down
console.log("Countdown ready to start!"); // sanity check
console.log(json);
// stop pinging the server
clearInterval(countdownInterval);
// clear screen
$('#holdingImage').hide();
// show countdown block
$('#countdownText').show();
startTime = new Date().getTime() + json.milliseconds;
nowTime = new Date().getTime();
while (nowTime < startTime) {
nowTime = new Date().getTime();
}
startCountdown();
}
我添加了一个名为startCountdown()
的新函数,它是:
function startCountdown () {
var display1 = document.querySelector('#countdownText'),
startTime = 5,
remainingTime = startTime,
timer = new CountDownTimer(startTime);
timer.onTick(format1).start();
function format1(minutes, seconds) {
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;
display1.textContent = seconds;
remainingTime = parseInt(minutes) * 60 + parseInt(seconds);
if ((minutes=="00") && (seconds=="00")){
console.log("time expired!"); // sanity check
}
}
}
然后我使用了这个来自其他地方的timer.js脚本(我不知道我从哪里得到它所以不能归功于作者 - 抱歉)
function CountDownTimer(duration, granularity) {
this.duration = duration;
this.granularity = granularity || 1000;
this.tickFtns = [];
this.running = false;
}
CountDownTimer.prototype.start = function() {
if (this.running) {
return;
}
this.running = true;
var start = Date.now(),
that = this,
diff, obj;
(function timer() {
diff = that.duration - (((Date.now() - start) / 1000) | 0);
if (diff > 0) {
setTimeout(timer, that.granularity);
} else {
diff = 0;
that.running = false;
}
obj = CountDownTimer.parse(diff);
that.tickFtns.forEach(function(ftn) {
ftn.call(this, obj.minutes, obj.seconds);
}, that);
}());
};
CountDownTimer.prototype.onTick = function(ftn) {
if (typeof ftn === 'function') {
this.tickFtns.push(ftn);
}
return this;
};
CountDownTimer.prototype.expired = function() {
return !this.running;
};
CountDownTimer.parse = function(seconds) {
return {
'minutes': (seconds / 60) | 0,
'seconds': (seconds % 60) | 0
};
};
CountDownTimer.prototype.stop = function() {
this.running = false;
};
全押,它给了我想要的结果