我正在Android Studio中使用LibGDX,musicg和jlayer创建一个项目。问题是当在核心项目中使用这些库中的任何类时,会出现错误java.lang.NoClassDefFoundError。我在jar中的库中有核心项目的文件夹库。
这不是多指标错误,因为我的项目只有18k方法。
错误和gradle构建的截图:
记录错误
W/dalvikvm: threadid=12: thread exiting with uncaught exception (group=0x41a2bc98)
W/dalvikvm: threadid=12: uncaught exception occurred
W/System.err: java.lang.NoClassDefFoundError: javazoom.jl.converter.Converter
W/System.err: at com.beatshare.game.Utilities.Utils.sync(Utils.java:129)
W/System.err: at Screens.ListMusicScreen.show(ListMusicScreen.java:44)
W/System.err: at com.badlogic.gdx.Game.setScreen(Game.java:61)
W/System.err: at Screens.MainMenuScreen$2.touchUp(MainMenuScreen.java:86)
W/System.err: at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
W/System.err: at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
W/System.err: at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
W/System.err: at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:457)
W/System.err: at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1814)
W/System.err: at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1517)
W/dalvikvm: threadid=12: calling UncaughtExceptionHandler
E/AndroidRuntime: FATAL EXCEPTION: GLThread 794
Process: com.beatshare.game, PID: 29535
java.lang.NoClassDefFoundError: javazoom.jl.converter.Converter
at com.beatshare.game.Utilities.Utils.sync(Utils.java:129)
at Screens.ListMusicScreen.show(ListMusicScreen.java:44)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at Screens.MainMenuScreen$2.touchUp(MainMenuScreen.java:86)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:457)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1814)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1517)
Core build.gradle
apply plugin: "java"
sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
dependencies {
compile 'com.google.code.gson:gson:2.8.0'
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile fileTree(include: ['*.jar'], dir: 'libs')
compile files('libs/jl1.0.1.jar')
compile files('libs/musicg-1.4.2.0.jar')
}
eclipse.project {
name = appName + "-core"
}
App build.gradle
buildscript {
repositories {
mavenLocal()
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://repo1.maven.org/maven2/" }
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.0'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = "Beatshare"
gdxVersion = '1.9.6'
roboVMVersion = '2.3.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.8.0'
}
repositories {
mavenLocal()
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86_64"
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"
}
}
tasks.eclipse.doLast {
delete ".project"
}
答案 0 :(得分:0)
jlayer.jar
,因此以这种方式编译并从libs文件夹中删除jlayer.jar
:
dependencies {
compile 'com.google.code.gson:gson:2.8.0'
compile group: 'javazoom', name: 'jlayer', version: '1.0.1'
compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
compile fileTree(include: ['*.jar'], dir: 'libs')
}
<强> java.lang.NoClassDefFoundError 强>
此异常表示JVM在其内部类定义数据结构中查找了类的定义但未找到它。
这与说它无法从类路径加载不同。通常这表明我们之前尝试从类路径加载一个类,但由于某种原因它失败了 - 现在我们正在尝试再次使用该类(因此需要加载它,因为它上次失败了),但是我们'甚至不会尝试加载它,因为我们之前没有加载它(并且合理地怀疑我们会再次失败)。
较早的故障可能是ClassNotFoundException
或ExceptionInInitializerError
(表示静态初始化块中的故障)或任何其他问题。关键是,NoClassDefFoundError
不一定是类路径问题。