我已经设置了一项任务,这意味着我需要创建一个3个或更多的骰子游戏'。我所坚持的是这款游戏所需的得分系统,如下所示: " 玩家反过来掷五个骰子并获得三个或更好的分数。如果玩家只有两种类型,他们可能会重新抛出剩余的骰子以试图改善匹配的骰子值。如果没有滚动匹配的数字,则玩家得分为0.
玩家相应地得分如下:
3种类:3分 4种:6分 5种:12分
播放一定数量的轮次(比如50),并且在比赛结束时总得分最高的玩家是赢家。 " 我需要弄清楚如何将随机骰子的数字相加以查看哪些数字匹配。
namespace DiceGame
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, I am your computer and I
am speaking to you, welcome to the dice game, here are the rules:");
Console.WriteLine("3-of-a-kind: 3 points ");
Console.WriteLine("4-of-a-kind: 6 points ");
Console.WriteLine("5-of-a-kind: 12 points");
Console.WriteLine("First player to reach 50 wins");
//integer array to store 5 values for the dice
int[] Rolls = new int[5];
//Calls from class Dice (calls integer value)
for (int numdice = 0; numdice < 5; numdice++)
{
Rolls[numdice] = Dice.Roll();
//For each loop, get position of array and place
number we want in that position
Console.WriteLine(Rolls[numdice]);
}
//Makes a new game object which is used to call
functions
Game game = new Game();
game.startGame();
Console.ReadLine();
}
//produces one random number
public class Dice
{
static Random rng = new Random();
public static int Roll()
{
//create a random number generator
return rng.Next(1, 7);
}
}
public class Game
{
public void startGame()
{
//prompts user to input value and then stores it
int playerNo = numberofPlayers();
while (playerNo < 2)
{
Console.WriteLine("Please enter a number
between 2-4");
playerNo = numberofPlayers();
}
//Now have number of players, need to loop
through now
//creates the number of players in array
player[] listofPlayers = new player[playerNo];
//this looks at the current player that the code
is looking at
for (int currentPlayer = 0; currentPlayer <
playerNo; currentPlayer++)
{
listofPlayers[currentPlayer] = new player();
Console.WriteLine("It is player {0}'s turn",
currentPlayer + 1);
listofPlayers[currentPlayer].rollplayerDice();
Console.WriteLine(listofPlayers[currentPlayer].score);
listofPlayers[currentPlayer].playersScore();
}
}
void inputPlayers()
{
//create number of players code
//create a way to input name of players
//depending on the number of players, repeat the
code below that many times
string player1 = Console.ReadLine();
}
public int numberofPlayers()
{
int playerNum = 0;
try
{
Console.WriteLine("Please Enter the number
of players you would like to play with 2-4");
playerNum = int.Parse(Console.ReadLine());
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
return playerNum;
//if playerNo is equal to 2 = 2 players
//if playerNO is equal to 3 = 3 players
//if playerNO is equal to 4 = 4 players
//if playerNo is less than 2 and more than 4
then loop back through the if statement and ask to input and number "between
2-4"
}
public class player
{
public int score = 0;
int[] playerRoll = new int[5];
public void rollplayerDice()
{
for (int currentDice = 0; currentDice <
playerRoll.Length; currentDice++)
{
playerRoll[currentDice] = Dice.Roll();
Console.WriteLine("Dice {0} rolled a
{1}", currentDice, playerRoll[currentDice]);
}
}
public int playersScore()
{
int[] diceFaces = new int[6];
/*for (int diceFace = 0; diceFace <
playerRoll.Length; diceFace++)
{
int oneCounter = 0;
//number of 1's =
//number of 2's =
//number of 3's =
//number of 4's =
//number of 5's =
//number of 6's =
//create a system to work out the
score
//create a switch to see what the
player score is equal to (switch 3, 4, 5 and add up the points that
correlate)
}
*/
foreach (int d in playerRoll)
{
diceFaces[d]++;
}
int caseSwitch = 0;
switch (caseSwitch)
{
case 3:
//add on the points to a players
score
score += 3;
break;
case 4:
//add on the points to a player
score
break;
case 5:
//add on the points of a players
score
break;
}
return 0;
}
}
}
}
}
^上面是我的整个代码,下面是我正在尝试评分的代码。
public int playersScore()
{
int[] diceFaces = new int[6];
/*for (int diceFace = 0; diceFace <
playerRoll.Length; diceFace++)
{
int oneCounter = 0;
//number of 1's =
//number of 2's =
//number of 3's =
//number of 4's =
//number of 5's =
//number of 6's =
//create a system to work out the
score
//create a switch to see what the
player score is equal to (switch 3, 4, 5 and add up the points that
correlate)
}
*/
foreach (int d in playerRoll)
{
diceFaces[d]++;
}
int caseSwitch = 0;
switch (caseSwitch)
{
case 3:
//add on the points to a players
score
score += 3;
break;
case 4:
//add on the points to a player
score
break;
case 5:
//add on the points of a players
score
break;
}
return 0;
}
}
答案 0 :(得分:0)
您可以使用GroupBy()
,然后使用Count()
:
int score = 0;
var grouped = dice.GroupBy(x => x);
//Score 3 of a kinds
score += grouped.Count(x => x.Count() == 3) * 3;
//Score 4 of a kinds
score += grouped.Count(x => x.Count() == 4) * 6;
//Score 5 of a kinds
score += grouped.Count(x => x.Count() == 5) * 12;
工作fiddle