我正在创建我的第一个Xamarin应用程序(首先是针对UWP,然后是Android,最后可能是iOS)。
基本上,应用程序应检测多个手指,并且每个手指都会弹出圆圈并跟随它们。
我尝试使用MR.gestures上的System.AccessViolationException
方法上的staic SKCanvas
绘制onPanning
。
L'exception System.AccessViolationException s'est produite
HResult = 0x80004003消息=尝试读取或写入受保护 记忆。这通常表明其他记忆已损坏 来源= Arborescence des appelsdeprocédure:à SkiaSharp.SkiaApi.sk_canvas_draw_circle(IntPtr t,Single cx,Single cy,单半径,IntPtr paint)à SkiaSharp.SKCanvas.DrawCircle(Single cx,Single cy,Single radius, SKPaint paint)àApp1.MainPage.drawCircleOnCanvas(Point pointerPos, Int32 radius)dans d:\ Profiles \ qpollet \ Documents \ Visual Studio 2017 \ Projects \ App1 \ App1 \ App1 \ MainPage.xaml.cs:ligne70à App1.MainPage.onPanning(Object sender,PanEventArgs e)dans d:\ Profiles \ qpollet \ Documents \ Visual Studio 2017 \ Projects \ App1 \ App1 \ App1 \ MainPage.xaml.cs:ligne54à MR.Gestures.GestureHandler<> c__DisplayClass115_0`1.b__0() 一个 Xamarin.Forms.Platform.UWP.WindowsBasePlatformServices<> c__DisplayClass2_0.b__0()
MainPage.xaml.cs中
using SkiaSharp;
using SkiaSharp.Views.Forms;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using MR.Gestures;
namespace App1
{
public partial class MainPage : Xamarin.Forms.ContentPage
{
private static SKCanvas canvas;
public MainPage()
{
InitializeComponent();
}
private void OnPainting(object sender, SKPaintSurfaceEventArgs e)
{
canvas = e.Surface.Canvas;
Point pointerPos = new Point
{
X = 200,
Y = 400
};
drawCircleOnCanvas(pointerPos, 50);
Point pointerPos1 = new Point
{
X = 1000,
Y = 600
};
drawCircleOnCanvas(pointerPos1, 50);
}
private void onPanning(object sender, PanEventArgs e)
{
Debug.WriteLine("MR Panning !!!!!");
try
{
List<Point> touches = e.Touches.ToList();
//foreach (Point touch in touches)
for(int i = 0; i <= touches.Count; i++)
{
Point touch = touches[i];
Debug.WriteLine("index " + i + " : " + touch.X + " " + touch.Y);
drawCircleOnCanvas(touch, 50);
}
}
catch (ArgumentNullException) { }
}
internal void drawCircleOnCanvas(Point pointerPos, int radius)
{
Debug.WriteLine(pointerPos.X + " " + pointerPos.Y);
SKPaint circleFill = new SKPaint
{
IsAntialias = true,
Style = SKPaintStyle.Fill,
Color = SKColors.Red
};
canvas.DrawCircle(((float) pointerPos.X - radius), ((float) pointerPos.Y - radius), radius, circleFill);
}
}
}
MainPage.xaml中
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:App1"
xmlns:views="clr-namespace:SkiaSharp.Views.Forms;assembly=SkiaSharp.Views.Forms"
xmlns:mr="clr-namespace:MR.Gestures;assembly=MR.Gestures"
x:Class="App1.MainPage">
<Label Text="Ooooh, you touch my tralala"
VerticalOptions="Center"
HorizontalOptions="Center" />
<RelativeLayout>
<mr:AbsoluteLayout
RelativeLayout.XConstraint="{ConstraintExpression Type=Constant, Constant=0}"
RelativeLayout.YConstraint="{ConstraintExpression Type=Constant, Constant=0}"
RelativeLayout.WidthConstraint="{ConstraintExpression Type=RelativeToParent, Property=Width}"
RelativeLayout.HeightConstraint="{ConstraintExpression Type=RelativeToParent, Property=Height}"
BackgroundColor="Blue"
x:Name="touchLayout"
Panning="onPanning">
</mr:AbsoluteLayout>
<views:SKCanvasView
RelativeLayout.XConstraint="{ConstraintExpression Type=Constant, Constant=0}"
RelativeLayout.YConstraint="{ConstraintExpression Type=Constant, Constant=0}"
RelativeLayout.WidthConstraint="{ConstraintExpression Type=RelativeToParent, Property=Width}"
RelativeLayout.HeightConstraint="{ConstraintExpression Type=RelativeToParent, Property=Height}"
PaintSurface="OnPainting"/>
</RelativeLayout>
</ContentPage>
答案 0 :(得分:1)
您将收到该错误,因为您正在保存画布。画布在每个帧渲染时重新创建,因此您无法保持它的句柄。
正确的方法是只在画面中引用画布INSIDE。然后,在您的填充方法中,只需使用InvalidateSurface
使表面无效。
这将触发重绘,然后您可以在新位置绘制项目。
class MainPage {
List<Point> touches;
void onPan() {
touches = GetTouchPoints();
view.InvalidateSurface();
}
void onPaint() {
var canvas = ...;
canvas.Draw(...);
}
}