有一个数组如下:
[[3,0],[6,0],[2,0],[9,0] ....]
我正在尝试创建一个React / Redux reducer,它将其中一个0的值更改为1.我单击一个元素并调度一个动作。 Idx是数组中元素的索引(例如,0,1,2,3)
export const toggleTile = (idx) => {
return {
type: TOGGLE_TILE,
idx
};
};
下面的减速机不能像我希望的那样工作。我刚刚创建了条件语句的框架。如果我单击索引为3的图块(所以第四个图块),它会将所有元素的[n,0]更改为[n,1]。首先,它应该只在我点击任何一个图块时才会这样做,它应该只为点击的图块更改[n,0]到[n,1]所以我试图将下面代码中的3更改为被映射的'i'元素的索引。
export default (state = [], action = {}) => {
switch (action.type) {
case LOAD_GRID:
return action.payload || [];
case TOGGLE_TILE:
return state.map((i) => {
if (action.idx === 3) {
return (i[1] === 0
? [i[0], parseInt(i[1], 10) + 1]
: [i[0], parseInt(i[1], 10) - 1]
);
}
return [i[0], i[1]];
});
default:
return state;
}
};
网格组件:
export default class Grid extends Component {
render() {
const mygrid = [];
this.props.inGrid.forEach((r, i) => {
mygrid.push(
<Square
key={i}
idx={i}
sqValue={r}
toggleTile={this.props.toggleTile}
/>
);
});
const { grid } = styles;
return (
<View style={grid}>
{mygrid}
</View>
);
}
}
export default class Square extends Component {
myaction() {
this.props.toggleTile(this.props.idx);
console.log(this.props.idx);
}
render() {
const { square, textStyle, squareActive } = styles;
const { sqValue } = this.props;
return (
<TouchableHighlight
style={[square, sqValue[1] && squareActive]}
onPress={this.myaction.bind(this)}
>
<View>
<Text style={textStyle}>{sqValue[0]},{sqValue[1]}</Text>
</View>
</TouchableHighlight>
);
}
}
请告知。
答案 0 :(得分:2)
有很多方法可以做到这一点,不同程度的冗长(由于Redux坚持不变性),但这是一个非常简单的方法:
case TOGGLE_TILE:
const nextValue = state[action.idx].slice(); // Make a copy of the tuple to be toggled
nextValue[1] = nextValue[1] === 0 ? 1 : 0; // Toggle it
const nextState = state.slice(); // Make a copy of the state
nextState[action.idx] = nextValue; // Replace the old tuple with the toggled copy
return nextState;
或者:
case TOGGLE_TILE:
const prevValue = state[action.idx];
const nextState = state.slice();
nextState[action.idx] = [ prevValue[0], prevValue[1] === 0 ? 1 : 0 ];
return nextState;
答案 1 :(得分:1)
好的,我会试着看看我们可以用你分享的以下代码部分做些什么。
我想指出,所提供的代码并不简洁。对于您自己,您的团队以及本网站上的任何人来说,如果您的代码被重构,您就会越了解您需要构建的内容,这将是一个很大的好处。
// So state is just an array of arrays...
var state = [3,0], [6,0], [2,0], [9,0]];
return state.map((i) => { // i => [3,0] or [9,0] !! i is not index !!
// Map is going to iterate over the entire array of arrays.
if (action.idx === 3) {
// action.idx is what comes in from the click.
// Here is where your doing your work.
// If the first element of "i" is zero, then
// return the same array but add 1 to the second element of array.
// so [3,0] or [4,0] should become [3,1] or [4,1] but only for #3 as
// action.idx === 3 says to only change when... Nope, this is not how it will work. You need your exception in the MAP.
return (i[1] === 0 ? [i[0], parseInt(i[1], 10) + 1] : [i[0], parseInt(i[1], 10) - 1]);
}
// ?? Why don't you just return i, as i is each array of numbers.
return [i[0], i[1]];
});
// It seams to me that something like this should work, just plug and play.
// I am assuming a few things here that I will spell out. If they are incorrect, let me know and I'll change it.
// state will be an array of arrays that only contain two numbers each.
// They may or may not be in original order.
// The second element of each array will be either 0 or 1.
var state = [3,0], [6,0], [2,0], [9,0]];
state.map(function(cell){ // call it what you want, you called it "i".
if(cell[0] === action.idx){ // If clicked action index is === to cell[0]
// You could just hard code 3 as you did above, but this makes it dynamic.
// and only changes the cell that was clicked.
cell[1] = cell[1] ? 1 : 0; // if cell[1] is 0, then it is falsey, no need for complex logic. No need to parseInt if they are numbers to begin with. But if you do, then use "+" to change a string to number.
}
return cell;
});
没有笔记
var state = [3,0], [6,0], [2,0], [9,0]];
state.map(function(cell){
if(cell[0] === action.idx){
cell[1] = cell[1] ? 1 : 0;
}
return cell;
});