我为大型应用程序制作预加载器。今天发生错误"没有这样的文件或目录"。仅在Android设备上发生此错误。在计算机上(在模拟器中)工作正常。所有文件名和目录都是小写的。
代码:
---------------------------------------------
---------------- Прелоадер ------------------
-- Сервис по загрузке текстур, звука --------
---------------------------------------------
TEXTURES = {} -- место в оперативной памяти для текстур
SOUNDS = {} -- место в оперативной памяти для звука
local Preloader = {}
local path = {
animations = "assets/images/animations/",
army_run = "assets/images/animations/army_run/",
area = "assets/images/area/",
access = "assets/images/area/access/",
artefacts = "assets/images/artefacts/",
castles = "assets/images/building/castles/",
mining = "assets/images/building/mining/",
flags = "assets/images/flags/",
interface = "assets/images/interface/",
marker = "assets/images/interface/marker/",
items = "assets/images/items/",
raw = "assets/images/raw/",
}
-- Место для путей к текстурам
Preloader.texture = {}
-- Место для путей к звуку
Preloader.sound = {}
-- Загрузка текстур в оперативную память
Preloader.loadingTextures = function(arr)
TEXTURES[arr.id] = {}
for i = 1, #arr do
local name = string.gsub(arr[i], '.*(.*)/', '')
TEXTURES[arr.id][name] = graphics.newTexture( { type="image", filename = arr[i] } )
TEXTURES[arr.id][name]:preload()
end
end
-- Загрузка звука в оперативную память
Preloader.loadingSounds = function()
for i = 1, #Preloader.sound do
sounds[Preloader.sound[i]] = audio.loadSound( "snd/"..Preloader.sound[i] )
end
end
-- Таймер
Preloader.getTimer = function()
return system.getTimer()
end
-- Окно загрузки
Preloader.screenLoader = nil
Preloader.loaderShow = function()
if(Preloader.screenLoader)then
return false
end
Preloader.screenLoader = display.newGroup()
Preloader.screenLoader.x = _W/2
Preloader.screenLoader.y = _H/2
local screen = display.newRect( 0, 0, _W, _H )
screen:setFillColor( 0, 0, 0 )
Preloader.screenLoader:insert(screen)
local imgLoad = "assets/images/animations/army_run/150.png"
local sheetLoad = graphics.newImageSheet( imgLoad, { width = 224, height = 224, numFrames = 8 } )
local animLoad = display.newSprite( Preloader.screenLoader, sheetLoad, { start = 1, count = 8, time = 800, loopCount=0 } )
animLoad.xScale, animLoad.yScale = _H*.001, _H*.001
animLoad.x, animLoad.y = 0, _H*-.07
animLoad:play()
-- Загрузка в процентах
tfLoader = display.newText( TEXTS.Preloader.loading..": 0%", 0, _H*.08, font, _H*.035 )
tfLoader:setTextColor( 1,1,1)
Preloader.screenLoader:insert(tfLoader)
Preloader.screenLoader.tf = tfLoader
-- Загрузка в этапах
stepLoader = display.newText( TEXTS.Preloader.start_load, 0, _H*.125, font, _H*.022 )
stepLoader:setTextColor( 160/255, 160/255, 160/255 )
Preloader.screenLoader:insert(stepLoader)
Preloader.screenLoader.step = stepLoader
end
-- Создание массивов с путями
Preloader.createPath = function()
for k, v in pairs(path) do
local i = 0
Preloader.texture[k] = { id = k }
for l in lfs.dir(v) do
if ( l ~= "." and l ~= ".." and l ~= "..." ) then
i = i + 1
Preloader.texture[k][i] = v..l
end
end
end
end
-- Запуск прелоадера и контроль процесса загрузки
Preloader.start = function()
-- Создаём шаги для загрузки
local loading_steps = {}
-- Шаг 1 - Загрузка путей
table.insert(loading_steps, function()
Preloader.createPath()
Preloader.screenLoader.step.text = TEXTS.Preloader.path_load..'...'
end)
-- Шаг 2 - Загрузка текстур интерфейса
table.insert(loading_steps, function()
Preloader.loadingTextures(Preloader.texture.interface)
Preloader.loadingTextures(Preloader.texture.marker)
Preloader.screenLoader.step.text = TEXTS.Preloader.interface_load..'...'
end)
-- Шаг 3 - Загрузка анимаций
table.insert(loading_steps, function()
Preloader.loadingTextures(Preloader.texture.animations)
Preloader.loadingTextures(Preloader.texture.army_run)
Preloader.screenLoader.step.text = TEXTS.Preloader.animations_load..'...'
end)
-- Шаг 4 - Создание карты
table.insert(loading_steps, function()
Preloader.loadingTextures(Preloader.texture.area)
Preloader.loadingTextures(Preloader.texture.access)
Preloader.loadingTextures(Preloader.texture.castles)
Preloader.loadingTextures(Preloader.texture.mining)
Preloader.screenLoader.step.text = TEXTS.Preloader.map_load..'...'
end)
-- Шаг 5 - Загрузка ресурсов
table.insert(loading_steps, function()
Preloader.loadingTextures(Preloader.texture.raw)
Preloader.loadingTextures(Preloader.texture.items)
Preloader.loadingTextures(Preloader.texture.artefacts)
Preloader.screenLoader.step.text = TEXTS.Preloader.res_load..'...'
end)
-- Шаг 6 - Загрузка параметров игрока
table.insert(loading_steps, function()
Preloader.loadingTextures(Preloader.texture.flags)
Preloader.screenLoader.step.text = TEXTS.Preloader.res_load..'...'
end)
local loading_steps_max = #loading_steps+1
local st = Preloader.getTimer()
Preloader.loaderShow()
local function mainHandler(e)
if(#loading_steps>0)then
loading_steps[1]()
table.remove(loading_steps, 1)
if(Preloader.screenLoader)then
local loading_p = math.floor((loading_steps_max - #loading_steps)*100/loading_steps_max)
Preloader.screenLoader.tf.text = TEXTS.Preloader.loading..': '..loading_p..'%'
end
return true
end
Preloader.loaderClose()
print('Time load: '..(Preloader.getTimer()-st)..'ms')
Runtime:removeEventListener("enterFrame", mainHandler)
end
Runtime:addEventListener("enterFrame", mainHandler)
end
-- Окончание загрузки
Preloader.loaderClose = function()
if(Preloader.screenLoader)then
if(Preloader.screenLoader.removeSelf)then
Preloader.screenLoader:removeSelf()
end
end
Preloader.screenLoader = nil
-- Переход на стартовую сцену
composer.gotoScene( start_scene, "fade", 0 )
end
-- Сборщик мусора
Preloader.garbage_collector = function()
for key in pairs(TEXTURES) do
for i=1, #TEXTURES[key] do
TEXTURES[key][i]:releaseSelf()
end
end
TEXTURES = {}
end
return Preloader
这就是我在舞台上展示图像的方式:
M.dial = display.newImageRect( M.gr, TEXTURES.interface["btn_compas_comp.png"].filename, TEXTURES.interface["btn_compas_comp.png"].baseDir, 272, 272 )
M.dial.x, M.dial.y = X, Y
先谢谢你的朋友。
答案 0 :(得分:0)
1)All file names and directories to lowercase
- 我建议仔细检查一下,因为Android文件系统区分大小写。
2)同时检查build.settings
以确保excludeFiles
部分不包含代码中的任何目录
修改:基于corona lfs doc的另一个想法 - 在加载前尝试关注:
local resourcesPath = system.pathForFile( "", system.ResourceDirectory )
-- Change current working directory
local success = lfs.chdir( resourcesPath ) --returns true on success
我想lfs默认情况下不会指向资源目录。您的所有资源都应位于此目录中,但不要尝试修改它们 - For security reasons, this directory is read-only and enforced by the operating system, not by Corona.
编辑2 :不依赖当前目录的解决方案
Preloader.createPath = function()
for k, v in pairs(path) do
local i = 0
local pathForDirectory = system.pathForFile(v, system.ResourceDirectory)
Preloader.texture[k] = { id = k }
for l in lfs.dir(pathForDirectory) do
if ( l ~= "." and l ~= ".." and l ~= "..." ) then
i = i + 1
Preloader.texture[k][i] = v..l
end
end
end
end