我正在尝试学习A-Frame而我正在愚弄不同的例子。 目前我在360画廊示例中https://aframe.io/examples/showcase/360-image-gallery/ 我正在试图找出如何让拇指根据点击的拇指来改变位置。
因此,如果单击拇指1,则位置可能是thumb1“0 -1 -4”,thumb2“1 -1 -4”,thumb3“2 -1 -4”。
如果单击拇指2,位置可能是thumb1“20 -1 -4”,thumb2“21 -1 -4”,thumb3“22 -1 -4”
如果点击拇指3,位置可能是thumb1“40 -1 -4”,thumb2“41 -1 -4”,thumb3“42 -1 -4” 我对此完全陌生,任何帮助都会很棒! 我在想这样的事情,但我无法弄清楚改变立场的脚本。我知道这与改变天空图像非常相似。
<img id="city-thumb" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-city.jpg" thmbpos1="1 1 1" thmbpos2="2 1 2" thmbpos3="3 1 3">
<img id="cubes-thumb" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-cubes.jpg" thmbpos1="1 1 1" thmbpos2="1 2 2" thmbpos3="1 3 3">
<img id="sechelt-thumb" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-sechelt.jpg" thmbpos1="1 1 1" thmbpos2="2 2 2" thmbpos3="3 3 3">
这是html
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>360° Image Gallery</title>
<meta name="description" content="360° Image Gallery - A-Frame">
<script src="https://aframe.io/releases/0.4.0/aframe.min.js"></script>
<script src="https://npmcdn.com/aframe-animation-component@3.0.1"></script>
<script src="https://npmcdn.com/aframe-event-set-component@3.0.1"></script>
<script src="https://npmcdn.com/aframe-layout-component@3.0.1"></script>
<script src="https://npmcdn.com/aframe-template-component@3.1.1"></script>
<script src="components/set-image.js"></script>
</head>
<body>
<a-scene>
<a-assets>
<img id="city" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/city.jpg">
<img id="city-thumb" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-city.jpg">
<img id="cubes-thumb" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-cubes.jpg">
<img id="sechelt-thumb" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/thumb-sechelt.jpg">
<audio id="click-sound" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/audio/click.ogg">
</audio>
<img id="cubes" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/cubes.jpg">
<img id="sechelt" crossorigin="anonymous" src="https://cdn.aframe.io/360-image-gallery-boilerplate/img/sechelt.jpg">
<!-- Image link template to be reused. -->
<script id="link" type="text/html">
<a-entity class="link"
geometry="primitive: plane; height: 1; width: 1"
material="shader: flat; src: ${thumb}"
event-set__1="_event: mousedown; scale: 1 1 1"
event-set__2="_event: mouseup; scale: 1.2 1.2 1"
event-set__3="_event: mouseenter; scale: 1.2 1.2 1"
event-set__4="_event: mouseleave; scale: 1 1 1"
set-image="on: click; target: #image-360; src: ${src}"
sound="on: click; src: #click-sound"></a-entity>
</script>
</a-assets>
<!-- 360-degree image. -->
<a-sky id="image-360" radius="10" src="#city"></a-sky>
<!-- Image links. -->
<a-entity id="links" layout="type: line; margin: 1.5" position="0 -1 -4">
<a-entity template="src: #link" data-src="#cubes" data-thumb="#cubes-thumb"></a-entity>
<a-entity template="src: #link" data-src="#city" data-thumb="#city-thumb"></a-entity>
<a-entity template="src: #link" data-src="#sechelt" data-thumb="#sechelt-thumb"></a-entity>
</a-entity>
<!-- Camera + cursor. -->
<a-entity camera look-controls>
<a-cursor id="cursor"
animation__click="property: scale; startEvents: click; from: 0.1 0.1 0.1; to: 1 1 1; dur: 150"
animation__fusing="property: fusing; startEvents: fusing; from: 1 1 1; to: 0.1 0.1 0.1; dur: 1500"
event-set__1="_event: mouseenter; color: springgreen"
event-set__2="_event: mouseleave; color: black"
fuse="true"
raycaster="objects: .link"></a-cursor>
</a-entity>
</a-scene>
</body>
</html>
这是set-image.js
/* global AFRAME */
/**
* Component that listens to an event, fades out an entity, swaps the texture, and fades it
* back in.
*/
AFRAME.registerComponent('set-image', {
schema: {
on: {type: 'string'},
target: {type: 'selector'},
src: {type: 'string'},
dur: {type: 'number', default: 300}
},
init: function () {
var data = this.data;
var el = this.el;
this.setupFadeAnimation();
el.addEventListener(data.on, function () {
// Fade out image.
data.target.emit('set-image-fade');
// Wait for fade to complete.
setTimeout(function () {
// Set image.
data.target.setAttribute('material', 'src', data.src);
}, data.dur);
});
},
/**
* Setup fade-in + fade-out.
*/
setupFadeAnimation: function () {
var data = this.data;
var targetEl = this.data.target;
// Only set up once.
if (targetEl.dataset.setImageFadeSetup) { return; }
targetEl.dataset.setImageFadeSetup = true;
// Create animation.
targetEl.setAttribute('animation__fade', {
property: 'material.color',
startEvents: 'set-image-fade',
dir: 'alternate',
dur: data.dur,
from: '#FFF',
to: '#000'
});
}
});