如何从第二个小部件打开弹出菜单?
final button = new PopupMenuButton(
itemBuilder: (_) => <PopupMenuItem<String>>[
new PopupMenuItem<String>(
child: const Text('Doge'), value: 'Doge'),
new PopupMenuItem<String>(
child: const Text('Lion'), value: 'Lion'),
],
onSelected: _doSomething);
final tile = new ListTile(title: new Text('Doge or lion?'), trailing: button);
我想通过点按button
打开tile
的菜单。
答案 0 :(得分:9)
这样可行,但不够优雅(并且与Rainer的解决方案具有相同的显示问题:
class _MyHomePageState extends State<MyHomePage> {
final GlobalKey _menuKey = new GlobalKey();
@override
Widget build(BuildContext context) {
final button = new PopupMenuButton(
key: _menuKey,
itemBuilder: (_) => <PopupMenuItem<String>>[
new PopupMenuItem<String>(
child: const Text('Doge'), value: 'Doge'),
new PopupMenuItem<String>(
child: const Text('Lion'), value: 'Lion'),
],
onSelected: (_) {});
final tile =
new ListTile(title: new Text('Doge or lion?'), trailing: button, onTap: () {
// This is a hack because _PopupMenuButtonState is private.
dynamic state = _menuKey.currentState;
state.showButtonMenu();
});
return new Scaffold(
body: new Center(
child: tile,
),
);
}
}
我怀疑你实际要求的是https://github.com/flutter/flutter/issues/254或https://github.com/flutter/flutter/issues/8277跟踪的内容 - 将标签与控件相关联并使标签可点击的功能 - 以及是Flutter框架中缺少的一个功能。
答案 1 :(得分:9)
我认为用这种方法比显示PopupMenuButton更好。
final tile = new ListTile(
title: new Text('Doge or lion?'),
trailing: GestureDetector(
onTapDown: (TapDownDetails details) {
_showPopupMenu(details.globalPosition);
},
child: Container(child: Text("Press Me")),
),
);
有时候,您想在按下按钮的位置显示 _showPopupMenu 为此使用GestureDetector
_showPopupMenu(Offset offset) async {
double left = offset.dx;
double top = offset.dy;
await showMenu(
context: context,
position: RelativeRect.fromLTRB(left, top, 0, 0),
items: [
...,
elevation: 8.0,
);
}
,然后_showPopupMenu将类似于
package com.google.common.util.concurrent;
import com.google.common.util.concurrent.RateLimiter.SleepingStopwatch;
public class RateLimiters {
public static RateLimiter createCharged(double permitsPerSecond, double maxBurstSeconds) {
SmoothRateLimiter.SmoothBursty rateLimiter = new SmoothRateLimiter.SmoothBursty(SleepingStopwatch.createFromSystemTimer(), maxBurstSeconds);
rateLimiter.setRate(permitsPerSecond);
rateLimiter.storedPermits = maxBurstSeconds * permitsPerSecond;
return rateLimiter;
}
}
答案 2 :(得分:2)
使用popup_menu软件包作为库
在您的popup_menu: ^1.0.5
依赖项中添加pubspec.yaml
。并导入它:
import 'package:popup_menu/popup_menu.dart';
首先,您应该在代码中的某个位置设置上下文。如下所示:
PopupMenu.context = context;
然后创建一个showPopup
小部件并传递所需的参数:
void showPopup(Offset offset) {
PopupMenu menu = PopupMenu(
// backgroundColor: Colors.teal,
// lineColor: Colors.tealAccent,
maxColumn: 3,
items: [
MenuItem(title: 'Copy', image: Image.asset('assets/copy.png')),
MenuItem(title: 'Mail', image: Icon(Icons.mail, color: Colors.white)),
MenuItem(title: 'Power',image: Icon(Icons.power, color: Colors.white,)),
],
onClickMenu: onClickMenu,
stateChanged: stateChanged,
onDismiss: onDismiss);
menu.show(rect: Rect.fromPoints(offset, offset));
}
void stateChanged(bool isShow) {
print('menu is ${isShow ? 'showing' : 'closed'}');
}
void onClickMenu(MenuItemProvider item) {
print('Click menu -> ${item.menuTitle}');
}
void onDismiss() {
print('Menu is dismiss');
}
这是打开的弹出窗口
@override
Widget build(BuildContext context) {
PopupMenu.context = context; // This is the set context
return Scaffold(
appBar: AppBar(
title: Text('Show Popup')),
body: Stack(
children: <Widget>[
ListView.builder(
itemCount: list.length,
itemBuilder: (context, index) {
return MaterialButton(
child: GestureDetector(
onTapUp: (TapUpDetails details) {
showPopup(details.globalPosition);
},
child: ListTile(
leading: IconButton(
icon: Icon(Icons.restaurant_menu),
),
title: Text("Select your categories"),
subtitle: Text("Sub Title"),
// onTap: showPopup,
),
),
);
},
),
],
),
);
}
答案 3 :(得分:2)
截图:
完整代码:
class MyPage extends StatelessWidget {
final GlobalKey<PopupMenuButtonState<int>> _key = GlobalKey();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: [
PopupMenuButton<int>(
key: _key,
itemBuilder: (context) {
return <PopupMenuEntry<int>>[
PopupMenuItem(child: Text('0'), value: 0),
PopupMenuItem(child: Text('1'), value: 1),
];
},
),
],
),
body: RaisedButton(
onPressed: () => _key.currentState.showButtonMenu(),
child: Text('Open/Close menu'),
),
);
}
}
答案 4 :(得分:1)
我找到了你问题的解决方案。您可以为PopupMenuButton提供一个子项,它可以是包含ListTile的任何Widget(请参阅下面的代码)。唯一的问题是PopupMenu在ListTile的左侧打开。
final popupMenu = new PopupMenuButton(
child: new ListTile(
title: new Text('Doge or lion?'),
trailing: const Icon(Icons.more_vert),
),
itemBuilder: (_) => <PopupMenuItem<String>>[
new PopupMenuItem<String>(
child: new Text('Doge'), value: 'Doge'),
new PopupMenuItem<String>(
child: new Text('Lion'), value: 'Lion'),
],
onSelected: _doSomething,
)
答案 5 :(得分:0)
我认为没有办法实现这种行为。虽然您可以将onTap
属性附加到磁贴,但无法从“外部”访问MenuButton
您可以采用的方法是使用ExpansionPanels,因为它们看起来像ListTiles,旨在允许轻松修改和编辑。