Android Libgdx assetManager:资产未加载

时间:2017-04-13 17:51:06

标签: java android libgdx loading assets

我在使用assetManager加载资产时遇到了一个奇怪的问题。我的资产经理是一个单独的课程,我把它做得更短,更整洁。我的资产类不是静态的。我将所有资产加载到非静态assetDescriptor中。

我加载了我的启动画面,它会在显示时加载我的所有资产。当我调用另一个屏幕时,我加载的资产无法加载并导致我的游戏崩溃。启动画面确实会加载,但是当它分配新屏幕时会崩溃。

我在这个问题上花了2天时间。尝试超过15种变化。没有优势。

我的错误消息是:

com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: stuff.png
    at com.badlogic.gdx.assets.AssetManager.get(AssetManager.java:144)
    at com.badlogic.gdx.assets.AssetManager.get(AssetManager.java:167)
    at com.nectar.pewdybird.mainMenu.<init>(mainMenu.java:71)
    at com.nectar.pewdybird.pewdyBird.render(pewdyBird.java:68)
    at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:459)
    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)

Splash.class:

public Assets assets;

public void create(){
   assets = new Assets();
   assets.load();
}

public void render(){
   if(assets.update()) {
        setScreen(new mainMenu(this));
        dispose();
    } else {
        //Splash Screen
        gl.glClearColor(0,0,0,1);
        gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        batch.begin();
        //Draws SplashScreen
        batch.end();
    }
}

public void dispose(){
    this.screen.dispose();
    this.batch.dispose();
}

mainMenu.class

public Assets assets;
private Texture Stuff;    

public mainMenu(Splash game){
     assets = game.assets;
     Stuff = game.assets.manager.get(game.assets.stuff);


}

Asset.class

 public AssetManager manager = new AssetManager(new InternalFileHandleResolver());

public final AssetDescriptor<Texture> stuff =
        new AssetDescriptor<Texture>("stuff.png", Texture.class);

 public void load(){
    manager.load(stuff);
    //12 More loads
    manager.finishLoading();

}

public boolean update(){
    return manager.update();
}

感谢您阅读并可能帮助我解决这个问题。

1 个答案:

答案 0 :(得分:1)

看看你的mainMenu课程。您创建了一个新的Assets对象,该对象没有任何资产,因此您不必创建新的Assets对象,而是使用Splash的资产对象,因为您已加载资源那个对象。

public Assets assets;
public Texture Stuff;

public mainMenu(){
     assets = new Assets();  // why are you creating new Assets here
     Stuff = assets.manager.get(assets.stuff);
}

实际上,您通过在mainMenu

中使用参数化构造函数来创建Splash的对象
public mainMenu(Splash splash){
     assets = splash.assets;  // instead of creating new take reference of Splash class assets
     Stuff = assets.manager.get(assets.stuff);
}