我一直致力于在Powershell中创建一个基本的Conway的生命游戏模拟器,以便更熟悉该语言。但是我当前的代码错误地计算了相邻单元格的数量,因此游戏无效。从我所知道的情况来看,我相信我的包装是正确的,但似乎有些事情已经过去了。和我的邻居一起计算。
以下是代码:
function next-gen{
param([System.Array]$origM)
$tmpM = $origM
For($x=0; $x -lt $tmpM.GetUpperBound(0); $x++ ){
For($y=0; $y -lt $tmpM.GetUpperBound(1); $y++){
$neighborCount = getNeighbors $tmpM $x $y
if($neighborCount -lt 2 -OR $neighborCount -gt 3){
$tmpM[$x,$y] = 0
}
elseif($neighborCount -eq 3){
$tmpM[$x, $y] = 1
}
}
}
$Global:origM = $tmpM
}
function getNeighbors{
param(
[System.Array]$g,
[Int]$x,
[Int]$y
)
$newX=0
$newY=0
$count=0
for($newX = -1; $newX -le 1; $newX++){
for($newY = -1; $newY -le 1; $newY++){
if($g[$(wrap $x $newX),$(wrap $y $newY)]){
$count++
}
}
}
return $count
}
function wrap{
param(
[Int]$z,
[Int]$zEdge
)
$z+=$zEdge
If($z -lt 0){
$z += $size
}
ElseIf($z -ge $size){
$z -= $:size
}
return $z
}
function printBoard{
0..$m.GetUpperBound(0) |
% { $dim1=$_; (0..$m.GetUpperBound(1) | % { $m[$dim1, $_] }) -join ' ' }
write-host ""
}
#board is always a square, size represents both x and y
$size = 5
$m = New-Object 'int[,]' ($size, $size)
$m[2,1] = 1
$m[2,2] = 1
$m[2,3] = 1
clear
printBoard
For($x=0; $x -lt 1; $x++){
next-gen $m
printBoard
write-host ""
}
使用上面演示中的电路板设置,结果应该是一个闪光灯:
GEN0
0 0 0 0 0
0 0 0 0 0
0 1 1 1 0
0 0 0 0 0
0 0 0 0 0
的Gen1
0 0 0 0 0
0 0 1 0 0
0 0 1 0 0
0 0 1 0 0
0 0 0 0 0
对于那些不熟悉的人,可以在这里找到规则: Wikipedia - Conway's Game of Life
答案 0 :(得分:2)
我添加了一些调试代码(带有write-verbose),并找到了错误的位置。
首先,您正在检查$tmpm
数组(正在更新)而不是当前代的邻居。
其次,当你在next-gen函数的末尾表示$global:OrigM
时,你设置了$Global:M
,但它实际上必须是$script:M
,因为该变量存在于脚本中范围,而非全球范围。
此外,getNeighbors
错误地将目标位置本身视为邻居,而不仅仅是周围的8个位置。
function next-gen{
param([System.Array]$origM)
$size=1+$origM.GetUpperBound(0)
$tmpM = New-Object 'int[,]' ($size, $size)
For($x=0; $x -lt $size; $x++ ){
For($y=0; $y -lt $size; $y++){
$neighborCount = getNeighbors $origm $x $y
if($neighborCount -lt 2 -OR $neighborCount -gt 3){
$tmpM[$x,$y] = 0
write-verbose "Clearing $x,$y"
}
elseif($neighborCount -eq 3 -or $OrigM[$x,$y] -eq 1){
$tmpM[$x, $y] = 1
write-verbose "Setting $x,$y"
}
}
}
$script:M = $tmpM
}
function getNeighbors{
param(
[System.Array]$g,
[Int]$x,
[Int]$y
)
$newX=0
$newY=0
$count=0
for($newX = -1; $newX -le 1; $newX++){
for($newY = -1; $newY -le 1; $newY++){
if($newX -ne 0 -or $newY -ne 0){
$neighborx=wrap $x $newx
$neighborY=wrap $y $newY
write-verbose "x=$x y=$y Nx=$neighborx Ny=$neighborY"
if($g[$neighborx,$neighborY] -eq 1){
write-verbose "Neighbor at $neighborx, $neighborY is Set!"
$count++
}
}
}
}
write-verbose "x=$x y=$y Neighbor count = $count"
return $count
}
function wrap{
param(
[Int]$z,
[Int]$zEdge
)
$z+=$zEdge
If($z -lt 0){
$z += $size
}
ElseIf($z -ge $size){
$z -= $size
}
return $z
}
function printBoard{
0..$m.GetUpperBound(0) |
% { $dim1=$_; (0..$m.GetUpperBound(1) | % { $m[$dim1, $_] }) -join ' ' }
write-host ""
}
#board is always a square, size represents both x and y
$size = 5
$m = New-Object 'int[,]' ($size, $size)
$m[2,1] = 1
$m[2,2] = 1
$m[2,3] = 1
clear
printBoard
For($x=0; $x -lt 1; $x++){
next-gen $m
printBoard
write-host ""
}
P.S。你在下一代循环中检查的界限是1,我开始时用干净的板开始而不是重新使用最后一代(因为你明确设置了每个位置,它并不重要)。
答案 1 :(得分:1)
Mike Shepard's helpful answer已经提供了一个有效的解决方案,并解释了问题中代码的问题。
让我用重构版本补充它:
通过[ref]
(按引用)变量就地更新电路板变量,以便后续调用按预期工作。
具有灵活的显示功能,可以指定要显示的代数,是否就地更新显示以及在代之间暂停多长时间。
使用的函数名称更符合PowerShell的命名约定。
使代码更加健壮,例如:
$script:
范围;该脚本范围(不是全局一个)是在脚本顶层没有显式范围的情况下创建的变量的默认值。[int[,]]
参数。注意:可以在this Gist中找到具有交互功能的完整游戏的工作实现;适用于Windows PowerShell v3 +和PowerShell Core。
$ErrorActionPreference = 'Stop' # Abort on all unhandled errors.
Set-StrictMode -version 1 # Prevent use of uninitialized variables.
# Given a board as $m_ref, calculates the next generation and assigns it
# back to $m_ref.
function update-generation {
param(
[ref] [int[,]]$m_ref # the by-reference board variable (matrix)
)
# Create a new, all-zero clone of the current board (matrix) to
# receive the new generation.
$m_new = New-Object 'int[,]' ($m_ref.Value.GetLength(0), $m_ref.Value.GetLength(1))
For($x=0; $x -le $m_new.GetUpperBound(0); $x++ ){
For($y=0; $y -le $m_new.GetUpperBound(1); $y++){
# Get the count of live neighbors.
# Note that the *original* matrix must be used to:
# - determine the live neighbors
# - inspect the current state
# because the game rules must be applied *simultaneously*.
$neighborCount = get-LiveNeighborCount $m_ref.Value $x $y
if ($m_ref.Value[$x,$y]) { # currently LIVE cell
# A live cell with 2 or 3 neighbors lives, all others die.
$m_new[$x,$y] = [int] ($neighborCount -eq 2 -or $neighborCount -eq 3)
} else { # curently DEAD cell
# A currently dead cell is resurrected if it has 3 live neighbors.
$m_new[$x,$y] = [int] ($neighborCount -eq 3)
}
$null = $m_new[$x,$y]
}
}
# Assign the new generation to the by-reference board variable.
$m_ref.Value = $m_new
}
# Get the count of live neighbors for board position $x, $y.
function get-LiveNeighborCount{
param(
[int[,]]$m, # the board (matrix)
[Int]$x,
[Int]$y
)
$xLength = $m.GetLength(0)
$yLength = $m.GetLength(1)
$count = 0
for($xOffset = -1; $xOffset -le 1; $xOffset++) {
for($yOffset = -1; $yOffset -le 1; $yOffset++) {
if (-not ($xOffset -eq 0 -and $yOffset -eq 0)) { # skip the position at hand itself
if($m[(get-wrappedIndex $xLength ($x + $xOffset)),(get-wrappedIndex $yLength ($y + $yOffset))]) {
$count++
}
}
}
}
# Output the count.
$count
}
# Given a potentially out-of-bounds index along a dimension of a given length,
# return the wrapped-around-the-edges value.
function get-wrappedIndex{
param(
[Int]$length,
[Int]$index
)
If($index -lt 0){
$index += $length
}
ElseIf($index -ge $length){
$index -= $length
}
# Output the potentially wrapped index.
$index
}
# Print a single generation's board.
function show-board {
param(
[int[,]] $m # the board (matrix)
)
0..$m.GetUpperBound(0) |
ForEach-Object {
$dim1=$_
(0..$m.GetUpperBound(1) | ForEach-Object { $m[$dim1, $_] }) -join ' '
}
}
# Show successive generations.
function show-generations {
param(
[int[,]] $Board,
[uint32] $Count = [uint32]::MaxValue,
[switch] $InPlace,
[int] $MilliSecsToPause
)
# Print the initial board (the 1st generation).
Clear-Host
show-board $Board
# Print the specified number of generations or
# indefinitely, until Ctrl+C is pressed.
[uint32] $i = 1
while (++$i -le $Count -or $Count -eq [uint32]::MaxValue) {
# Calculate the next generation.
update-generation ([ref] $Board)
if ($MilliSecsToPause) {
Start-Sleep -Milliseconds $MilliSecsToPause
}
if ($InPlace) {
Clear-Host
} else {
'' # Output empty line before new board is printed.
}
# Print this generation.
show-board $Board
}
}
# Board is always a square, $size represents both x and y.
$size = 5
$board = New-Object 'int[,]' ($size, $size)
# Seed the board.
$board[2,1] = 1
$board[2,2] = 1
$board[2,3] = 1
# Determine how many generations to show and how to show them.
$htDisplayParams = @{
Count = 5 # How many generations to show (1 means: just the initial state);
# omit this entry to keep going indefinitely.
InPlace = $True # Whether to print subsequent generations in-place.
MilliSecsToPause = 1000 # To slow down updates.
}
# Start showing the generations.
show-generations -Board $board @htDisplayParams
答案 2 :(得分:0)
警告:即将看到的是非常hackish和...图形性质。 不,这个代码即使对于新手来说也很草率,所以我道歉。
这是以B / W输出到控制台的版本。如果你愿意的话,它还会为你随机生成一粒种子。它不是很漂亮,而且我在工作,所以没有时间花在它上面:)希望本周末github一个整洁的版本。
$ErrorActionPreference = 'Stop' # Abort on all unhandled errors.
Set-StrictMode -version 1 # Prevent use of uninitialized variables.
# Given a board as $m_ref, calculates the next generation and assigns it
# back to $m_ref.
function update-generation {
param(
[ref] [int[,]]$m_ref # the by-reference board variable (matrix)
)
# Create a new, all-zero clone of the current board (matrix) to
# receive the new generation.
$m_new = New-Object 'int[,]' ($m_ref.Value.GetLength(0), $m_ref.Value.GetLength(1))
For($x=0; $x -le $m_new.GetUpperBound(0); $x++ ){
For($y=0; $y -le $m_new.GetUpperBound(1); $y++){
# Get the count of live neighbors.
# Note that the *original* matrix must be used to:
# - determine the live neighbors
# - inspect the current state
# because the game rules must be applied *simultaneously*.
$neighborCount = get-LiveNeighborCount $m_ref.Value $x $y
if ($m_ref.Value[$x,$y]) { # currently LIVE cell
# A live cell with 2 or 3 neighbors lives, all others die.
$m_new[$x,$y] = [int] ($neighborCount -eq 2 -or $neighborCount -eq 3)
} else { # curently DEAD cell
# A currently dead cell is resurrected if it has 3 live neighbors.
$m_new[$x,$y] = [int] ($neighborCount -eq 3)
}
$null = $m_new[$x,$y]
}
}
# Assign the new generation to the by-reference board variable.
$m_ref.Value = $m_new
}
# Get the count of live neighbors for board position $x, $y.
function get-LiveNeighborCount{
param(
[int[,]]$m, # the board (matrix)
[Int]$x,
[Int]$y
)
$xLength = $m.GetLength(0)
$yLength = $m.GetLength(1)
$count = 0
for($xOffset = -1; $xOffset -le 1; $xOffset++) {
for($yOffset = -1; $yOffset -le 1; $yOffset++) {
if (-not ($xOffset -eq 0 -and $yOffset -eq 0)) { # skip the position at hand itself
if($m[(get-wrappedIndex $xLength ($x + $xOffset)),(get-wrappedIndex $yLength ($y + $yOffset))]) {
$count++
}
}
}
}
# Output the count.
$count
}
# Given a potentially out-of-bounds index along a dimension of a given length,
# return the wrapped-around-the-edges value.
function get-wrappedIndex{
param(
[Int]$length,
[Int]$index
)
If($index -lt 0){
$index += $length
}
ElseIf($index -ge $length){
$index -= $length
}
# Output the potentially wrapped index.
$index
}
# Print a single generation's board.
function show-board {
param(
[int[,]] $m # the board (matrix)
)
0..$m.GetUpperBound(0) |
ForEach-Object {
$dim1=$_
(0..$m.GetUpperBound(1) | ForEach-Object { $m[$dim1, $_] }) -join ' '
}
}
# Show successive generations.
function show-generations {
param(
[int[,]] $Board,
[uint32] $Count = [uint32]::MaxValue,
[switch] $InPlace,
[int] $MilliSecsToPause
)
# Print the initial board (the 1st generation).
Clear-Host
#show-board $Board
drawIt $Board
# Print the specified number of generations or
# indefinitely, until Ctrl+C is pressed.
[uint32] $i = 1
while (++$i -le $Count -or $Count -eq [uint32]::MaxValue) {
# Calculate the next generation.
update-generation ([ref] $Board)
if ($MilliSecsToPause) {
Start-Sleep -Milliseconds $MilliSecsToPause
}
if ($InPlace) {
Clear-Host
} else {
'' # Output empty line before new board is printed.
}
# Print this generation.
#show-board $Board
drawIt $Board
}
}
function drawIt{
param([int[,]]$m_ref)
For($x=0; $x -le $m_ref.GetUpperBound(0); $x++ ){
For($y=0; $y -le $m_ref.GetUpperBound(1); $y++){
$val = $m_ref[$x,$y]
If($val -eq 1){
$cellColor = 'White'
}
Else{
$cellColor = 'Black'
}
#write-host $cellColor.GetType()
Write-Host " " -NoNewline -BackgroundColor $CellColor
Write-Host " " -NoNewline
}
Write-Host '' #start a new line
}
}
# Board is always a square, $size represents both x and y.
$size = 10 #change this to change size of the board
$board = New-Object 'int[,]' ($size, $size)
$seedCount = 17 #change this to change # of alive cells to start with
# Seed the board.
for($seed = 0; $seed -lt $seedCount ; $seed ++){
$board[$(Get-random -Maximum ($size -1)),$(Get-random -Maximum ($size -1))] = 1
}
# Determine how many generations to show and how to show them.
$htDisplayParams = @{
Count = 25 # how many generations to show (1 means: just the initial state)
# omit this entry to keep going indefinitely
InPlace = $True # whether to print subsequent generations in-place
MilliSecsToPause = 1000 # To slow down updates
}
# Start showing the generations.
show-generations -Board $board @htDisplayParams
非常感谢mklement0& Mike Shepard花时间提供帮助并提供指导和建议。