我正在制作一个有趣的小文字游戏。我想使用一个函数,它位于我所谓的函数文件中。
有问题的函数attack()
不起作用,程序崩溃并出现错误:
Traceback (most recent call last):
File "C:\Users\seanm\Desktop\Programming\The mists of Alandria\Mists_of_alandria.py", line 22, in <module>
functionala2.attack()
File "C:\Users\seanm\Desktop\Programming\The mists of Alandria\functionala2.py", line 27, in attack
variablestamina += 2
UnboundLocalError: local variable 'variablestamina' referenced before assignment
functionala文件的新版本和改进版似乎是导致问题的原因:
variablestamina = 20
variablehealth = 40
variablemonsterhealth = 30
variableattacktype1 = ("Lightattack")
variableattacktype2 = ("Mediumattack")
variableattacktype3 = ("Heavyattack")
def attack():
variableattackquery = input("You can execute three types of attacks. Lightattack does 2 damage and takes no stamina. Mediumattack does 4 damage and takes 2 stamina. Heavyattack does 7 damage and takes 5 stamina. You can only do one per turn: ")
if variableattackquery == variableattacktype1:
variablemonsterhealth -= 2
variablestamina -= 2
if variableattackquery == variableattacktype2:
variablemonsterhealth -= 4
variablestamina -= 4
if variableattackquery == variableattacktype3:
variablemonsterhealth -= 7
variablestamina -= 7
variablestamina += 2
variablestamina = min(20, variablestamina)
print ("The "+monster+" has "+str(variablemonsterhealth)+" health left")
print ("You have "+str(variablestamina)+" stamina left")
monsterattack = random.randrange(4,6)
variablehealth -= monsterattack
print ("The "+monster+" attacks you for "+str(monsterattack))
print ("You have "+str(variablehealth)+" health left")
print()
答案 0 :(得分:0)
这似乎是一种更简洁的方式,所有这些都在一个文件中。你可能想看看使用类。
在控制台中,拨打game()
以启动游戏,即可。当怪物或你有健康&lt; = 0时游戏结束。
代码:
from random import randrange
def game():
stamina = 20
health = 40
monsterhealth = 30
monster = 'orc'
attacks = {'light':(-2,0),'medium':(-4,-2),'heavy':(-7,-4)}
while True:
a = input('you can execute 3 types of attacks, light, medium or heavy... pick one.')
a = a.lower().strip()
if a in attacks:
stamina, health, monsterhealth = attack(stamina, health, monsterhealth, monster, attacks[a])
if stamina <= 0:
print 'you have died...'
break
elif monsterhealth <= 0:
print 'the {} has died...'.format(monster)
break
else:
break
def attack(stamina, health, monsterhealth, monster, att):
monsterhealth += att[0]
stamina += att[1]
stamina = min(20, stamina)
print('the {} has {} health remaining'.format(monster,monsterhealth))
print('you have {} stamina remaining'.format(stamina))
ma = randrange(4,6)
health -= ma
print('the {} attacks you for {}'.format(monster,ma))
print('you have {} health left'.format(health))
return stamina, health, monsterhealth
注意:即使在单个文件中执行此操作,您也需要将变量范围限定为&#34; main&#34;过程(game
),并将它们传递给attack
函数。否则,引用这些名称将引发相同的错误,您可以像这样重现:
m = 1
def foo():
m += 1 '## m doesn't exist within scope of foo, so it will raise the same error
然而,这可能令人困惑,以下不会引发错误:
m = 1
def foo():
print m
这也不会:
m = 1
def foo():
a = m
print a
但是这两者看起来都很糟糕,通常最好将值从主过程传递给被调用的函数/方法/等,并将适当的值返回给调用者。