无法运行代码,intelij运行箭头是'灰色'

时间:2017-04-12 18:14:46

标签: java intellij-idea

enter image description here import java.util.Scanner;

public class EnglishCheckers {

    // Global constants
    public static final int RED   = 1;
    public static final int BLUE  = -1;
    public static final int EMPTY = 0;

    public static final int SIZE  = 8;

    // You can ignore these constants
    public static final int MARK  = 3;
    public static EnglishCheckersGUI grid;

    public static Scanner getPlayerFullMoveScanner = null;
    public static Scanner getStrategyScanner = null;

    public static final int RANDOM          = 1;
    public static final int DEFENSIVE       = 2;
    public static final int SIDES               = 3;
    public static final int CUSTOM          = 4;


    public static void main(String[] args) {

        // ******** Don't delete ********* 
        // CREATE THE GRAPHICAL GRID
        grid = new EnglishCheckersGUI(SIZE);
        // ******************************* 


        //showBoard(example);
        //printMatrix(example);

        //interactivePlay();
        //twoPlayers();


        /* ******** Don't delete ********* */    
        if (getPlayerFullMoveScanner != null){
            getPlayerFullMoveScanner.close();
        }
        if (getStrategyScanner != null){
            getStrategyScanner.close();
        }
        /* ******************************* */

    }


    public static int[][] createBoard() {
        int[][] board = null;
        board=new int[8][8]; // defines the new length of the array
        for (int j=0; j<8; j=j+1)
        {
            for (int m=0; m<8; m=m+1) // these two "for" loops will set the value of each square of the board according to the instructions regarding it's location.
            {
                if (j==0|j==2)
                {
                    if (m%2==0)
                        board[j][m]=1;
                    else
                        board[j][m]=0;
                }
                if (j==1)
                {
                    if (m%2!=0)
                        board[j][m]=1;
                    else
                        board[j][m]=0;
                }
                if (j>2&j<5)
                    board[j][m]=0;
                if (j==5|j==7)
                {
                    if (m%2!=0)
                        board[j][m]=-1;
                    else
                        board[j][m]=0;
                }
                if (j==6)
                {
                    if (m%2==0)
                        board[j][m]=-1;
                    else
                        board[j][m]=0;
                }
            }
        }
        return board;
    }
    public static int howManyDiscs (int[][] board, int player){ // this function will return the number of discs a player has on the board
        int positive=0;
        int negative=0;
        for (int i=0; i<8; i=i+1)
        {
            for (int j=0; j<8; j=j+1)
            {
                if (board[i][j]>0) positive=positive+1;
                if (board[i][j]<0) negative=negative+1;
            }
        }
        if (player>0) return positive;
        else return negative;       
    }
    public static int[][] playerDiscs(int[][] board, int player) {
        int[][] positions = null;
        if (howManyDiscs(board,player)>0)
        {
            positions=new int[howManyDiscs(board,player)][2]; // defines the new length of the array
            int line=0;
            for (int i=0; i<8; i=i+1)
            {
                for (int j=0; j<8; j=j+1)
                {
                    if (player>0&&board[i][j]>0) // will update the array if the player is 1
                    {
                        positions[line][0]=i;
                        positions[line][1]=j;
                        line=line+1;                        
                    }
                    if (player<0&&board[i][j]<0) // will update the array if the player is (-1)
                    {
                        positions[line][0]=i;
                        positions[line][1]=j;
                        line=line+1;                        
                    }
                }
            }
        }
        return positions;
    }
    public static boolean isBasicMoveValid(int[][] board, int player, int fromRow, int fromCol, int toRow, int toCol) {
        boolean ans = false;
        if (fromRow>=0&&fromRow<8&&fromCol>=0&&fromCol<8&&toRow>=0&&toRow<8&&toCol>=0&&toCol<8) // makes sure the coordinates are legal
        {
            if (board[fromRow][fromCol]==player|board[fromRow][fromCol]==player*2) // checks if a disc of the player exists in the origin square
            {
                if(board[toRow][toCol]==0) // checks if the destination square is legal
                {
                    if (toCol==fromCol+1||toCol==fromCol-1) // checks if the destination column is legal
                    {
                        if (toRow==fromRow+1&&player!=-1) // makes sure the move is legal for a player that isn't (-1)
                        {
                            ans=true;
                        }
                        if (toRow==fromRow-1&&player!=1) // makes sure the move is legal for a player that isn't 1
                        {
                            ans=true;
                        }
                    }
                }
            }
        }
        return ans;
    }
    public static int[][] getAllBasicMoves(int[][] board, int player) {
        int[][] moves = null;
        int line=0;
        for (int i=0; i<8; i=i+1)
        {
            for (int j=0; j<8; j=j+1) // these 2 "for" loops will add 1 to the counter "line" for each legal move a square has
            {
                if (isBasicMoveValid(board,player,i,j,i+1,j+1)) line=line+1;
                if (isBasicMoveValid(board,player,i,j,i+1,j-1)) line=line+1;
                if (isBasicMoveValid(board,player,i,j,i-1,j+1)) line=line+1;
                if (isBasicMoveValid(board,player,i,j,i-1,j-1)) line=line+1;
            }
        }
        moves=new int[line][4]; // creating the length of the output array according to the amount of possibilities found
        line=0;
        for (int i=0; i<8; i=i+1)
        {
            for (int j=0; j<8; j=j+1) // the if's below will insert every move that exists for each square to the array
            {
                if (isBasicMoveValid(board,player,i,j,i+1,j+1))
                {
                    moves[line][0]=i;
                    moves[line][1]=j;
                    moves[line][2]=i+1;
                    moves[line][3]=j+1;
                    line=line+1;
                }   
                if (isBasicMoveValid(board,player,i,j,i+1,j-1))
                {
                    moves[line][0]=i;
                    moves[line][1]=j;
                    moves[line][2]=i+1;
                    moves[line][3]=j-1;
                    line=line+1;
                }   
                if (isBasicMoveValid(board,player,i,j,i-1,j+1))
                {
                    moves[line][0]=i;
                    moves[line][1]=j;
                    moves[line][2]=i-1;
                    moves[line][3]=j+1;
                    line=line+1;
                }   
                if (isBasicMoveValid(board,player,i,j,i-1,j-1))
                {
                    moves[line][0]=i;
                    moves[line][1]=j;
                    moves[line][2]=i-1;
                    moves[line][3]=j-1;
                    line=line+1;
                }
            }
        }
        return moves;
    }
    public static boolean isBasicJumpValid(int[][] board, int player, int fromRow, int fromCol, int toRow, int toCol) {
        boolean ans = false;
        if (fromRow>=0&&fromRow<8&&fromCol>=0&&fromCol<8&&toRow>=0&&toRow<8&&toCol>=0&&toCol<8) // makes sure the coordinates are legal
        {
            if (board[fromRow][fromCol]==player|board[fromRow][fromCol]==player*2) // checks if a disc of the player exists in the origin square
            {
                if(board[toRow][toCol]==0) // checks if the destination square is legal
                {
                    if (toRow==fromRow+2)
                    {
                        if (toCol==fromCol+2)
                        {
                            if (player==1|player==2)
                            {
                                if (board[fromRow+1][fromCol+1]<0)
                                    ans=true;
                            }
                            if (player==-2)
                            {
                                if (board[fromRow+1][fromCol+1]>0)
                                    ans=true;
                            }
                        }
                        if (toCol==fromCol-2)
                        {
                            if (player==1|player==2)
                            {
                                if (board[fromRow+1][fromCol-1]<0)
                                    ans=true;
                            }
                            if (player==-2)
                            {
                                if (board[fromRow+1][fromCol-1]>0)
                                    ans=true;
                            }
                        }
                    }
                    if (toRow==fromRow-2)
                    {
                        if (toCol==fromCol+2)
                        {
                            if (player==-1|player==-2)
                            {
                                if (board[fromRow-1][fromCol+1]>0)
                                    ans=true;
                            }
                            if (player==2)
                            {
                                if (board[fromRow-1][fromCol+1]<0)
                                    ans=true;
                            }
                        }
                        if (toCol==fromCol-2)
                        {
                            if (player==-1|player==-2)
                            {
                                if (board[fromRow-1][fromCol-1]>0)
                                    ans=true;
                            }
                            if (player==2)
                            {
                                if (board[fromRow-1][fromCol-1]<0)
                                    ans=true;
                            }
                        }
                    }
                }
            }
        }
        return ans;
    }
    public static int [][] getRestrictedBasicJumps(int[][] board, int player, int row, int col) {
        int[][] moves = null;
        int line=0;
        for (int i=row-2; i<=row+2; i=i+2)
        {
            for (int j=col-2; j<=col+2; j=j+2) // these 2 "for" loops will add 1 to the counter "line" for each legal move a square has
            {
                if (isBasicJumpValid(board,player,row,col,i,j)) line=line+1;
            }
        }
        moves=new int[line][4]; // creating the length of the output array according to the amount of possibilities found
        line=0;
        for (int i=row-2; i<=row+2; i=i+2)
        {
            for (int j=col-2; j<=col+2; j=j+2)
            {
                if (isBasicJumpValid(board,player,row,col,i,j)) // will insert every possible jump to the array
                {
                    moves[line][0]=row;
                    moves[line][1]=col;
                    moves[line][2]=i;
                    moves[line][3]=j;
                    line=line+1;
                }
            }
        }
        return moves;
    }
    public static int[][] getAllBasicJumps(int[][] board, int player) {
        int [][] moves = null;
        int [][] discs = playerDiscs(board,player); // this array holds a list of the discs the player has on the board currently
        int counter=0;
        for (int i=0; i<discs.length; i=i+1) // will add each disc's amount of possible moves to the counter
            counter=counter+getRestrictedBasicJumps(board,player,discs[i][0],discs[i][1]).length;
        moves=new int[counter][4]; // defining the array's size according to the sum of all discs possible jumps
        int line=0;
        for (int a=0; a<discs.length; a=a+1)
        {
            int [][] jumps = getRestrictedBasicJumps(board,player,discs[a][0],discs[a][1]); // creates the array "jumps" that holds the possible jumps for the current "for" disc
            for (int i=0; i<jumps.length; i=i+1) // will insert each line of the jumps array to the moves array
            {
                moves[line][0]=jumps[i][0];
                moves[line][1]=jumps[i][1];
                moves[line][2]=jumps[i][2];
                moves[line][3]=jumps[i][3];
                line=line+1;
            }
        }
        return moves;
    }
    public static boolean canJump(int[][] board, int player) {
        boolean ans = false;
        if (getAllBasicJumps(board,player).length>0) ans=true;
        return ans;
    }
    public static boolean isMoveValid(int[][] board, int player, int fromRow, int fromCol, int toRow, int toCol) {
        boolean ans = false;
        if (isBasicJumpValid(board,player,fromRow,fromCol,toRow,toCol)) 
            ans=true;
        else
            if (isBasicMoveValid (board,player,fromRow,fromCol,toRow,toCol)) 
                ans=true;
        return ans;
    }
    public static boolean hasValidMoves(int[][] board, int player) {
        boolean ans = false;
        if (getAllBasicMoves(board,player).length>0) ans=true;
        if (canJump(board,player)) ans=true;
        return ans;
    }
    public static int[][] playMove(int[][] board, int player, int fromRow, int fromCol, int toRow, int toCol) {
        if (isBasicJumpValid(board,player,fromRow,fromCol,toRow,toCol)) // in case it's a jump- will replace the eaten player with 0
        {
            if (fromRow>toRow)
            {
                if (fromCol>toCol) board[fromRow-1][fromCol-1]=0;
                else board[fromRow-1][fromCol+1]=0;
            }
            else
            {
                if (fromCol>toCol) board[fromRow+1][fromCol-1]=0;
                else board[fromRow+1][fromCol+1]=0;
            }
        }
        if (player==1&toRow==7)
        {
            board[toRow][toCol]=2;
            board[fromRow][fromCol]=0;
        }
        else
        {
            if (player==-1&toRow==0)
            {
                board[toRow][toCol]=-2;
                board[fromRow][fromCol]=0;
            }
            else
            {
                board[toRow][toCol]=player;
                board[fromRow][fromCol]=0;
            }
        }
        return board;
    }
    public static boolean gameOver(int[][] board, int player) {
        boolean ans = false;
        if (!hasValidMoves(board,player)) ans=true;
        if (playerDiscs(board,1)==null | playerDiscs(board,-1)==null) ans=true;
        return ans;
    }
    public static int findTheLeader(int[][] board) {
        int ans = 0;
        int player1=0, player2=0;
        for (int i=0; i<8; i=i+1)
        {
            for (int j=0; j<8; j=j+1)
            {
                if (board[i][j]==1) player1=player1+1;
                if (board[i][j]==2) player1=player1+2;
                if (board[i][j]==-1) player1=player2+1;
                if (board[i][j]==-2) player1=player2+2;
            }
        }
        if (player1>player2) 
            ans=1;
        else
            if (player2>player1)
                ans=-1;
            else
                ans=0;
        return ans;
    }
    public static int[][] randomPlayer(int[][] board, int player) {
        if (hasValidMoves(board,player))
        {
            if (getAllBasicMoves(board,player).length>0 && isMoveValid(board,player,getAllBasicMoves(board,player)[0][0],getAllBasicMoves(board,player)[0][1],getAllBasicMoves(board,player)[0][2],getAllBasicMoves(board,player)[0][3]))
                board=playMove(board,player,getAllBasicMoves(board,player)[0][0],getAllBasicMoves(board,player)[0][1],getAllBasicMoves(board,player)[0][2],getAllBasicMoves(board,player)[0][3]);
            else
            if (getAllBasicJumps(board,player).length>0 && isMoveValid(board,player,getAllBasicJumps(board,player)[0][0],getAllBasicJumps(board,player)[0][1],getAllBasicJumps(board,player)[0][2],getAllBasicJumps(board,player)[0][3]))
                board=playMove(board,player,getAllBasicJumps(board,player)[0][0],getAllBasicJumps(board,player)[0][1],getAllBasicJumps(board,player)[0][2],getAllBasicJumps(board,player)[0][3]);
        }
        return board;
    }
    public static int[][] defensivePlayer(int[][] board, int player) {
        if (hasValidMoves(board,player))
        {
            if (canJump(board,player))
                board=playMove(board,player,getAllBasicJumps(board,player)[0][0],getAllBasicJumps(board,player)[0][1],getAllBasicJumps(board,player)[0][2],getAllBasicJumps(board,player)[0][3]);
            else
            {
                boolean goodMove=false;
                int i=0;
                int [][] arr=board;
                while (i<getAllBasicMoves(board,player).length && !goodMove)
                {
                    arr=playMove(board,player,getAllBasicMoves(board,player)[i][0],getAllBasicMoves(board,player)[i][1],getAllBasicMoves(board,player)[i][2],getAllBasicMoves(board,player)[i][3]);
                    if (!canJump(arr,-player))
                        goodMove=true;
                    i=i+1;
                }
                board=arr;
            }
        }
        return board;
    }
    public static int[][] sidesPlayer(int[][] board, int player) {

        if (hasValidMoves(board,player))
        {
            if (canJump(board,player))
                board=playMove(board,player,getAllBasicJumps(board,player)[0][0],getAllBasicJumps(board,player)[0][1],getAllBasicJumps(board,player)[0][2],getAllBasicJumps(board,player)[0][3]);
            else
            {
                if (getAllBasicMoves(board,player).length>1)
                {
                    int bestMove=0, minHefresh=7;
                    for (int i=1; i<getAllBasicMoves(board,player).length; i=i+1)
                    {
                        if (Math.abs(0-getAllBasicMoves(board,player)[i][3])<minHefresh)
                        {
                            bestMove=i;
                            minHefresh=Math.abs(0-getAllBasicMoves(board,player)[i][3]);
                        }
                        if (Math.abs(0-getAllBasicMoves(board,player)[i-1][3])<minHefresh)
                        {
                            bestMove=i-1;
                            minHefresh=Math.abs(0-getAllBasicMoves(board,player)[i-1][3]);
                        }
                        if (Math.abs(7-getAllBasicMoves(board,player)[i][3])<minHefresh)
                        {
                            bestMove=i;
                            minHefresh=Math.abs(7-getAllBasicMoves(board,player)[i][3]);
                        }
                        if (Math.abs(7-getAllBasicMoves(board,player)[i-1][3])<minHefresh)
                        {
                            bestMove=i-1;
                            minHefresh=Math.abs(7-getAllBasicMoves(board,player)[i-1][3]);
                        }
                    }
                    board=playMove(board,player,getAllBasicMoves(board,player)[bestMove][0],getAllBasicMoves(board,player)[bestMove][1],getAllBasicMoves(board,player)[bestMove][2],getAllBasicMoves(board,player)[bestMove][3]);
                }
                else
                    board=playMove(board,player,getAllBasicMoves(board,player)[0][0],getAllBasicMoves(board,player)[0][1],getAllBasicMoves(board,player)[0][2],getAllBasicMoves(board,player)[0][3]);
            }
        }
        return board;
    }












    //******************************************************************************//

    /* ---------------------------------------------------------- *
     * Play an interactive game between the computer and you      *
     * ---------------------------------------------------------- */
    public static void interactivePlay() {
        int[][] board = createBoard();
        showBoard(board);

        System.out.println("Welcome to the interactive Checkers Game !");

        int strategy = getStrategyChoice();
        System.out.println("You are the first player (RED discs)");

        boolean oppGameOver = false;
        while (!gameOver(board, RED) && !oppGameOver) {
            board = getPlayerFullMove(board, RED);

            oppGameOver = gameOver(board, BLUE);
            if (!oppGameOver) {
                EnglishCheckersGUI.sleep(200);

                board = getStrategyFullMove(board, BLUE, strategy);
            }
        }

        int winner = 0;
        if (playerDiscs(board, RED).length == 0  |  playerDiscs(board, BLUE).length == 0){
            winner = findTheLeader(board);
        }

        if (winner == RED) {
            System.out.println();
            System.out.println("\t *************************");
            System.out.println("\t * You are the winner !! *");
            System.out.println("\t *************************");
        }
        else if (winner == BLUE) {
            System.out.println("\n======= You lost :( =======");
        }
        else
            System.out.println("\n======= DRAW =======");
    }


    /* --------------------------------------------------------- *
     * A game between two players                                *
     * --------------------------------------------------------- */
    public static void twoPlayers() {
        int[][] board = createBoard();
        showBoard(board);

        System.out.println("Welcome to the 2-player Checkers Game !");

        boolean oppGameOver = false;
        while (!gameOver(board, RED)  &  !oppGameOver) {
            System.out.println("\nRED's turn");
            board = getPlayerFullMove(board, RED);

            oppGameOver = gameOver(board, BLUE);
            if (!oppGameOver) {
                System.out.println("\nBLUE's turn");
                board = getPlayerFullMove(board, BLUE);
            }
        }

        int winner = 0;
        if (playerDiscs(board, RED).length == 0  |  playerDiscs(board, BLUE).length == 0)
            winner = findTheLeader(board);

        System.out.println();
        System.out.println("\t ************************************");
        if (winner == RED)
            System.out.println("\t * The red player is the winner !!  *");
        else if (winner == BLUE)
            System.out.println("\t * The blue player is the winner !! *");
        else
            System.out.println("\t * DRAW !! *");
        System.out.println("\t ************************************");
    }


    /* --------------------------------------------------------- *
     * Get a complete (possibly a sequence of jumps) move        *
     * from a human player.                                      *
     * --------------------------------------------------------- */
    public static int[][] getPlayerFullMove(int[][] board, int player) {
        // Get first move/jump
        int fromRow = -1, fromCol = -1, toRow = -1, toCol = -1;
        boolean jumpingMove = canJump(board, player);
        boolean badMove   = true;
        getPlayerFullMoveScanner = new Scanner(System.in);//I've modified it
        while (badMove) {
            if (player == 1){
                System.out.println("Red, Please play:");
            } else {
                System.out.println("Blue, Please play:");
            }

            fromRow = getPlayerFullMoveScanner.nextInt();
            fromCol = getPlayerFullMoveScanner.nextInt();

            int[][] moves = jumpingMove ? getAllBasicJumps(board, player) : getAllBasicMoves(board, player);
            markPossibleMoves(board, moves, fromRow, fromCol, MARK);
            toRow   = getPlayerFullMoveScanner.nextInt();
            toCol   = getPlayerFullMoveScanner.nextInt();
            markPossibleMoves(board, moves, fromRow, fromCol, EMPTY);

            badMove = !isMoveValid(board, player, fromRow, fromCol, toRow, toCol); 
            if (badMove)
                System.out.println("\nThis is an illegal move");
        }

        // Apply move/jump
        board = playMove(board, player, fromRow, fromCol, toRow, toCol);
        showBoard(board);

        // Get extra jumps
        if (jumpingMove) {
            boolean longMove = (getRestrictedBasicJumps(board, player, toRow, toCol).length > 0);
            while (longMove) {
                fromRow = toRow;
                fromCol = toCol;

                int[][] moves = getRestrictedBasicJumps(board, player, fromRow, fromCol);

                boolean badExtraMove = true;
                while (badExtraMove) {
                    markPossibleMoves(board, moves, fromRow, fromCol, MARK);
                    System.out.println("Continue jump:");
                    toRow = getPlayerFullMoveScanner.nextInt();
                    toCol = getPlayerFullMoveScanner.nextInt();
                    markPossibleMoves(board, moves, fromRow, fromCol, EMPTY);

                    badExtraMove = !isMoveValid(board, player, fromRow, fromCol, toRow, toCol); 
                    if (badExtraMove)
                        System.out.println("\nThis is an illegal jump destination :(");
                }

                // Apply extra jump
                board = playMove(board, player, fromRow, fromCol, toRow, toCol);
                showBoard(board);

                longMove = (getRestrictedBasicJumps(board, player, toRow, toCol).length > 0);
            }
        }
        return board;
    }


    /* --------------------------------------------------------- *
     * Get a complete (possibly a sequence of jumps) move        *
     * from a strategy.                                          *
     * --------------------------------------------------------- */
    public static int[][] getStrategyFullMove(int[][] board, int player, int strategy) {
        if (strategy == RANDOM)
            board = randomPlayer(board, player);
        else if (strategy == DEFENSIVE)
            board = defensivePlayer(board, player);
        else if (strategy == SIDES)
            board = sidesPlayer(board, player);

        showBoard(board);
        return board;
    }


    /* --------------------------------------------------------- *
     * Get a strategy choice before the game.                    *
     * --------------------------------------------------------- */
    public static int getStrategyChoice() {
        int strategy = -1;
        getStrategyScanner = new Scanner(System.in);
        System.out.println("Choose the strategy of your opponent:" +
                "\n\t(" + RANDOM + ") - Random player" +
                "\n\t(" + DEFENSIVE + ") - Defensive player" +
                "\n\t(" + SIDES + ") - To-the-Sides player player");
        while (strategy != RANDOM  &  strategy != DEFENSIVE
                &  strategy != SIDES) {
            strategy=getStrategyScanner.nextInt();
        }
        return strategy;
    }


    /* --------------------------------------- *
     * Print the possible moves                *
     * --------------------------------------- */
    public static void printMoves(int[][] possibleMoves) {
        for (int i = 0;  i < 4;  i = i+1) {
            for (int j = 0;  j < possibleMoves.length;  j = j+1)
                System.out.print(" " + possibleMoves[j][i]);
            System.out.println();
        }
    }


    /* --------------------------------------- *
     * Mark/unmark the possible moves          *
     * --------------------------------------- */
    public static void markPossibleMoves(int[][] board, int[][] moves, int fromRow, int fromColumn, int value) {
        for (int i = 0;  i < moves.length;  i = i+1)
            if (moves[i][0] == fromRow  &  moves[i][1] == fromColumn)
                board[moves[i][2]][moves[i][3]] = value;

        showBoard(board);
    }


    /* --------------------------------------------------------------------------- *
     * Shows the board in a graphic window                                         *
     * you can use it without understanding how it works.                          *                                                     
     * --------------------------------------------------------------------------- */
    public static void showBoard(int[][] board) {
        grid.showBoard(board);
    }


    /* --------------------------------------------------------------------------- *
     * Print the board                                                             *
     * you can use it without understanding how it works.                          *                                                     
     * --------------------------------------------------------------------------- */
    public static void printMatrix(int[][] matrix){
        for (int i = matrix.length-1; i >= 0; i = i-1){
            for (int j = 0; j < matrix.length; j = j+1){
                System.out.format("%4d", matrix[i][j]);
            }
            System.out.println();
        }
    }

}

喜。刚开始编码,安装ide intellij但我无法运行代码。 非常感谢!

如您所见,运行命令的绿色箭头已禁用。此外,当我尝试从工具栏的运行菜单运行时,它只是说编辑配置。

As you can see the green arrow of the run command is disabled. in addition when i try to run from the run menu of the toolbar it just says edit configuration

2 个答案:

答案 0 :(得分:1)

只需将光标放在“主”方法行上,然后按向右键并选择运行。

答案 1 :(得分:0)

右键单击主方法代码,然后点击“运行”。