你好Stackoverflow! (第一次在这里发帖,所以请你好看:P)
所以,我决定在c#中制作一个discord bot 1.0(我正在学习c#atm)并且我遇到了一个问题,我不知道如何解决它..
所以,描述一下我要做的是跟随。
我正在尝试这样做,所以我可以为x命令设置不同的类,例如.say等,而不是在下面的“命令”中使用em,所以它更容易使用。
我得到了这些工作三个脚本,但不能让第四个工作
//启动
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using Discord.Commands;
namespace MyBot
{
public class Program
{
// Convert our sync main to an async main.
public static void Main(string[] args) =>
new Program().Start().GetAwaiter().GetResult();
private DiscordSocketClient client;
private CommandHandler handler;
public async Task Start()
{
// Define the DiscordSocketClient
client = new DiscordSocketClient();
var token = "Censored";
// Login and connect to Discord.
await client.LoginAsync(TokenType.Bot, token);
await client.StartAsync();
var map = new DependencyMap();
map.Add(client);
handler = new CommandHandler();
await handler.Install(map);
// Block this program until it is closed.
await Task.Delay(-1);
}
private Task Log(LogMessage msg)
{
Console.WriteLine(msg.ToString());
return Task.CompletedTask;
}
}
}
//我的命令处理程序
using System.Threading.Tasks;
using System.Reflection;
using Discord.Commands;
using Discord.WebSocket;
namespace MyBot
{
public class CommandHandler
{
private CommandService commands;
private DiscordSocketClient client;
private IDependencyMap map;
public async Task Install(IDependencyMap _map)
{
// Create Command Service, inject it into Dependency Map
client = _map.Get<DiscordSocketClient>();
commands = new CommandService();
_map.Add(commands);
map = _map;
await commands.AddModulesAsync(Assembly.GetEntryAssembly());
client.MessageReceived += HandleCommand;
}
public async Task HandleCommand(SocketMessage parameterMessage)
{
// Don't handle the command if it is a system message
var message = parameterMessage as SocketUserMessage;
if (message == null) return;
// Mark where the prefix ends and the command begins
int argPos = 0;
// Determine if the message has a valid prefix, adjust argPos
if (!(message.HasMentionPrefix(client.CurrentUser, ref argPos) || message.HasCharPrefix('!', ref argPos))) return;
// Create a Command Context
var context = new CommandContext(client, message);
// Execute the Command, store the result
var result = await commands.ExecuteAsync(context, argPos, map);
// If the command failed, notify the user
if (!result.IsSuccess)
await message.Channel.SendMessageAsync($"**Error:** {result.ErrorReason}");
}
}
}
//命令
using System;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace MyBot.Modules.Public
{
public class PublicModule : ModuleBase
{
[Command("invite")]
[Summary("Returns the OAuth2 Invite URL of the bot")]
public async Task Invite()
{
var application = await Context.Client.GetApplicationInfoAsync();
await ReplyAsync(
$"A user with `MANAGE_SERVER` can invite me to your server here: <https://discordapp.com/oauth2/authorize?client_id={application.Id}&scope=bot>");
}
[Command("leave")]
[Summary("Instructs the bot to leave this Guild.")]
[RequireUserPermission(GuildPermission.ManageGuild)]
public async Task Leave()
{
if (Context.Guild == null) { await ReplyAsync("This command can only be ran in a server."); return; }
await ReplyAsync("Leaving~");
await Context.Guild.LeaveAsync();
}
}
}
//这是我想要工作的那个,但我只得到“未知命令”作为错误?
using Discord.Commands;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace MyBot.Modules.Public
{
class test : ModuleBase
{
[Command("say")]
[Alias("echo")]
[Summary("Echos the provided input")]
public async Task Say([Remainder] string input)
{
await ReplyAsync(input);
}
}
}
如果您知道我的错误,请告诉我或者转发给我一些关于这个问题的信息,我可以尝试修复它:) 提前致谢! PS,对不起,如果有这个问题的骗局,但我不知道该搜索什么来找到它
EDIT 我被告知要“在课堂上训练一下medshds(cmds)”但是我怎么会去做todo呢?
答案 0 :(得分:1)
答案如下:
在课程{name}之前添加公共所以它将是
namespace MyBot.Modules.Public
{
**Public** class test : ModuleBase
{
[Command("say")]
[Alias("echo")]
[Summary("Echos the provided input")]
public async Task Say([Remainder] string input)
{
await ReplyAsync(input);
}
}
}