我正在尝试创建一个拥有多个网站的游戏,例如金字塔或寺庙。我得到了所有网站的相同错误,所以我只是用一个例子 - Temple。我想要做的是初始化游戏板,创建新的网站并将它们分配给游戏,反之亦然。在站点类中设置游戏工作正常,但在父“Game.java”中设置站点会引发以下错误:
2017-04-13 17:23:10.183警告5764 --- [主要] o.h.engine.jdbc.spi.SqlExceptionHelper:SQL错误:22001,SQLState: 22001 2017-04-13 17:23:10.183 ERROR 5764 --- [主要] o.h.engine.jdbc.spi.SqlExceptionHelper:列的值太长 “TEMPLE BINARY(255)”: “X'aced00057372002d63682e757a682e6966692e7365616c2e736f707261667331372e656e746974792e73697465732e54656d706c65bfa968665c9a87790200 ... (2722)“; SQL语句:更新游戏集burial_chamber =?, current_player = ?, market = ?, name =?,obelisk = ?, ownerid =?,pyramid = ?, 造船厂=?,状态=?,寺庙=? game_id =? [22001-191] 2017-04-13 17:23:10.185 INFO 5764 --- [主要] o.h.e.j.b.internal.AbstractBatchImpl:HHH000010:发布时 批处理它仍然包含JDBC语句
import javax.persistence.*;
import java.io.Serializable;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Temple implements Serializable {
@Column
private boolean isDockEmpty = true;
@Id
@GeneratedValue
@Column(name = "id", updatable = false, nullable = false)
private long id;
@ElementCollection
private List<Color> stones = new ArrayList<Color>();
public List<Color> getStones (){
return stones;
}
@Column (name = "name")
private String name = "Temple";
@OneToOne
@JoinColumn (name = "game_id")
private Game game;
@OneToOne
@JoinColumn(name = "SHIP_ID")
private Ship ship;
public long getId(){
return id;
}
public void fillDock (){isDockEmpty = false;}
public void setId(long id) {
this.id = id;
}
/*public void setStones(List<Stone> stones) {
this.stones = stones;
}*/
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Game getGame() {
return game;
}
public void setGame(Game game) {
this.game = game;
}
public Ship getShip() {
return ship;
}
public void setShip(Ship ship) {
this.ship = ship;
}
}
此调用此处(game.setTemple(newTemple)),在BoardService.java类中抛出错误:
private void createAndAssignSites(Game game) {
BurialChamber newBurialChamber = new BurialChamber();
Pyramid newPyramid = new Pyramid();
Obelisk newObelisk = new Obelisk();
Temple newTemple = new Temple();
Market newMarket = new Market();
newBurialChamber.setGame(game);
newPyramid.setGame(game);
newObelisk.setGame(game);
newTemple.setGame(game);
newMarket.setGame(game);
// game.setBurialChamber(newBurialChamber);
// game.setPyramid(newPyramid);
// game.setObelisk(newObelisk);
game.setTemple(newTemple);
// game.setMarket(newMarket);
gameRepository.save(game);
burialChamberRepository.save(newBurialChamber);
pyramidRepository.save(newPyramid);
obeliskRepository.save(newObelisk);
templeRepository.save(newTemple);
marketRepository.save(newMarket);
这里的Game.java类没有getter和setter以及其他简单的方法:
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import javax.persistence.*;
import ch.uzh.ifi.seal.soprafs17.constant.GameStatus;
import ch.uzh.ifi.seal.soprafs17.entity.sites.*;
import com.fasterxml.jackson.annotation.JsonIgnore;
import org.hibernate.annotations.LazyCollection;
import org.hibernate.annotations.LazyCollectionOption;
@Entity (name = "game")
public class Game implements Serializable {
private static final long serialVersionUID = 1L;
private List<User> players = new ArrayList<>();
private List<Move> moves = new ArrayList<>();
public Game (){}
public Game (String name, long ownerID, User player){
this.name = name;
this.ownerID = ownerID;
this.status = GameStatus.PENDING;
players.add(player);
}
private Long id;
@Id
@GeneratedValue
@Column (name = "game_id")
public Long getId (){
return id;
}
@Column(nullable = false)
private String name;
@Column(nullable = false)
private Long ownerID;
@Column
private GameStatus status;
@Column
private Integer currentPlayer = 0;
@OneToMany(mappedBy="game")
public List<Move> getMoves(){
return moves;
}
@JsonIgnore
@LazyCollection(LazyCollectionOption.FALSE)
@OneToMany (mappedBy="game",cascade = CascadeType.ALL)
public List<User> getPlayers (){
return players;
}
public void setPlayers (List<User> players){
this.players = players;
}
@OneToOne
private BurialChamber burialChamber;
@OneToOne
private Market market;
@OneToOne
private Obelisk obelisk;
@OneToOne (mappedBy = "game")
private Pyramid pyramid;
@OneToOne
private Shipyard shipyard;
@OneToOne (mappedBy = "game")
private Temple temple;
我不明白2722字符串是什么以及它在哪里生成。为什么作业在一个方向上工作而在另一个方向上却没有... 希望你们能指出我的错误来源。
由于 阿里克
答案 0 :(得分:2)
问题在于您要在两个字段和方法上混合注释。
JPA提供商将通过查找@ID
注释来确定您正在使用哪种策略,该注释在游戏的情况下是在该方法上。
@Id
@GeneratedValue
@Column (name = "game_id")
public Long getId (){
return id;
}
基本上,Temple上的@OneToOne
注释会被忽略,因为它位于Field:
@OneToOne (mappedBy = "game")
private Temple temple;
因此,Hibernate本质上会尝试将Temple作为二进制值保留在Game表中,因为它不知道这种关系 - 它只是将其视为一个简单的字段。
您可以混合注释,如下所述,但很少需要。在大多数情况下使用其中一种:
http://howtodoinjava.com/jpa/field-vs-property-vs-mixed-access-modes-jpa-tutorial/