我的代码适用于普通设备但在视网膜设备上会产生模糊图像。
有人知道我的问题的解决方案吗?
+ (UIImage *) imageWithView:(UIView *)view
{
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
答案 0 :(得分:642)
从使用UIGraphicsBeginImageContext
切换到UIGraphicsBeginImageContextWithOptions
(如文档on this page所述)。传递0.0表示比例(第三个参数),你将获得一个比例因子等于屏幕的上下文。
UIGraphicsBeginImageContext
使用1.0的固定比例因子,因此您实际上在iPhone 4上获得与其他iPhone上完全相同的图像。我敢打赌iPhone 4正在应用过滤器,当你暗中扩大它时,或者只是你的大脑正在接受它不如它周围的所有东西那么尖锐。
所以,我想:
#import <QuartzCore/QuartzCore.h>
+ (UIImage *)imageWithView:(UIView *)view
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
在Swift 4中:
func image(with view: UIView) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0.0)
defer { UIGraphicsEndImageContext() }
if let context = UIGraphicsGetCurrentContext() {
view.layer.render(in: context)
let image = UIGraphicsGetImageFromCurrentImageContext()
return image
}
return nil
}
答案 1 :(得分:208)
目前已接受的答案现已过时,至少在您支持iOS 7时是这样。
如果您只支持iOS7 +,那么您应该使用以下内容:
+ (UIImage *) imageWithView:(UIView *)view
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0f);
[view drawViewHierarchyInRect:view.bounds afterScreenUpdates:NO];
UIImage * snapshotImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return snapshotImage;
}
Swift 4:
func imageWithView(view: UIView) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0.0)
defer { UIGraphicsEndImageContext() }
view.drawHierarchy(in: view.bounds, afterScreenUpdates: true)
return UIGraphicsGetImageFromCurrentImageContext()
}
根据this article,您可以看到新的iOS7方法drawViewHierarchyInRect:afterScreenUpdates:
比renderInContext:
快许多倍。
答案 2 :(得分:31)
我已经基于@Dima解决方案创建了一个Swift扩展:
extension UIImage {
class func imageWithView(view: UIView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0)
view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
let img = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img
}
}
编辑:Swift 4改进版
extension UIImage {
class func imageWithView(_ view: UIView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0)
defer { UIGraphicsEndImageContext() }
view.drawHierarchy(in: view.bounds, afterScreenUpdates: true)
return UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
}
}
用法:
let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
let image = UIImage.imageWithView(view)
答案 3 :(得分:24)
要通过@Tommy和@Dima改进答案,请使用以下类别将UIView渲染为具有透明背景的UIImage 且不会降低质量。在iOS7上工作。 (或者只是在实现中重用该方法,将self
引用替换为您的图像)
#import <UIKit/UIKit.h>
@interface UIView (RenderToImage)
- (UIImage *)imageByRenderingView;
@end
#import "UIView+RenderViewToImage.h"
@implementation UIView (RenderViewToImage)
- (UIImage *)imageByRenderingView
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, 0.0);
[self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
UIImage * snapshotImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return snapshotImage;
}
@end
答案 4 :(得分:20)
public extension UIView {
@available(iOS 10.0, *)
public func renderToImage(afterScreenUpdates: Bool = false) -> UIImage {
let rendererFormat = UIGraphicsImageRendererFormat.default()
rendererFormat.opaque = isOpaque
let renderer = UIGraphicsImageRenderer(size: bounds.size, format: rendererFormat)
let snapshotImage = renderer.image { _ in
drawHierarchy(in: bounds, afterScreenUpdates: afterScreenUpdates)
}
return snapshotImage
}
}
答案 5 :(得分:15)
The Swift 3 solution (based on Dima's answer) with UIView extension should be like this:
extension UIView {
public func getSnapshotImage() -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.isOpaque, 0)
self.drawHierarchy(in: self.bounds, afterScreenUpdates: false)
let snapshotImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return snapshotImage
}
}
答案 6 :(得分:6)
Drop-in Swift 3.0扩展,支持新的iOS 10.0 API&amp;上一个方法。
注意:
!
打开任何内容都不会导致崩溃。extension UIView
{
public func renderToImage(afterScreenUpdates: Bool = false) -> UIImage?
{
if #available(iOS 10.0, *)
{
let rendererFormat = UIGraphicsImageRendererFormat.default()
rendererFormat.scale = self.layer.contentsScale
rendererFormat.opaque = self.isOpaque
let renderer = UIGraphicsImageRenderer(size: self.bounds.size, format: rendererFormat)
return
renderer.image
{
_ in
self.drawHierarchy(in: self.bounds, afterScreenUpdates: afterScreenUpdates)
}
}
else
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.isOpaque, self.layer.contentsScale)
defer
{
UIGraphicsEndImageContext()
}
self.drawHierarchy(in: self.bounds, afterScreenUpdates: afterScreenUpdates)
return UIGraphicsGetImageFromCurrentImageContext()
}
}
}
答案 7 :(得分:5)
对于Swift 5.1,您可以使用以下扩展名:
extension UIView {
func asImage() -> UIImage {
let renderer = UIGraphicsImageRenderer(bounds: bounds)
return renderer.image {
rendererContext in
layer.render(in: rendererContext.cgContext)
}
}
}
答案 8 :(得分:5)
Swift 2.0:
使用扩展方法:
extension UIImage{
class func renderUIViewToImage(viewToBeRendered:UIView?) -> UIImage
{
UIGraphicsBeginImageContextWithOptions((viewToBeRendered?.bounds.size)!, false, 0.0)
viewToBeRendered!.drawViewHierarchyInRect(viewToBeRendered!.bounds, afterScreenUpdates: true)
viewToBeRendered!.layer.renderInContext(UIGraphicsGetCurrentContext()!)
let finalImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return finalImage
}
}
用法:
override func viewDidLoad() {
super.viewDidLoad()
//Sample View To Self.view
let sampleView = UIView(frame: CGRectMake(100,100,200,200))
sampleView.backgroundColor = UIColor(patternImage: UIImage(named: "ic_120x120")!)
self.view.addSubview(sampleView)
//ImageView With Image
let sampleImageView = UIImageView(frame: CGRectMake(100,400,200,200))
//sampleView is rendered to sampleImage
var sampleImage = UIImage.renderUIViewToImage(sampleView)
sampleImageView.image = sampleImage
self.view.addSubview(sampleImageView)
}
答案 9 :(得分:3)
extension UIView {
func getSnapshotImage() -> UIImage {
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0)
drawHierarchy(in: bounds, afterScreenUpdates: false)
let snapshotImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return snapshotImage
}
}
答案 10 :(得分:3)
所有Swift 3的答案对我都没有用,所以我翻译了最常用的答案:
extension UIImage {
class func imageWithView(view: UIView) -> UIImage {
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0.0)
view.layer.render(in: UIGraphicsGetCurrentContext()!)
let img: UIImage? = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return img!
}
}
答案 11 :(得分:1)
根据@Dima的回答,这是一个Swift 4 UIView扩展。
extension UIView {
func image () -> UIImage?
{
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0)
drawHierarchy(in: bounds, afterScreenUpdates: false)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
答案 12 :(得分:0)
有时drawRect方法会产生问题所以我得到的答案更合适。你也可以看看它 Capture UIImage of UIView stuck in DrawRect method
答案 13 :(得分:0)
- (UIImage*)screenshotForView:(UIView *)view
{
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// hack, helps w/ our colors when blurring
NSData *imageData = UIImageJPEGRepresentation(image, 1); // convert to jpeg
image = [UIImage imageWithData:imageData];
return image;
}
答案 14 :(得分:0)
UIGraphicsImageRenderer
是iOS 10中引入的一个相对较新的API。您可以通过指定磅值来构造UIGraphicsImageRenderer 。 image方法采用一个Closure参数,并返回一个位图,该位图是由于执行传递的Closure而产生的。在这种情况下,结果是原始图像按比例缩小以在指定范围内绘制。
https://nshipster.com/image-resizing/
因此,请确保您要传递给UIGraphicsImageRenderer
的尺寸是磅,而不是像素。
如果图像大于预期,则需要将尺寸除以比例因子。
答案 15 :(得分:-2)
在这个方法中,只需传递一个视图对象,它将返回一个UIImage对象。
-(UIImage*)getUIImageFromView:(UIView*)yourView
{
UIGraphicsBeginImageContext(yourView.bounds.size);
[yourView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
答案 16 :(得分:-7)
将此添加到UIView类别的方法
- (UIImage*) capture {
UIGraphicsBeginImageContext(self.bounds.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[self.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}